Core/PacketIO: Updated to 11.0.0

Port From (https://github.com/TrinityCore/TrinityCore/commit/e59eef5432c7b70679d33f4911c88d0f7d75fd39)
This commit is contained in:
Hondacrx
2024-09-02 18:44:55 -04:00
parent bd0d40fa13
commit f38ad4607e
74 changed files with 4980 additions and 3595 deletions
+1 -1
View File
@@ -1395,7 +1395,7 @@ namespace Game.Entities
CreatureData data = Global.ObjectMgr.NewOrExistCreatureData(m_spawnId);
uint displayId = GetNativeDisplayId();
ulong spawnNpcFlags = ((ulong)m_unitData.NpcFlags[1] << 32) | m_unitData.NpcFlags[0];
ulong spawnNpcFlags = ((ulong)GetNpcFlags2() << 32) | (uint)GetNpcFlags();
ulong? npcflag = null;
uint? unitFlags = null;
uint? unitFlags2 = null;
+17 -3
View File
@@ -245,8 +245,11 @@ namespace Game.Misc
GossipMenuAddon addon = Global.ObjectMgr.GetGossipMenuAddon(packet.GossipID);
if (addon != null)
{
packet.FriendshipFactionID = addon.FriendshipFactionID;
packet.LfgDungeonsID = addon.LfgDungeonsID;
}
NpcText text = Global.ObjectMgr.GetNpcText(titleTextId);
if (text != null)
packet.BroadcastTextID = (int)text.Data.SelectRandomElementByWeight(data => data.Probability).BroadcastTextID;
@@ -282,8 +285,11 @@ namespace Game.Misc
gossipText.QuestType = item.QuestIcon;
gossipText.QuestFlags = (uint)quest.Flags;
gossipText.QuestFlagsEx = (uint)quest.FlagsEx;
gossipText.QuestFlagsEx2 = (uint)quest.FlagsEx2;
gossipText.Repeatable = quest.IsTurnIn() && quest.IsRepeatable() && !quest.IsDailyOrWeekly() && !quest.IsMonthly();
gossipText.ResetByScheduler = quest.IsResetByScheduler();
gossipText.Important = quest.IsImportant();
gossipText.Meta = quest.IsMeta();
gossipText.QuestTitle = quest.LogTitle;
Locale locale = _session.GetSessionDbLocaleIndex();
@@ -375,10 +381,13 @@ namespace Game.Misc
text.QuestType = questMenuItem.QuestIcon;
text.QuestFlags = (uint)quest.Flags;
text.QuestFlagsEx = (uint)quest.FlagsEx;
text.QuestFlagsEx2 = (uint)quest.FlagsEx2;
text.Repeatable = quest.IsTurnIn() && quest.IsRepeatable() && !quest.IsDailyOrWeekly() && !quest.IsMonthly();
text.ResetByScheduler = quest.IsResetByScheduler();
text.Important = quest.IsImportant();
text.QuestTitle = quest.LogTitle;
text.Meta = quest.IsMeta();
text.QuestTitle = quest.LogTitle;
if (localeConstant != Locale.enUS)
{
QuestTemplateLocale localeData = Global.ObjectMgr.GetQuestLocale(quest.Id);
@@ -446,6 +455,7 @@ namespace Game.Misc
packet.PortraitGiverMount = quest.QuestGiverPortraitMount;
packet.PortraitGiverModelSceneID = quest.QuestGiverPortraitModelSceneId;
packet.PortraitTurnIn = quest.QuestTurnInPortrait;
packet.QuestInfoID = (int)quest.QuestInfoID;
packet.QuestSessionBonus = 0; //quest.GetQuestSessionBonus(); // this is only sent while quest session is active
packet.AutoLaunched = autoLaunched;
packet.DisplayPopup = displayPopup;
@@ -481,9 +491,10 @@ namespace Game.Misc
{
var obj = new QuestObjectiveSimple();
obj.Id = objs[i].Id;
obj.Type = (byte)objs[i].Type;
obj.ObjectID = objs[i].ObjectID;
obj.Amount = objs[i].Amount;
obj.Type = (byte)objs[i].Type;
packet.Objectives.Add(obj);
}
@@ -554,6 +565,7 @@ namespace Game.Misc
offer.QuestID = quest.Id;
offer.AutoLaunched = autoLaunched;
offer.SuggestedPartyMembers = quest.SuggestedPlayers;
offer.QuestInfoID = (int)quest.QuestInfoID;
for (uint i = 0; i < SharedConst.QuestEmoteCount && quest.OfferRewardEmote[i] != 0; ++i)
offer.Emotes.Add(new QuestDescEmote(quest.OfferRewardEmote[i], quest.OfferRewardEmoteDelay[i]));
@@ -632,6 +644,7 @@ namespace Game.Misc
packet.QuestFlags[1] = (uint)quest.FlagsEx;
packet.QuestFlags[2] = (uint)quest.FlagsEx2;
packet.SuggestPartyMembers = quest.SuggestedPlayers;
packet.QuestInfoID = (int)quest.QuestInfoID;
// incomplete: FD
// incomplete quest with item objective but item objective is complete DD
@@ -795,6 +808,7 @@ namespace Game.Misc
public class GossipMenuAddon
{
public int FriendshipFactionID;
public uint LfgDungeonsID;
}
public class PointOfInterest