Core/PacketIO: Updated to 11.0.0
Port From (https://github.com/TrinityCore/TrinityCore/commit/e59eef5432c7b70679d33f4911c88d0f7d75fd39)
This commit is contained in:
@@ -55,15 +55,15 @@ namespace Game.Networking.Packets
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uint itemClassFilterCount = _worldPacket.ReadBits<uint>(3);
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uint sortSize = _worldPacket.ReadBits<uint>(2);
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for (var i = 0; i < sortSize; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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if (TaintedBy.HasValue)
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TaintedBy.Value.Read(_worldPacket);
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Name = _worldPacket.ReadString(nameLength);
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for (var i = 0; i < itemClassFilterCount; ++i)// AuctionListFilterClass filterClass in ItemClassFilters)
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for (var i = 0; i < itemClassFilterCount; ++i)
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ItemClassFilters[i] = new AuctionListFilterClass(_worldPacket);
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for (var i = 0; i < sortSize; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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}
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}
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@@ -141,14 +141,14 @@ namespace Game.Networking.Packets
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uint auctionIDCount = _worldPacket.ReadBits<uint>(7);
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uint sortCount = _worldPacket.ReadBits<uint>(2);
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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if (TaintedBy.HasValue)
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TaintedBy.Value.Read(_worldPacket);
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for (var i = 0; i < auctionIDCount; ++i)
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AuctionItemIDs[i] = _worldPacket.ReadUInt32();
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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}
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}
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@@ -170,14 +170,14 @@ namespace Game.Networking.Packets
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uint bucketKeysCount = _worldPacket.ReadBits<uint>(7);
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uint sortCount = _worldPacket.ReadBits<uint>(2);
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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if (TaintedBy.HasValue)
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TaintedBy.Value.Read(_worldPacket);
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for (var i = 0; i < bucketKeysCount; ++i)
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BucketKeys[i] = new AuctionBucketKey(_worldPacket);
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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}
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}
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@@ -201,13 +201,14 @@ namespace Game.Networking.Packets
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TaintedBy = new();
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uint sortCount = _worldPacket.ReadBits<uint>(2);
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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BucketKey = new AuctionBucketKey(_worldPacket);
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if (TaintedBy.HasValue)
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TaintedBy.Value.Read(_worldPacket);
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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}
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}
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@@ -234,11 +235,11 @@ namespace Game.Networking.Packets
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uint sortCount = _worldPacket.ReadBits<uint>(2);
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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if (TaintedBy.HasValue)
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TaintedBy.Value.Read(_worldPacket);
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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}
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}
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@@ -260,11 +261,11 @@ namespace Game.Networking.Packets
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uint sortCount = _worldPacket.ReadBits<uint>(2);
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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if (TaintedBy.HasValue)
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TaintedBy.Value.Read(_worldPacket);
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for (var i = 0; i < sortCount; ++i)
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Sorts[i] = new AuctionSortDef(_worldPacket);
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}
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}
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