Fixes creatures falling under map when chasing a player though water.

This commit is contained in:
hondacrx
2023-02-21 19:18:28 -05:00
parent 82fcf27e8b
commit f51dbf95ec
7 changed files with 58 additions and 61 deletions
+2 -2
View File
@@ -921,8 +921,8 @@ namespace Game.Spells
float ground = m_caster.GetMapHeight(x, y, z);
float liquidLevel = MapConst.VMAPInvalidHeightValue;
LiquidData liquidData = new();
if (m_caster.GetMap().GetLiquidStatus(m_caster.GetPhaseShift(), x, y, z, LiquidHeaderTypeFlags.AllLiquids, liquidData, m_caster.GetCollisionHeight()) != 0)
LiquidData liquidData;
if (m_caster.GetMap().GetLiquidStatus(m_caster.GetPhaseShift(), x, y, z, LiquidHeaderTypeFlags.AllLiquids, out liquidData, m_caster.GetCollisionHeight()) != 0)
liquidLevel = liquidData.level;
if (liquidLevel <= ground) // When there is no liquid Map.GetWaterOrGroundLevel returns ground level