Core/PacketIO: Updated to 11.0.0

Port From (https://github.com/TrinityCore/TrinityCore/commit/e59eef5432c7b70679d33f4911c88d0f7d75fd39)
This commit is contained in:
Hondacrx
2024-09-02 18:44:55 -04:00
parent bd0d40fa13
commit f38ad4607e
74 changed files with 4980 additions and 3595 deletions
+14 -7
View File
@@ -2200,6 +2200,8 @@ namespace Game.Entities
if (!GetSession().PlayerLogout())
{
++m_newWorldCounter;
SuspendToken suspendToken = new();
suspendToken.SequenceIndex = m_movementCounter; // not incrementing
suspendToken.Reason = options.HasAnyFlag(TeleportToOptions.Seamless) ? 2 : 1u;
@@ -2946,7 +2948,8 @@ namespace Game.Entities
PlayerInteractionType.Renown, PlayerInteractionType.BlackMarketAuctioneer, PlayerInteractionType.PerksProgramVendor,
PlayerInteractionType.ProfessionsCraftingOrder, PlayerInteractionType.Professions, PlayerInteractionType.ProfessionsCustomerOrder,
PlayerInteractionType.TraitSystem, PlayerInteractionType.BarbersChoice, PlayerInteractionType.MajorFactionRenown,
PlayerInteractionType.PersonalTabardVendor
PlayerInteractionType.PersonalTabardVendor, PlayerInteractionType.ForgeMaster, PlayerInteractionType.CharacterBanker,
PlayerInteractionType.AccountBanker
};
PlayerInteractionType interactionType = GossipOptionNpcToInteractionType[(int)gossipOptionNpc];
@@ -6469,8 +6472,8 @@ namespace Game.Entities
int offset = (areaEntry.AreaBit / PlayerConst.ExploredZonesBits);
ulong val = 1ul << (areaEntry.AreaBit % PlayerConst.ExploredZonesBits);
if (offset >= m_activePlayerData.DataFlags[(int)PlayerDataFlag.ExploredZonesIndex].Size()
|| (m_activePlayerData.DataFlags[(int)PlayerDataFlag.ExploredZonesIndex][offset] & val) == 0)
if (offset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Size()
|| (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex][offset] & val) == 0)
{
AddExploredZones(offset, val);
@@ -6521,12 +6524,14 @@ namespace Game.Entities
public void AddExploredZones(int pos, ulong mask)
{
SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.DataFlags, (int)PlayerDataFlag.ExploredZonesIndex, pos), mask);
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
SetUpdateFieldFlagValue(bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.ExploredZonesIndex, pos), mask);
}
public void RemoveExploredZones(int pos, ulong mask)
{
RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.DataFlags, (int)PlayerDataFlag.ExploredZonesIndex, pos), mask);
BitVectors bitVectors = m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.BitVectors);
RemoveUpdateFieldFlagValue(bitVectors.ModifyValue(bitVectors.Values, (int)PlayerDataFlag.ExploredZonesIndex, pos), mask);
}
public bool HasExploredZone(uint areaId)
@@ -6539,11 +6544,11 @@ namespace Game.Entities
return false;
int playerIndexOffset = area.AreaBit / PlayerConst.ExploredZonesBits;
if (playerIndexOffset >= m_activePlayerData.DataFlags[(int)PlayerDataFlag.ExploredZonesIndex].Size())
if (playerIndexOffset >= m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex].Size())
return false;
ulong mask = 1ul << (area.AreaBit % PlayerConst.ExploredZonesBits);
return (m_activePlayerData.DataFlags[(int)PlayerDataFlag.ExploredZonesIndex][playerIndexOffset] & mask) != 0;
return (m_activePlayerData.BitVectors.GetValue().Values[(int)PlayerDataFlag.ExploredZonesIndex][playerIndexOffset] & mask) != 0;
}
void SendExplorationExperience(uint Area, uint Experience)
@@ -7354,6 +7359,8 @@ namespace Game.Entities
public void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
public void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
public int GetNewWorldCounter() { return m_newWorldCounter; }
public bool IsReagentBankUnlocked() { return HasPlayerFlagEx(PlayerFlagsEx.ReagentBankUnlocked); }
public void UnlockReagentBank() { SetPlayerFlagEx(PlayerFlagsEx.ReagentBankUnlocked); }