Fixes creatures falling under map when chasing a player though water.

This commit is contained in:
hondacrx
2023-02-21 19:18:28 -05:00
parent 82fcf27e8b
commit f51dbf95ec
7 changed files with 58 additions and 61 deletions
+2 -2
View File
@@ -676,8 +676,8 @@ namespace Game.Chat
handler.SendSysMessage(CypherStrings.GridPosition, cell.GetGridX(), cell.GetGridY(), cell.GetCellX(), cell.GetCellY(), obj.GetInstanceId(),
zoneX, zoneY, groundZ, floorZ, map.GetMinHeight(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY()), haveMap, haveVMap, haveMMap);
LiquidData liquidStatus = new();
ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, liquidStatus);
LiquidData liquidStatus;
ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquidStatus);
if (liquidStatus != null)
handler.SendSysMessage(CypherStrings.LiquidStatus, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);