Fixes creatures falling under map when chasing a player though water.
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@@ -676,8 +676,8 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.GridPosition, cell.GetGridX(), cell.GetGridY(), cell.GetCellX(), cell.GetCellY(), obj.GetInstanceId(),
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zoneX, zoneY, groundZ, floorZ, map.GetMinHeight(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY()), haveMap, haveVMap, haveMMap);
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LiquidData liquidStatus = new();
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ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, liquidStatus);
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LiquidData liquidStatus;
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ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquidStatus);
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if (liquidStatus != null)
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handler.SendSysMessage(CypherStrings.LiquidStatus, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);
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