Fixes creatures falling under map when chasing a player though water.
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@@ -594,8 +594,8 @@ namespace Scripts.Spells.Generic
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{
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Unit caster = GetCaster();
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Position summonPos = caster.GetPosition();
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LiquidData liquidStatus = new();
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if (caster.GetMap().GetLiquidStatus(caster.GetPhaseShift(), caster.GetPositionX(), caster.GetPositionY(), caster.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, liquidStatus, caster.GetCollisionHeight()) != ZLiquidStatus.NoWater)
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LiquidData liquidStatus;
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if (caster.GetMap().GetLiquidStatus(caster.GetPhaseShift(), caster.GetPositionX(), caster.GetPositionY(), caster.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquidStatus, caster.GetCollisionHeight()) != ZLiquidStatus.NoWater)
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summonPos.posZ = liquidStatus.level;
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dest.Relocate(summonPos);
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}
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