Core/Guild: Handle changing the leader in one db transaction
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@@ -5246,8 +5246,8 @@ namespace Game.Entities
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ApplyModFlag(PlayerFields.Flags, PlayerFlags.GuildLevelEnabled, guildId != 0);
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SetUInt16Value(ObjectFields.Type, 1, (ushort)(guildId != 0 ? 1 : 0));
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}
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public void SetRank(uint rankId) { SetUInt32Value(PlayerFields.GuildRank, rankId); }
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byte GetRank() { return (byte)GetUInt32Value(PlayerFields.GuildRank); }
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public void SetGuildRank(uint rankId) { SetUInt32Value(PlayerFields.GuildRank, rankId); }
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byte GetGuildRank() { return (byte)GetUInt32Value(PlayerFields.GuildRank); }
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public void SetGuildLevel(uint level) { SetUInt32Value(PlayerFields.GuildLevel, level); }
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uint GetGuildLevel() { return GetUInt32Value(PlayerFields.GuildLevel); }
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public void SetGuildIdInvited(ulong GuildId) { m_GuildIdInvited = GuildId; }
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