Core/Maps: Fixed manual spawn groups being automatically spawned by conditions
Port From (https://github.com/TrinityCore/TrinityCore/commit/acf750cbff1242e50ab25c522511fa1e0a5a5b35)
This commit is contained in:
@@ -2419,7 +2419,7 @@ namespace Game.Maps
|
|||||||
foreach (uint spawnGroupId in spawnGroups)
|
foreach (uint spawnGroupId in spawnGroups)
|
||||||
{
|
{
|
||||||
SpawnGroupTemplateData spawnGroupTemplate = GetSpawnGroupData(spawnGroupId);
|
SpawnGroupTemplateData spawnGroupTemplate = GetSpawnGroupData(spawnGroupId);
|
||||||
if (spawnGroupTemplate.flags.HasAnyFlag(SpawnGroupFlags.System))
|
if (spawnGroupTemplate.flags.HasAnyFlag(SpawnGroupFlags.System | SpawnGroupFlags.ManualSpawn))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
SetSpawnGroupActive(spawnGroupId, Global.ConditionMgr.IsMapMeetingNotGroupedConditions(ConditionSourceType.SpawnGroup, spawnGroupId, this));
|
SetSpawnGroupActive(spawnGroupId, Global.ConditionMgr.IsMapMeetingNotGroupedConditions(ConditionSourceType.SpawnGroup, spawnGroupId, this));
|
||||||
|
|||||||
Reference in New Issue
Block a user