Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Port From (https://github.com/TrinityCore/TrinityCore/commit/4eba9786708dd3b22d9053c1a14eac7e6d03242e)
This commit is contained in:
@@ -186,8 +186,8 @@ namespace Game.Entities
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SetRace(field.Read<byte>(7));
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SetClass(field.Read<byte>(8));
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SetSex(field.Read<byte>(9));
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SetFlags((CorpseFlags)field.Read<byte>(10));
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SetCorpseDynamicFlags((CorpseDynFlags)field.Read<byte>(11));
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ReplaceAllFlags((CorpseFlags)field.Read<byte>(10));
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ReplaceAllCorpseDynamicFlags((CorpseDynFlags)field.Read<byte>(11));
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SetOwnerGUID(ObjectGuid.Create(HighGuid.Player, field.Read<ulong>(15)));
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SetFactionTemplate(CliDB.ChrRacesStorage.LookupByKey(m_corpseData.RaceID).FactionID);
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@@ -285,9 +285,10 @@ namespace Game.Entities
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base.ClearUpdateMask(remove);
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}
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public CorpseDynFlags GetCorpseDynamicFlags() { return (CorpseDynFlags)(uint)m_corpseData.DynamicFlags; }
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public void AddCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public void RemoveCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public void SetCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public void ReplaceAllCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
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public override ObjectGuid GetOwnerGUID() { return m_corpseData.Owner; }
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public void SetOwnerGUID(ObjectGuid owner) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Owner), owner); }
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public void SetPartyGUID(ObjectGuid partyGuid) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.PartyGUID), partyGuid); }
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@@ -296,7 +297,7 @@ namespace Game.Entities
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public void SetRace(byte race) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.RaceID), race); }
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public void SetClass(byte classId) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Class), classId); }
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public void SetSex(byte sex) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Sex), sex); }
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public void SetFlags(CorpseFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Flags), (uint)flags); }
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public void ReplaceAllFlags(CorpseFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Flags), (uint)flags); }
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public void SetFactionTemplate(int factionTemplate) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FactionTemplate), factionTemplate); }
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public override uint GetFaction() { return (uint)(int)m_corpseData.FactionTemplate; }
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public override void SetFaction(uint faction) { SetFactionTemplate((int)faction); }
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@@ -349,19 +349,19 @@ namespace Game.Entities
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if (cInfo.FlagsExtra.HasAnyFlag(CreatureFlagsExtra.Worldevent))
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npcFlags |= Global.GameEventMgr.GetNPCFlag(this);
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SetNpcFlags((NPCFlags)(npcFlags & 0xFFFFFFFF));
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SetNpcFlags2((NPCFlags2)(npcFlags >> 32));
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ReplaceAllNpcFlags((NPCFlags)(npcFlags & 0xFFFFFFFF));
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ReplaceAllNpcFlags2((NPCFlags2)(npcFlags >> 32));
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// if unit is in combat, keep this flag
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unitFlags &= ~(uint)UnitFlags.InCombat;
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if (IsInCombat())
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unitFlags |= (uint)UnitFlags.InCombat;
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SetUnitFlags((UnitFlags)unitFlags);
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SetUnitFlags2((UnitFlags2)unitFlags2);
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SetUnitFlags3((UnitFlags3)unitFlags3);
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ReplaceAllUnitFlags((UnitFlags)unitFlags);
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ReplaceAllUnitFlags2((UnitFlags2)unitFlags2);
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ReplaceAllUnitFlags3((UnitFlags3)unitFlags3);
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SetDynamicFlags((UnitDynFlags)dynamicFlags);
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ReplaceAllDynamicFlags((UnitDynFlags)dynamicFlags);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateAnimID), Global.DB2Mgr.GetEmptyAnimStateID());
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@@ -1120,7 +1120,7 @@ namespace Game.Entities
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ClearUnitState(UnitState.AttackPlayer);
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if (IsAlive() && HasDynamicFlag(UnitDynFlags.Tapped))
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SetDynamicFlags((UnitDynFlags)GetCreatureTemplate().DynamicFlags);
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ReplaceAllDynamicFlags((UnitDynFlags)GetCreatureTemplate().DynamicFlags);
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if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed
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{
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@@ -1863,8 +1863,8 @@ namespace Game.Entities
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DoNotReacquireSpellFocusTarget(); // cancel delayed re-target
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SetTarget(ObjectGuid.Empty); // drop target - dead mobs shouldn't ever target things
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SetNpcFlags(NPCFlags.None);
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SetNpcFlags2(NPCFlags2.None);
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ReplaceAllNpcFlags(NPCFlags.None);
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ReplaceAllNpcFlags2(NPCFlags2.None);
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SetMountDisplayId(0); // if creature is mounted on a virtual mount, remove it at death
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@@ -1911,13 +1911,13 @@ namespace Game.Entities
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if (cInfo.FlagsExtra.HasAnyFlag(CreatureFlagsExtra.Worldevent))
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npcFlags |= Global.GameEventMgr.GetNPCFlag(this);
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SetNpcFlags((NPCFlags)(npcFlags & 0xFFFFFFFF));
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SetNpcFlags2((NPCFlags2)(npcFlags >> 32));
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ReplaceAllNpcFlags((NPCFlags)(npcFlags & 0xFFFFFFFF));
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ReplaceAllNpcFlags2((NPCFlags2)(npcFlags >> 32));
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SetUnitFlags((UnitFlags)unitFlags);
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SetUnitFlags2((UnitFlags2)unitFlags2);
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SetUnitFlags3((UnitFlags3)unitFlags3);
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SetDynamicFlags((UnitDynFlags)dynamicFlags);
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ReplaceAllUnitFlags((UnitFlags)unitFlags);
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ReplaceAllUnitFlags2((UnitFlags2)unitFlags2);
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ReplaceAllUnitFlags3((UnitFlags3)unitFlags3);
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ReplaceAllDynamicFlags((UnitDynFlags)dynamicFlags);
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RemoveUnitFlag(UnitFlags.InCombat);
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@@ -2408,7 +2408,7 @@ namespace Game.Entities
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// 3 StandMiscFlags
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SetStandState((UnitStandStateType)(cainfo.bytes1 & 0xFF));
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SetVisFlags((UnitVisFlags)((cainfo.bytes1 >> 16) & 0xFF));
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ReplaceAllVisFlags((UnitVisFlags)((cainfo.bytes1 >> 16) & 0xFF));
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SetAnimTier((AnimTier)((cainfo.bytes1 >> 24) & 0xFF), false);
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//! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2:
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@@ -2428,8 +2428,8 @@ namespace Game.Entities
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// 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
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SetSheath((SheathState)(cainfo.bytes2 & 0xFF));
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SetPvpFlags(UnitPVPStateFlags.None);
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SetPetFlags(UnitPetFlags.None);
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ReplaceAllPvpFlags(UnitPVPStateFlags.None);
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ReplaceAllPetFlags(UnitPetFlags.None);
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SetShapeshiftForm(ShapeShiftForm.None);
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}
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@@ -265,7 +265,7 @@ namespace Game.Entities
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if (goOverride != null)
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{
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SetFaction(goOverride.Faction);
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SetFlags(goOverride.Flags);
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ReplaceAllFlags(goOverride.Flags);
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}
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if (m_goTemplateAddon != null)
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@@ -529,7 +529,7 @@ namespace Game.Entities
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if (caster != null && caster.IsTypeId(TypeId.Player))
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{
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SetGoState(GameObjectState.Active);
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SetFlags(GameObjectFlags.NoDespawn);
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ReplaceAllFlags(GameObjectFlags.NoDespawn);
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UpdateData udata = new(caster.GetMapId());
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UpdateObject packet;
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@@ -903,7 +903,7 @@ namespace Game.Entities
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//reset flags
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GameObjectOverride goOverride = GetGameObjectOverride();
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if (goOverride != null)
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SetFlags(goOverride.Flags);
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ReplaceAllFlags(goOverride.Flags);
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}
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if (m_respawnDelayTime == 0)
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@@ -1003,7 +1003,7 @@ namespace Game.Entities
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SetGoState(GameObjectState.Ready);
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GameObjectOverride goOverride = GetGameObjectOverride();
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if (goOverride != null)
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SetFlags(goOverride.Flags);
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ReplaceAllFlags(goOverride.Flags);
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uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
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if (poolid != 0)
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@@ -3309,7 +3309,7 @@ namespace Game.Entities
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public bool HasFlag(GameObjectFlags flags) { return (m_gameObjectData.Flags & (uint)flags) != 0; }
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public void AddFlag(GameObjectFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
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public void RemoveFlag(GameObjectFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
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public void SetFlags(GameObjectFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
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public void ReplaceAllFlags(GameObjectFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
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public void SetLevel(uint level) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Level), level); }
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public GameObjectTypes GetGoType() { return (GameObjectTypes)(sbyte)m_gameObjectData.TypeID; }
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@@ -444,7 +444,7 @@ namespace Game.Entities
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need_save = true;
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}
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SetItemFlags((ItemFieldFlags)itemFlags);
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ReplaceAllItemFlags((ItemFieldFlags)itemFlags);
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uint durability = fields.Read<uint>(10);
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SetDurability(durability);
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@@ -1237,7 +1237,7 @@ namespace Game.Entities
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newItem.SetCreator(GetCreator());
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newItem.SetGiftCreator(GetGiftCreator());
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newItem.SetItemFlags((ItemFieldFlags)(m_itemData.DynamicFlags & ~(uint)(ItemFieldFlags.Refundable | ItemFieldFlags.BopTradeable)));
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newItem.ReplaceAllItemFlags((ItemFieldFlags)(m_itemData.DynamicFlags & ~(uint)(ItemFieldFlags.Refundable | ItemFieldFlags.BopTradeable)));
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newItem.SetExpiration(m_itemData.Expiration);
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// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
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if (player != null)
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@@ -2574,11 +2574,11 @@ namespace Game.Entities
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public bool HasItemFlag(ItemFieldFlags flag) { return (m_itemData.DynamicFlags & (uint)flag) != 0; }
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public void AddItemFlag(ItemFieldFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
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public void RemoveItemFlag(ItemFieldFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
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public void SetItemFlags(ItemFieldFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
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public void ReplaceAllItemFlags(ItemFieldFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
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public bool HasItemFlag2(ItemFieldFlags2 flag) { return (m_itemData.DynamicFlags2 & (uint)flag) != 0; }
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public void AddItemFlag2(ItemFieldFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
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public void RemoveItemFlag2(ItemFieldFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
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public void SetItemFlags2(ItemFieldFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
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public void ReplaceAllItemFlags2(ItemFieldFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
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public Bag ToBag() { return IsBag() ? this as Bag : null; }
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public AzeriteItem ToAzeriteItem() { return IsAzeriteItem() ? this as AzeriteItem : null; }
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@@ -1456,8 +1456,9 @@ namespace Game.Entities
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Map map = GetMap();
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if (map != null)
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{
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if (map.IsDungeon())
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m_zoneScript = ((InstanceMap)map).GetInstanceScript();
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InstanceMap instanceMap = map.ToInstanceMap();
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if (instanceMap != null)
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m_zoneScript = (ZoneScript)instanceMap.GetInstanceScript();
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else if (!map.IsBattlegroundOrArena())
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{
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BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetZoneId());
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@@ -2938,7 +2939,7 @@ namespace Game.Entities
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public bool HasDynamicFlag(UnitDynFlags flag) { return (m_objectData.DynamicFlags & (uint)flag) != 0; }
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public void AddDynamicFlag(UnitDynFlags flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
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public void RemoveDynamicFlag(UnitDynFlags flag) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
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public void SetDynamicFlags(UnitDynFlags flag) { SetUpdateFieldValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
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public void ReplaceAllDynamicFlags(UnitDynFlags flag) { SetUpdateFieldValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
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public TypeId GetTypeId() { return ObjectTypeId; }
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public bool IsTypeId(TypeId typeId) { return GetTypeId() == typeId; }
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@@ -220,8 +220,8 @@ namespace Game.Entities
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SetDisplayId(petInfo.DisplayId);
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SetNativeDisplayId(petInfo.DisplayId);
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uint petlevel = petInfo.Level;
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SetNpcFlags(NPCFlags.None);
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SetNpcFlags2(NPCFlags2.None);
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ReplaceAllNpcFlags(NPCFlags.None);
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ReplaceAllNpcFlags2(NPCFlags2.None);
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SetName(petInfo.Name);
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switch (GetPetType())
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@@ -230,14 +230,14 @@ namespace Game.Entities
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petlevel = owner.GetLevel();
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SetClass(Class.Mage);
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SetUnitFlags(UnitFlags.PlayerControlled); // this enables popup window (pet dismiss, cancel)
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ReplaceAllUnitFlags(UnitFlags.PlayerControlled); // this enables popup window (pet dismiss, cancel)
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break;
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case PetType.Hunter:
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SetClass(Class.Warrior);
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SetGender(Gender.None);
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SetSheath(SheathState.Melee);
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SetPetFlags(petInfo.WasRenamed ? UnitPetFlags.CanBeAbandoned : UnitPetFlags.CanBeRenamed | UnitPetFlags.CanBeAbandoned);
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SetUnitFlags(UnitFlags.PlayerControlled); // this enables popup window (pet abandon, cancel)
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ReplaceAllPetFlags(petInfo.WasRenamed ? UnitPetFlags.CanBeAbandoned : UnitPetFlags.CanBeRenamed | UnitPetFlags.CanBeAbandoned);
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ReplaceAllUnitFlags(UnitFlags.PlayerControlled); // this enables popup window (pet abandon, cancel)
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break;
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default:
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if (!IsPetGhoul())
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@@ -565,7 +565,7 @@ namespace Game.Entities
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if (GetPetType() == PetType.Hunter)
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{
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// pet corpse non lootable and non skinnable
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SetDynamicFlags(UnitDynFlags.None);
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ReplaceAllDynamicFlags(UnitDynFlags.None);
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RemoveUnitFlag(UnitFlags.Skinnable);
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}
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}
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@@ -771,8 +771,8 @@ namespace Game.Entities
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SetPetNameTimestamp(0);
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SetPetExperience(0);
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SetPetNextLevelExperience((uint)(Global.ObjectMgr.GetXPForLevel(GetLevel() + 1) * PetXPFactor));
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SetNpcFlags(NPCFlags.None);
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SetNpcFlags2(NPCFlags2.None);
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ReplaceAllNpcFlags(NPCFlags.None);
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ReplaceAllNpcFlags2(NPCFlags2.None);
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if (cinfo.CreatureType == CreatureType.Beast)
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{
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@@ -780,7 +780,7 @@ namespace Game.Entities
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SetGender(Gender.None);
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SetPowerType(PowerType.Focus);
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SetSheath(SheathState.Melee);
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SetPetFlags(UnitPetFlags.CanBeRenamed | UnitPetFlags.CanBeAbandoned);
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ReplaceAllPetFlags(UnitPetFlags.CanBeRenamed | UnitPetFlags.CanBeAbandoned);
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}
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return true;
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@@ -2733,8 +2733,8 @@ namespace Game.Entities
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SetBankBagSlotCount(bankSlots);
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SetNativeGender(gender);
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SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.Inebriation), drunk);
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SetPlayerFlags(playerFlags);
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SetPlayerFlagsEx(playerFlagsEx);
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ReplaceAllPlayerFlags(playerFlags);
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ReplaceAllPlayerFlagsEx(playerFlagsEx);
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SetWatchedFactionIndex(watchedFaction);
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atLoginFlags = (AtLoginFlags)at_login;
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@@ -4456,7 +4456,7 @@ namespace Game.Entities
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SetDeathState(DeathState.Corpse);
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SetDynamicFlags(UnitDynFlags.None);
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ReplaceAllDynamicFlags(UnitDynFlags.None);
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if (!CliDB.MapStorage.LookupByKey(GetMapId()).Instanceable() && !HasAuraType(AuraType.PreventResurrection))
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AddPlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
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else
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@@ -4512,7 +4512,7 @@ namespace Game.Entities
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corpse.SetSex((byte)GetNativeGender());
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corpse.SetClass((byte)GetClass());
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corpse.SetCustomizations(m_playerData.Customizations);
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corpse.SetFlags(flags);
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corpse.ReplaceAllFlags(flags);
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corpse.SetDisplayId(GetNativeDisplayId());
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corpse.SetFactionTemplate(CliDB.ChrRacesStorage.LookupByKey(GetRace()).FactionID);
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@@ -4761,8 +4761,8 @@ namespace Game.Entities
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pet.SetCreatorGUID(GetGUID());
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pet.SetFaction(GetFaction());
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pet.SetNpcFlags(NPCFlags.None);
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pet.SetNpcFlags2(NPCFlags2.None);
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pet.ReplaceAllNpcFlags(NPCFlags.None);
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pet.ReplaceAllNpcFlags2(NPCFlags2.None);
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pet.InitStatsForLevel(GetLevel());
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SetMinion(pet, true);
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@@ -7598,12 +7598,12 @@ namespace Game.Entities
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public bool HasPlayerFlag(PlayerFlags flags) { return (m_playerData.PlayerFlags & (uint)flags) != 0; }
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public void AddPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
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public void RemovePlayerFlag(PlayerFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
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public void SetPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
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public void ReplaceAllPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
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public bool HasPlayerFlagEx(PlayerFlagsEx flags) { return (m_playerData.PlayerFlagsEx & (uint)flags) != 0; }
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public void AddPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
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public void RemovePlayerFlagEx(PlayerFlagsEx flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
|
||||
public void SetPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
|
||||
public void ReplaceAllPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
|
||||
|
||||
public void SetAverageItemLevelTotal(float newItemLevel) { SetUpdateFieldValue(ref m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.AvgItemLevel, 0), newItemLevel); }
|
||||
public void SetAverageItemLevelEquipped(float newItemLevel) { SetUpdateFieldValue(ref m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.AvgItemLevel, 1), newItemLevel); }
|
||||
@@ -7692,7 +7692,7 @@ namespace Game.Entities
|
||||
public bool HasPlayerLocalFlag(PlayerLocalFlags flags) { return (m_activePlayerData.LocalFlags & (int)flags) != 0; }
|
||||
public void AddPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
|
||||
public void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
|
||||
public void SetPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
|
||||
public void ReplaceAllPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
|
||||
|
||||
public byte GetNumRespecs() { return m_activePlayerData.NumRespecs; }
|
||||
public void SetNumRespecs(byte numRespecs) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.NumRespecs), numRespecs); }
|
||||
|
||||
@@ -119,7 +119,7 @@ namespace Game.Entities
|
||||
if (goOverride != null)
|
||||
{
|
||||
SetFaction(goOverride.Faction);
|
||||
SetFlags(goOverride.Flags);
|
||||
ReplaceAllFlags(goOverride.Flags);
|
||||
}
|
||||
|
||||
m_goValue.Transport.PathProgress = 0;
|
||||
|
||||
@@ -181,7 +181,7 @@ namespace Game.Entities
|
||||
}
|
||||
|
||||
// PvP, FFAPvP
|
||||
minion.SetPvpFlags(GetPvpFlags());
|
||||
minion.ReplaceAllPvpFlags(GetPvpFlags());
|
||||
|
||||
// FIXME: hack, speed must be set only at follow
|
||||
if (IsTypeId(TypeId.Player) && minion.IsPet())
|
||||
@@ -589,7 +589,7 @@ namespace Game.Entities
|
||||
charm.m_ControlledByPlayer = false;
|
||||
|
||||
// PvP, FFAPvP
|
||||
charm.SetPvpFlags(GetPvpFlags());
|
||||
charm.ReplaceAllPvpFlags(GetPvpFlags());
|
||||
|
||||
Cypher.Assert(charm.GetCharmerGUID().IsEmpty(), $"Unit {charm.GetEntry()} is being charmed, but it already has a charmer {charm.GetCharmerGUID()}");
|
||||
charm.SetUpdateFieldValue(charm.m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.CharmedBy), GetGUID());
|
||||
@@ -628,13 +628,13 @@ namespace Game.Entities
|
||||
{
|
||||
charm.m_ControlledByPlayer = true;
|
||||
charm.AddUnitFlag(UnitFlags.PlayerControlled);
|
||||
charm.SetPvpFlags(player.GetPvpFlags());
|
||||
charm.ReplaceAllPvpFlags(player.GetPvpFlags());
|
||||
}
|
||||
else
|
||||
{
|
||||
charm.m_ControlledByPlayer = false;
|
||||
charm.RemoveUnitFlag(UnitFlags.PlayerControlled);
|
||||
charm.SetPvpFlags(UnitPVPStateFlags.None);
|
||||
charm.ReplaceAllPvpFlags(UnitPVPStateFlags.None);
|
||||
}
|
||||
|
||||
if (charm.IsWalking() != _isWalkingBeforeCharm)
|
||||
|
||||
@@ -803,11 +803,11 @@ namespace Game.Entities
|
||||
public bool HasNpcFlag(NPCFlags flags) { return (m_unitData.NpcFlags[0] & (uint)flags) != 0; }
|
||||
public void AddNpcFlag(NPCFlags flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
|
||||
public void RemoveNpcFlag(NPCFlags flags) { RemoveUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
|
||||
public void SetNpcFlags(NPCFlags flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
|
||||
public void ReplaceAllNpcFlags(NPCFlags flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
|
||||
public bool HasNpcFlag2(NPCFlags2 flags) { return (m_unitData.NpcFlags[1] & (uint)flags) != 0; }
|
||||
public void AddNpcFlag2(NPCFlags2 flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
|
||||
public void RemoveNpcFlag2(NPCFlags2 flags) { RemoveUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
|
||||
public void SetNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
|
||||
public void ReplaceAllNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
|
||||
|
||||
public bool IsVendor() { return HasNpcFlag(NPCFlags.Vendor); }
|
||||
public bool IsTrainer() { return HasNpcFlag(NPCFlags.Trainer); }
|
||||
@@ -1984,15 +1984,15 @@ namespace Game.Entities
|
||||
public bool HasUnitFlag(UnitFlags flags) { return (m_unitData.Flags & (uint)flags) != 0; }
|
||||
public void AddUnitFlag(UnitFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
|
||||
public void RemoveUnitFlag(UnitFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
|
||||
public void SetUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
|
||||
public void ReplaceAllUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
|
||||
public bool HasUnitFlag2(UnitFlags2 flags) { return (m_unitData.Flags2 & (uint)flags) != 0; }
|
||||
public void AddUnitFlag2(UnitFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
|
||||
public void RemoveUnitFlag2(UnitFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
|
||||
public void SetUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
|
||||
public void ReplaceAllUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
|
||||
public bool HasUnitFlag3(UnitFlags3 flags) { return (m_unitData.Flags3 & (uint)flags) != 0; }
|
||||
public void AddUnitFlag3(UnitFlags3 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
|
||||
public void RemoveUnitFlag3(UnitFlags3 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
|
||||
public void SetUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
|
||||
public void ReplaceAllUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
|
||||
|
||||
public void SetCreatedBySpell(uint spellId) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.CreatedBySpell), spellId); }
|
||||
|
||||
@@ -2005,7 +2005,7 @@ namespace Game.Entities
|
||||
public bool HasPvpFlag(UnitPVPStateFlags flags) { return (m_unitData.PvpFlags & (uint)flags) != 0; }
|
||||
public void AddPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
|
||||
public void RemovePvpFlag(UnitPVPStateFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
|
||||
public void SetPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
|
||||
public void ReplaceAllPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
|
||||
public bool IsInSanctuary() { return HasPvpFlag(UnitPVPStateFlags.Sanctuary); }
|
||||
public bool IsPvP() { return HasPvpFlag(UnitPVPStateFlags.PvP); }
|
||||
public bool IsFFAPvP() { return HasPvpFlag(UnitPVPStateFlags.FFAPvp); }
|
||||
@@ -2017,7 +2017,7 @@ namespace Game.Entities
|
||||
public bool HasPetFlag(UnitPetFlags flags) { return (m_unitData.PetFlags & (byte)flags) != 0; }
|
||||
public void AddPetFlag(UnitPetFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
|
||||
public void RemovePetFlag(UnitPetFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
|
||||
public void SetPetFlags(UnitPetFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
|
||||
public void ReplaceAllPetFlags(UnitPetFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
|
||||
|
||||
public void SetPetNumberForClient(uint petNumber) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetNumber), petNumber); }
|
||||
public void SetPetNameTimestamp(uint timestamp) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetNameTimestamp), timestamp); }
|
||||
@@ -2165,7 +2165,7 @@ namespace Game.Entities
|
||||
public UnitStandStateType GetStandState() { return (UnitStandStateType)(byte)m_unitData.StandState; }
|
||||
public void AddVisFlags(UnitVisFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
|
||||
public void RemoveVisFlags(UnitVisFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
|
||||
public void SetVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
|
||||
public void ReplaceAllVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
|
||||
|
||||
public bool IsSitState()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user