Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags

Port From (https://github.com/TrinityCore/TrinityCore/commit/4eba9786708dd3b22d9053c1a14eac7e6d03242e)
This commit is contained in:
hondacrx
2022-05-30 15:57:56 -04:00
parent 969ba4e348
commit f53c4cb009
23 changed files with 89 additions and 87 deletions
+2 -2
View File
@@ -3392,7 +3392,7 @@ namespace Game.Maps
bones = new Corpse();
bones.Create(corpse.GetGUID().GetCounter(), this);
bones.SetCorpseDynamicFlags((CorpseDynFlags)(byte)corpse.m_corpseData.DynamicFlags);
bones.ReplaceAllCorpseDynamicFlags((CorpseDynFlags)(byte)corpse.m_corpseData.DynamicFlags);
bones.SetOwnerGUID(corpse.m_corpseData.Owner);
bones.SetPartyGUID(corpse.m_corpseData.PartyGUID);
bones.SetGuildGUID(corpse.m_corpseData.GuildGUID);
@@ -3401,7 +3401,7 @@ namespace Game.Maps
bones.SetSex(corpse.m_corpseData.Sex);
bones.SetClass(corpse.m_corpseData.Class);
bones.SetCustomizations(corpse.m_corpseData.Customizations);
bones.SetFlags((CorpseFlags)(corpse.m_corpseData.Flags | (uint)CorpseFlags.Bones));
bones.ReplaceAllFlags((CorpseFlags)(corpse.m_corpseData.Flags | (uint)CorpseFlags.Bones));
bones.SetFactionTemplate(corpse.m_corpseData.FactionTemplate);
for (int i = 0; i < EquipmentSlot.End; ++i)
bones.SetItem((uint)i, corpse.m_corpseData.Items[i]);