Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags
Port From (https://github.com/TrinityCore/TrinityCore/commit/4eba9786708dd3b22d9053c1a14eac7e6d03242e)
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@@ -2733,8 +2733,8 @@ namespace Game.Entities
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SetBankBagSlotCount(bankSlots);
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SetNativeGender(gender);
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SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.Inebriation), drunk);
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SetPlayerFlags(playerFlags);
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SetPlayerFlagsEx(playerFlagsEx);
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ReplaceAllPlayerFlags(playerFlags);
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ReplaceAllPlayerFlagsEx(playerFlagsEx);
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SetWatchedFactionIndex(watchedFaction);
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atLoginFlags = (AtLoginFlags)at_login;
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@@ -4456,7 +4456,7 @@ namespace Game.Entities
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SetDeathState(DeathState.Corpse);
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SetDynamicFlags(UnitDynFlags.None);
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ReplaceAllDynamicFlags(UnitDynFlags.None);
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if (!CliDB.MapStorage.LookupByKey(GetMapId()).Instanceable() && !HasAuraType(AuraType.PreventResurrection))
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AddPlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
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else
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@@ -4512,7 +4512,7 @@ namespace Game.Entities
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corpse.SetSex((byte)GetNativeGender());
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corpse.SetClass((byte)GetClass());
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corpse.SetCustomizations(m_playerData.Customizations);
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corpse.SetFlags(flags);
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corpse.ReplaceAllFlags(flags);
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corpse.SetDisplayId(GetNativeDisplayId());
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corpse.SetFactionTemplate(CliDB.ChrRacesStorage.LookupByKey(GetRace()).FactionID);
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@@ -4761,8 +4761,8 @@ namespace Game.Entities
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pet.SetCreatorGUID(GetGUID());
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pet.SetFaction(GetFaction());
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pet.SetNpcFlags(NPCFlags.None);
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pet.SetNpcFlags2(NPCFlags2.None);
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pet.ReplaceAllNpcFlags(NPCFlags.None);
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pet.ReplaceAllNpcFlags2(NPCFlags2.None);
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pet.InitStatsForLevel(GetLevel());
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SetMinion(pet, true);
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@@ -7598,12 +7598,12 @@ namespace Game.Entities
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public bool HasPlayerFlag(PlayerFlags flags) { return (m_playerData.PlayerFlags & (uint)flags) != 0; }
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public void AddPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
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public void RemovePlayerFlag(PlayerFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
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public void SetPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
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public void ReplaceAllPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
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public bool HasPlayerFlagEx(PlayerFlagsEx flags) { return (m_playerData.PlayerFlagsEx & (uint)flags) != 0; }
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public void AddPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
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public void RemovePlayerFlagEx(PlayerFlagsEx flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
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public void SetPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
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public void ReplaceAllPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
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public void SetAverageItemLevelTotal(float newItemLevel) { SetUpdateFieldValue(ref m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.AvgItemLevel, 0), newItemLevel); }
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public void SetAverageItemLevelEquipped(float newItemLevel) { SetUpdateFieldValue(ref m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.AvgItemLevel, 1), newItemLevel); }
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@@ -7692,7 +7692,7 @@ namespace Game.Entities
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public bool HasPlayerLocalFlag(PlayerLocalFlags flags) { return (m_activePlayerData.LocalFlags & (int)flags) != 0; }
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public void AddPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
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public void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
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public void SetPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
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public void ReplaceAllPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
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public byte GetNumRespecs() { return m_activePlayerData.NumRespecs; }
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public void SetNumRespecs(byte numRespecs) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.NumRespecs), numRespecs); }
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