Core/PacketIO: Updated to 11.0.0

Port From (https://github.com/TrinityCore/TrinityCore/commit/e59eef5432c7b70679d33f4911c88d0f7d75fd39)
This commit is contained in:
Hondacrx
2024-09-02 18:44:55 -04:00
parent bd0d40fa13
commit f38ad4607e
74 changed files with 4980 additions and 3595 deletions
@@ -55,15 +55,15 @@ namespace Game.Networking.Packets
uint itemClassFilterCount = _worldPacket.ReadBits<uint>(3);
uint sortSize = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortSize; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
Name = _worldPacket.ReadString(nameLength);
for (var i = 0; i < itemClassFilterCount; ++i)// AuctionListFilterClass filterClass in ItemClassFilters)
for (var i = 0; i < itemClassFilterCount; ++i)
ItemClassFilters[i] = new AuctionListFilterClass(_worldPacket);
for (var i = 0; i < sortSize; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
}
}
@@ -141,14 +141,14 @@ namespace Game.Networking.Packets
uint auctionIDCount = _worldPacket.ReadBits<uint>(7);
uint sortCount = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
for (var i = 0; i < auctionIDCount; ++i)
AuctionItemIDs[i] = _worldPacket.ReadUInt32();
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
}
}
@@ -170,14 +170,14 @@ namespace Game.Networking.Packets
uint bucketKeysCount = _worldPacket.ReadBits<uint>(7);
uint sortCount = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
for (var i = 0; i < bucketKeysCount; ++i)
BucketKeys[i] = new AuctionBucketKey(_worldPacket);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
}
}
@@ -201,13 +201,14 @@ namespace Game.Networking.Packets
TaintedBy = new();
uint sortCount = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
BucketKey = new AuctionBucketKey(_worldPacket);
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
}
}
@@ -234,11 +235,11 @@ namespace Game.Networking.Packets
uint sortCount = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
}
}
@@ -260,11 +261,11 @@ namespace Game.Networking.Packets
uint sortCount = _worldPacket.ReadBits<uint>(2);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
if (TaintedBy.HasValue)
TaintedBy.Value.Read(_worldPacket);
for (var i = 0; i < sortCount; ++i)
Sorts[i] = new AuctionSortDef(_worldPacket);
}
}