Core/GameObjects: Define and use new gameobject dynamic flag to restore old visual behavior

Port From (https://github.com/TrinityCore/TrinityCore/commit/6d78230d6b45d370b9cf3656c84dd59963179bae)
This commit is contained in:
Hondacrx
2025-02-17 14:45:51 -05:00
parent afe054f3e9
commit f3b2f98c78
2 changed files with 3 additions and 2 deletions
@@ -108,7 +108,7 @@ namespace Game.Entities
GameObject gameObject = obj.ToGameObject();
if (gameObject != null)
{
GameObjectDynamicLowFlags dynFlags = 0;
GameObjectDynamicLowFlags dynFlags = GameObjectDynamicLowFlags.StateTransitionAnimDone;
switch (gameObject.GetGoType())
{
case GameObjectTypes.Button: