Fixed DB2 loading and world login!!!!!
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@@ -15,72 +15,58 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.IO;
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using System;
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace Game.DataStorage
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{
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public class BitReader
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{
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private byte[] m_data;
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private int m_bitPosition;
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private int m_offset;
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public int Position { get => m_bitPosition; set => m_bitPosition = value; }
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public int Offset { get => m_offset; set => m_offset = value; }
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public byte[] Data { get => m_data; set => m_data = value; }
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public BitReader(byte[] data)
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{
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m_array = data;
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m_data = data;
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}
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public BitReader(byte[] data, int offset)
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{
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m_array = data;
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m_readOffset = offset;
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m_data = data;
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m_offset = offset;
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}
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public uint ReadUInt32(int numBits)
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public T Read<T>(int numBits) where T : unmanaged
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{
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uint result = BitConverter.ToUInt32(m_array, m_readOffset + (m_readPos >> 3)) << (32 - numBits - (m_readPos & 7)) >> (32 - numBits);
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m_readPos += numBits;
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ulong result = Unsafe.As<byte, ulong>(ref m_data[m_offset + (m_bitPosition >> 3)]) << (64 - numBits - (m_bitPosition & 7)) >> (64 - numBits);
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m_bitPosition += numBits;
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return Unsafe.As<ulong, T>(ref result);
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}
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public T ReadSigned<T>(int numBits) where T : unmanaged
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{
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ulong result = Unsafe.As<byte, ulong>(ref m_data[m_offset + (m_bitPosition >> 3)]) << (64 - numBits - (m_bitPosition & 7)) >> (64 - numBits);
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m_bitPosition += numBits;
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ulong signedShift = (1UL << (numBits - 1));
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result = (signedShift ^ result) - signedShift;
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return Unsafe.As<ulong, T>(ref result);
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}
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public string ReadCString()
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{
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int start = m_bitPosition;
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while (m_data[m_offset + (m_bitPosition >> 3)] != 0)
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m_bitPosition += 8;
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string result = Encoding.UTF8.GetString(m_data, m_offset + (start >> 3), (m_bitPosition - start) >> 3);
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m_bitPosition += 8;
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return result;
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}
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public ulong ReadUInt64(int bitWidth, int bitOffset)
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{
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int bitsToRead = bitOffset & 7;
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ulong result = BitConverter.ToUInt64(m_array, m_readOffset + (m_readPos >> 3)) << (64 - bitsToRead - bitWidth) >> (64 - bitWidth);
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m_readPos += bitWidth;
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return result;
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}
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public byte[] ReadValue(int bitWidth, int bitOffset = 0, bool isSigned = false)
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{
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ulong result = ReadUInt64(bitWidth, bitOffset);
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if (isSigned)
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{
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ulong mask = 1ul << (bitWidth - 1);
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result = (result ^ mask) - mask;
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}
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var ulongBytes = BitConverter.GetBytes(result);
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byte[] data = new byte[NextPow2((bitWidth + 7) / 8)];
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Buffer.BlockCopy(ulongBytes, 0, data, 0, data.Length);
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return data;
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}
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private int NextPow2(int v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return Math.Max(v, 1);
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}
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public int Position { get => m_readPos; set => m_readPos = value; }
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public int Offset { get => m_readOffset; set => m_readOffset = value; }
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private byte[] m_array;
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private int m_readPos;
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private int m_readOffset;
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}
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}
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