Misc fixes
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@@ -45,7 +45,7 @@ namespace Framework.Constants
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public const uint infinityCooldownDelayCheck = Time.Month / 2;
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public const uint infinityCooldownDelayCheck = Time.Month / 2;
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public const int MaxPlayerSummonDelay = 2 * Time.Minute;
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public const int MaxPlayerSummonDelay = 2 * Time.Minute;
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public const int TaxiMaskSize = 336;
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public const int TaxiMaskSize = 337;
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// corpse reclaim times
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// corpse reclaim times
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public const int DeathExpireStep = (5 * Time.Minute);
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public const int DeathExpireStep = (5 * Time.Minute);
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@@ -2031,7 +2031,7 @@ namespace Game.AI
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{
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{
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List<uint> sounds = new List<uint>();
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List<uint> sounds = new List<uint>();
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var randomSound = e.Action.randomSound;
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var randomSound = e.Action.randomSound;
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foreach (var id in new[] { randomSound.sound1, randomSound.sound2, randomSound.sound3, randomSound.sound4, randomSound.sound5 })
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foreach (var id in new[] { randomSound.sound1, randomSound.sound2, randomSound.sound3, randomSound.sound4 })
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if (id != 0)
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if (id != 0)
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sounds.Add(id);
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sounds.Add(id);
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@@ -728,6 +728,7 @@ namespace Game.DataStorage
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}
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}
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}
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}
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HotfixRecord hotfixRecord = new HotfixRecord();
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HotfixRecord hotfixRecord = new HotfixRecord();
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hotfixRecord.TableHash = tableHash;
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hotfixRecord.TableHash = tableHash;
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hotfixRecord.RecordID = recordId;
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hotfixRecord.RecordID = recordId;
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