Core/PacketIO: Updated to 11.0.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/e59eef5432c7b70679d33f4911c88d0f7d75fd39)
This commit is contained in:
@@ -857,7 +857,7 @@ namespace Game.Entities
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public uint GiganticAOI; // 9 Gigantic AOI, enum { false, true, }; Default: false
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public uint InfiniteAOI; // 10 Infinite AOI, enum { false, true, }; Default: false
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public uint NotLOSBlocking; // 11 Not LOS Blocking, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 12 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 12 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint Collisionupdatedelayafteropen; // 13 Collision update delay(ms) after open, int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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@@ -873,7 +873,7 @@ namespace Game.Entities
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public uint closeTextID; // 7 closeTextID, References: BroadcastText, NoValue = 0
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public uint requireLOS; // 8 require LOS, enum { false, true, }; Default: false
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public uint conditionID1; // 9 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 10 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 10 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct questgiver
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@@ -890,7 +890,7 @@ namespace Game.Entities
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public uint GiganticAOI; // 9 Gigantic AOI, enum { false, true, }; Default: false
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public uint conditionID1; // 10 conditionID1, References: PlayerCondition, NoValue = 0
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public uint NeverUsableWhileMounted; // 11 Never Usable While Mounted, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 12 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 12 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct chest
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@@ -904,7 +904,7 @@ namespace Game.Entities
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public uint triggeredEvent; // 6 triggeredEvent, References: GameEvents, NoValue = 0
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public uint linkedTrap; // 7 linkedTrap, References: GameObjects, NoValue = 0
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public uint questID; // 8 questID, References: QuestV2, NoValue = 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint requireLOS; // 10 require LOS, enum { false, true, }; Default: false
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public uint leaveLoot; // 11 leaveLoot, enum { false, true, }; Default: false
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public uint notInCombat; // 12 notInCombat, enum { false, true, }; Default: false
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@@ -913,9 +913,9 @@ namespace Game.Entities
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public uint usegrouplootrules; // 15 use group loot rules, enum { false, true, }; Default: false
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public uint floatingTooltip; // 16 floatingTooltip, enum { false, true, }; Default: false
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public uint conditionID1; // 17 conditionID1, References: PlayerCondition, NoValue = 0
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public uint Unused; // 18 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public uint xpLevel; // 18 xpLevel, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public uint xpDifficulty; // 19 xpDifficulty, enum { No Exp, Trivial, Very Small, Small, Substandard, Standard, High, Epic, Dungeon, 5, }; Default: No Exp
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public uint Unused2; // 20 Unused, int, Min value: 0, Max value: 123, Default value: 0
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public uint Unused ; // 20 Unused, int, Min value: 0, Max value: 123, Default value: 0
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public uint GroupXP; // 21 Group XP, enum { false, true, }; Default: false
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public uint DamageImmuneOK; // 22 Damage Immune OK, enum { false, true, }; Default: false
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public uint trivialSkillLow; // 23 trivialSkillLow, int, Min value: 0, Max value: 65535, Default value: 0
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@@ -934,7 +934,7 @@ namespace Game.Entities
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public struct binder
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{
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public uint InteractRadiusOverride; // 0 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 0 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct generic
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@@ -948,7 +948,7 @@ namespace Game.Entities
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public uint conditionID1; // 6 conditionID1, References: PlayerCondition, NoValue = 0
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public uint LargeAOI; // 7 Large AOI, enum { false, true, }; Default: false
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public uint UseGarrisonOwnerGuildColors; // 8 Use Garrison Owner Guild Colors, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 9 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint Allowunfriendlycrossfactionpartymemberstocollaborateonaritual;// 10 Allow unfriendly cross faction party members to collaborate on a ritual, enum { false, true, }; Default: false
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}
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@@ -975,7 +975,7 @@ namespace Game.Entities
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public uint requireLOS; // 18 require LOS, enum { false, true, }; Default: false
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public uint TriggerCondition; // 19 Trigger Condition, References: PlayerCondition, NoValue = 0
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public uint Checkallunits; // 20 Check all units (spawned traps only check players), enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 21 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 21 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct chair
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@@ -985,7 +985,7 @@ namespace Game.Entities
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public uint onlyCreatorUse; // 2 onlyCreatorUse, enum { false, true, }; Default: false
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public uint triggeredEvent; // 3 triggeredEvent, References: GameEvents, NoValue = 0
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public uint conditionID1; // 4 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 5 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 5 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct spellFocus
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@@ -999,7 +999,7 @@ namespace Game.Entities
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public uint floatingTooltip; // 6 floatingTooltip, enum { false, true, }; Default: false
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public uint floatOnWater; // 7 floatOnWater, enum { false, true, }; Default: false
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public uint conditionID1; // 8 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint gossipID; // 10 gossipID, References: Gossip, NoValue = 0
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public uint spellFocusType2; // 11 spellFocusType 2, References: SpellFocusObject, NoValue = 0
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public uint spellFocusType3; // 12 spellFocusType 3, References: SpellFocusObject, NoValue = 0
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@@ -1017,7 +1017,7 @@ namespace Game.Entities
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public uint allowMounted; // 3 allowMounted, enum { false, true, }; Default: false
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public uint conditionID1; // 4 conditionID1, References: PlayerCondition, NoValue = 0
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public uint NeverUsableWhileMounted; // 5 Never Usable While Mounted, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 6 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 6 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct goober
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@@ -1055,7 +1055,7 @@ namespace Game.Entities
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public uint SyncAnimationtoObjectLifetime; // 30 Sync Animation to Object Lifetime (global track only), enum { false, true, }; Default: false
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public uint NoFuzzyHit; // 31 No Fuzzy Hit, enum { false, true, }; Default: false
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public uint LargeAOI; // 32 Large AOI, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 33 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 33 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct transport
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@@ -1084,7 +1084,7 @@ namespace Game.Entities
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public uint Reached10thfloor; // 21 Reached 10th floor, References: GameEvents, NoValue = 0
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public uint onlychargeheightcheck; // 22 only charge height check. (yards), int, Min value: 0, Max value: 65535, Default value: 0
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public uint onlychargetimecheck; // 23 only charge time check, int, Min value: 0, Max value: 65535, Default value: 0
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public uint InteractRadiusOverride; // 24 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 24 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct areadamage
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@@ -1097,7 +1097,7 @@ namespace Game.Entities
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public uint autoClose; // 5 autoClose (ms), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint openTextID; // 6 openTextID, References: BroadcastText, NoValue = 0
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public uint closeTextID; // 7 closeTextID, References: BroadcastText, NoValue = 0
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public uint InteractRadiusOverride; // 8 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 8 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct camera
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@@ -1107,7 +1107,7 @@ namespace Game.Entities
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public uint eventID; // 2 eventID, References: GameEvents, NoValue = 0
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public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
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public uint conditionID1; // 4 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 5 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 5 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct moTransport
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@@ -1123,19 +1123,19 @@ namespace Game.Entities
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public uint allowstopping; // 8 allow stopping, enum { false, true, }; Default: false
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public uint InitStopped; // 9 Init Stopped, enum { false, true, }; Default: false
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public uint TrueInfiniteAOI; // 10 True Infinite AOI (programmer only!), enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 11 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 11 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint Allowareaexplorationwhileonthistransport;// 12 Allow area exploration while on this transport, enum { false, true, }; Default: false
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}
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public struct duelflag
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{
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public uint InteractRadiusOverride; // 0 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 0 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint Willthisduelgountilaplayerdies; // 1 Will this duel go until a player dies?, enum { false, true, }; Default: false
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}
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public struct fishingnode
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{
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public uint InteractRadiusOverride; // 0 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 0 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct ritual
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@@ -1149,13 +1149,13 @@ namespace Game.Entities
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public uint castersGrouped; // 6 castersGrouped, enum { false, true, }; Default: true
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public uint ritualNoTargetCheck; // 7 ritualNoTargetCheck, enum { false, true, }; Default: true
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public uint conditionID1; // 8 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 9 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct mailbox
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{
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public uint conditionID1; // 0 conditionID1, References: PlayerCondition, NoValue = 0
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public uint InteractRadiusOverride; // 1 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 1 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct guardpost
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@@ -1163,7 +1163,7 @@ namespace Game.Entities
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public uint creatureID; // 0 creatureID, References: Creature, NoValue = 0
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public uint charges; // 1 charges, int, Min value: 0, Max value: 65535, Default value: 1
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public uint Preferonlyifinlineofsight; // 2 Prefer only if in line of sight (expensive), enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 3 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 3 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct spellcaster
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@@ -1176,7 +1176,7 @@ namespace Game.Entities
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public uint conditionID1; // 5 conditionID1, References: PlayerCondition, NoValue = 0
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public uint playerCast; // 6 playerCast, enum { false, true, }; Default: false
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public uint NeverUsableWhileMounted; // 7 Never Usable While Mounted, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 8 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 8 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct meetingstone
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@@ -1184,7 +1184,7 @@ namespace Game.Entities
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public uint Unused; // 0 Unused, int, Min value: 0, Max value: 65535, Default value: 1
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public uint Unused2; // 1 Unused, int, Min value: 1, Max value: 65535, Default value: 60
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public uint areaID; // 2 areaID, References: AreaTable, NoValue = 0
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public uint InteractRadiusOverride; // 3 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 3 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint Preventmeetingstonefromtargetinganunfriendlypartymemberoutsideofinstances;// 4 Prevent meeting stone from targeting an unfriendly party member outside of instances, enum { false, true, }; Default: false
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}
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@@ -1203,7 +1203,7 @@ namespace Game.Entities
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public uint GiganticAOI; // 10 Gigantic AOI, enum { false, true, }; Default: false
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public uint InfiniteAOI; // 11 Infinite AOI, enum { false, true, }; Default: false
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public uint cooldown; // 12 cooldown, int, Min value: 0, Max value: 2147483647, Default value: 3000
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public uint InteractRadiusOverride; // 13 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 13 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct fishinghole
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@@ -1213,7 +1213,7 @@ namespace Game.Entities
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public uint minRestock; // 2 minRestock, int, Min value: 0, Max value: 65535, Default value: 0
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public uint maxRestock; // 3 maxRestock, int, Min value: 0, Max value: 65535, Default value: 0
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public uint open; // 4 open, References: Lock_, NoValue = 0
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public uint InteractRadiusOverride; // 5 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 5 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct flagdrop
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@@ -1228,7 +1228,7 @@ namespace Game.Entities
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public uint GiganticAOI; // 7 Gigantic AOI, enum { false, true, }; Default: false
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public uint InfiniteAOI; // 8 Infinite AOI, enum { false, true, }; Default: false
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public uint cooldown; // 9 cooldown, int, Min value: 0, Max value: 2147483647, Default value: 3000
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public uint InteractRadiusOverride; // 10 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 10 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct controlzone
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@@ -1261,7 +1261,7 @@ namespace Game.Entities
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public uint UncontestedTime; // 25 Uncontested Time, int, Min value: 0, Max value: 65535, Default value: 0
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public uint FrequentHeartbeat; // 26 Frequent Heartbeat, enum { false, true, }; Default: false
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public uint EnablingWorldStateExpression; // 27 Enabling World State Expression, References: WorldStateExpression, NoValue = 0
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public uint InteractRadiusOverride; // 28 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 28 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct auraGenerator
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@@ -1273,7 +1273,7 @@ namespace Game.Entities
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public uint auraID2; // 4 auraID2, References: Spell, NoValue = 0
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public uint conditionID2; // 5 conditionID2, References: PlayerCondition, NoValue = 0
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public uint serverOnly; // 6 serverOnly, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 7 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 7 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct dungeonDifficulty
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@@ -1289,7 +1289,7 @@ namespace Game.Entities
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public uint LargeAOI; // 8 Large AOI, enum { false, true, }; Default: false
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public uint GiganticAOI; // 9 Gigantic AOI, enum { false, true, }; Default: false
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public uint Legacy; // 10 Legacy, enum { false, true, }; Default: false
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public uint InteractRadiusOverride; // 11 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 11 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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}
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public struct barberChair
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@@ -1297,7 +1297,7 @@ namespace Game.Entities
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public uint chairheight; // 0 chairheight, int, Min value: 0, Max value: 2, Default value: 1
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public int HeightOffset; // 1 Height Offset (inches), int, Min value: -100, Max value: 100, Default value: 0
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public uint SitAnimKit; // 2 Sit Anim Kit, References: AnimKit, NoValue = 0
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public uint InteractRadiusOverride; // 3 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint InteractRadiusOverride; // 3 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint CustomizationScope; // 4 Customization Scope, int, Min value: 0, Max value: 2147483647, Default value: 0
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public uint Preventteleportingtheplayeroutofthebarbershopchair;// 5 Prevent teleporting the player out of the barbershop chair, enum { false, true, }; Default: false
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}
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@@ -1328,16 +1328,16 @@ namespace Game.Entities
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public int Unused10; // 21 Unused, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public uint DamageEvent; // 22 Damage Event, References: GameEvents, NoValue = 0
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public uint Displaymouseoverasanameplate; // 23 Display mouseover as a nameplate, enum { false, true, }; Default: false
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public int Thexoffsetofthedestructiblenameplateifitisenabled;// 24 The x offset (in hundredths) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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public int Theyoffsetofthedestructiblenameplateifitisenabled;// 25 The y offset (in hundredths) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
||||
public int Thezoffsetofthedestructiblenameplateifitisenabled;// 26 The z offset (in hundredths) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 27 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public int Thexoffsetofthedestructiblenameplateifitisenabled;// 24 The x offset (Yards * 100) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
||||
public int Theyoffsetofthedestructiblenameplateifitisenabled;// 25 The y offset (Yards * 100) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
||||
public int Thezoffsetofthedestructiblenameplateifitisenabled;// 26 The z offset (Yards * 100) of the destructible nameplate, if it is enabled, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 27 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct guildbank
|
||||
{
|
||||
public uint conditionID1; // 0 conditionID1, References: PlayerCondition, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 1 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 1 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct trapDoor
|
||||
@@ -1350,7 +1350,7 @@ namespace Game.Entities
|
||||
public uint GiganticAOI; // 5 Gigantic AOI, enum { false, true, }; Default: false
|
||||
public uint InfiniteAOI; // 6 Infinite AOI, enum { false, true, }; Default: false
|
||||
public uint DoorisOpaque; // 7 Door is Opaque (Disable portal on close), enum { false, true, }; Default: false
|
||||
public uint InteractRadiusOverride; // 8 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 8 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct newflag
|
||||
@@ -1369,27 +1369,27 @@ namespace Game.Entities
|
||||
public uint worldState1; // 11 worldState1, References: WorldState, NoValue = 0
|
||||
public uint ReturnonDefenderInteract; // 12 Return on Defender Interact, enum { false, true, }; Default: false
|
||||
public uint SpawnVignette; // 13 Spawn Vignette, References: vignette, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 14 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 14 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct newflagdrop
|
||||
{
|
||||
public uint open; // 0 open, References: Lock_, NoValue = 0
|
||||
public uint SpawnVignette; // 1 Spawn Vignette, References: vignette, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct garrisonbuilding
|
||||
{
|
||||
public int SpawnMap; // 0 Spawn Map, References: Map, NoValue = -1
|
||||
public uint InteractRadiusOverride; // 1 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 1 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct garrisonplot
|
||||
{
|
||||
public uint PlotInstance; // 0 Plot Instance, References: GarrPlotInstance, NoValue = 0
|
||||
public int SpawnMap; // 1 Spawn Map, References: Map, NoValue = -1
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct clientcreature
|
||||
@@ -1429,7 +1429,7 @@ namespace Game.Entities
|
||||
public uint SpellVisual4; // 20 Spell Visual 4, References: SpellVisual, NoValue = 0
|
||||
public uint SpellVisual5; // 21 Spell Visual 5, References: SpellVisual, NoValue = 0
|
||||
public uint SpawnVignette; // 22 Spawn Vignette, References: vignette, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 23 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 23 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct phaseablemo
|
||||
@@ -1438,14 +1438,14 @@ namespace Game.Entities
|
||||
public int AreaNameSet; // 1 Area Name Set (Index), int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
||||
public uint DoodadSetA; // 2 Doodad Set A, int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint DoodadSetB; // 3 Doodad Set B, int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 4 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 4 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct garrisonmonument
|
||||
{
|
||||
public uint TrophyTypeID; // 0 Trophy Type ID, References: TrophyType, NoValue = 0
|
||||
public uint TrophyInstanceID; // 1 Trophy Instance ID, References: TrophyInstance, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct garrisonshipment
|
||||
@@ -1453,13 +1453,13 @@ namespace Game.Entities
|
||||
public uint ShipmentContainer; // 0 Shipment Container, References: CharShipmentContainer, NoValue = 0
|
||||
public uint GiganticAOI; // 1 Gigantic AOI, enum { false, true, }; Default: false
|
||||
public uint LargeAOI; // 2 Large AOI, enum { false, true, }; Default: false
|
||||
public uint InteractRadiusOverride; // 3 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 3 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct garrisonmonumentplaque
|
||||
{
|
||||
public uint TrophyInstanceID; // 0 Trophy Instance ID, References: TrophyInstance, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 1 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 1 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct itemforge
|
||||
@@ -1470,7 +1470,7 @@ namespace Game.Entities
|
||||
public uint CameraMode; // 3 Camera Mode, References: CameraMode, NoValue = 0
|
||||
public uint FadeRegionRadius; // 4 Fade Region Radius, int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint ForgeType; // 5 Forge Type, enum { Artifact Forge, Relic Forge, Heart Forge, Soulbind Forge, Anima Reservoir, }; Default: Relic Forge
|
||||
public uint InteractRadiusOverride; // 6 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 6 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint GarrTalentTreeID; // 7 GarrTalentTree ID, References: GarrTalentTree, NoValue = 0
|
||||
}
|
||||
|
||||
@@ -1481,13 +1481,13 @@ namespace Game.Entities
|
||||
public uint GiganticAOI; // 2 Gigantic AOI, enum { false, true, }; Default: false
|
||||
public uint spellFocusType; // 3 spellFocusType, References: SpellFocusObject, NoValue = 0
|
||||
public uint radius; // 4 radius, int, Min value: 0, Max value: 50, Default value: 10
|
||||
public uint InteractRadiusOverride; // 5 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 5 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint ItemInteractionID; // 6 Item Interaction ID, References: UiItemInteraction, NoValue = 0
|
||||
}
|
||||
|
||||
public struct keystonereceptacle
|
||||
{
|
||||
public uint InteractRadiusOverride; // 0 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 0 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct gatheringnode
|
||||
@@ -1516,7 +1516,7 @@ namespace Game.Entities
|
||||
public uint PlayOpenAnimationonOpening; // 21 Play Open Animation on Opening, enum { false, true, }; Default: false
|
||||
public uint turnpersonallootsecurityoff; // 22 turn personal loot security off, enum { false, true, }; Default: false
|
||||
public uint ClearObjectVignetteonOpening; // 23 Clear Object Vignette on Opening, enum { false, true, }; Default: false
|
||||
public uint InteractRadiusOverride; // 24 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 24 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint Overrideminimaptrackingicon; // 25 Override minimap tracking icon, References: UiTextureAtlasMember, NoValue = 0
|
||||
}
|
||||
|
||||
@@ -1526,7 +1526,7 @@ namespace Game.Entities
|
||||
public uint WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
|
||||
public uint open; // 2 open, References: Lock_, NoValue = 0
|
||||
public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 4 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 4 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct multi
|
||||
@@ -1548,7 +1548,7 @@ namespace Game.Entities
|
||||
public uint DoodadSetC; // 3 Doodad Set C, int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public int SpawnMap; // 4 Spawn Map, References: Map, NoValue = -1
|
||||
public int AreaNameSet; // 5 Area Name Set (Index), int, Min value: -2147483648, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 6 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 6 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct pvpReward
|
||||
@@ -1557,7 +1557,7 @@ namespace Game.Entities
|
||||
public uint WhenAvailable; // 1 When Available, References: GameObjectDisplayInfo, NoValue = 0
|
||||
public uint open; // 2 open, References: Lock_, NoValue = 0
|
||||
public uint openTextID; // 3 openTextID, References: BroadcastText, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 4 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 4 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct playerchoicechest
|
||||
@@ -1569,7 +1569,7 @@ namespace Game.Entities
|
||||
public uint MawPowerFilter; // 4 Maw Power Filter, References: MawPowerFilter, NoValue = 0
|
||||
public uint Script; // 5 Script, References: SpellScript, NoValue = 0
|
||||
public uint SpellVisual1; // 6 Spell Visual 1, References: SpellVisual, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 7 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 7 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint Dontupdateplayerinteractability; // 8 Don't update player interactability, enum { false, true, }; Default: false
|
||||
}
|
||||
|
||||
@@ -1577,21 +1577,21 @@ namespace Game.Entities
|
||||
{
|
||||
public uint PlayerChoice; // 0 Player Choice, References: PlayerChoice, NoValue = 0
|
||||
public uint CustomItemBonusFilter; // 1 Custom Item Bonus Filter, References: CustomItemBonusFilter, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct garrtalenttree
|
||||
{
|
||||
public uint UiMapID; // 0 Ui Map ID, References: UiMap, NoValue = 0
|
||||
public uint GarrTalentTreeID; // 1 GarrTalentTree ID, References: GarrTalentTree, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
public struct weeklyrewardchest
|
||||
{
|
||||
public uint WhenAvailable; // 0 When Available, References: GameObjectDisplayInfo, NoValue = 0
|
||||
public uint open; // 1 open, References: Lock_, NoValue = 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (in hundredths), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint InteractRadiusOverride; // 2 Interact Radius Override (Yards * 100), int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
public uint ExpansionLevel; // 3 Expansion Level, int, Min value: 0, Max value: 2147483647, Default value: 0
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user