Core/GameObjects: Define and use new gameobject dynamic flag to restore old visual behavior
Port From (https://github.com/TrinityCore/TrinityCore/commit/6d78230d6b45d370b9cf3656c84dd59963179bae)
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@@ -108,7 +108,7 @@ namespace Game.Entities
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GameObject gameObject = obj.ToGameObject();
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if (gameObject != null)
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{
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GameObjectDynamicLowFlags dynFlags = 0;
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GameObjectDynamicLowFlags dynFlags = GameObjectDynamicLowFlags.StateTransitionAnimDone;
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switch (gameObject.GetGoType())
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{
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case GameObjectTypes.Button:
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