Core/Loot: Fixed items some not being lootable on second opening of a lootable item
Port From (https://github.com/TrinityCore/TrinityCore/commit/00cb775558d19209630850bb148748ed4c3836c7)
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@@ -115,6 +115,7 @@ namespace Game
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{
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Loot loot = new(player.GetMap(), item.GetGUID(), LootType.Item, null);
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item.loot = loot;
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item.m_lootGenerated = true;
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loot.GenerateMoneyLoot(item.GetTemplate().MinMoneyLoot, item.GetTemplate().MaxMoneyLoot);
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loot.FillLoot(item.GetEntry(), LootStorage.Items, player, true, loot.gold != 0);
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