Core/Misc: Rename SetXXXFlags updatefield functions to ReplaceAllXXXFlags

Port From (https://github.com/TrinityCore/TrinityCore/commit/4eba9786708dd3b22d9053c1a14eac7e6d03242e)
This commit is contained in:
hondacrx
2022-05-30 15:57:56 -04:00
parent 969ba4e348
commit f53c4cb009
23 changed files with 89 additions and 87 deletions
@@ -420,8 +420,8 @@ namespace Game.AI
me.GetMotionMaster().Clear(MovementGeneratorPriority.Normal);
//disable npcflags
me.SetNpcFlags(NPCFlags.None);
me.SetNpcFlags2(NPCFlags2.None);
me.ReplaceAllNpcFlags(NPCFlags.None);
me.ReplaceAllNpcFlags2(NPCFlags2.None);
if (me.IsImmuneToNPC())
{
_hasImmuneToNPCFlags = true;
@@ -210,8 +210,8 @@ namespace Game.AI
me.GetMotionMaster().Clear(MovementGeneratorPriority.Normal);
me.PauseMovement();
me.SetNpcFlags(NPCFlags.None);
me.SetNpcFlags2(NPCFlags2.None);
me.ReplaceAllNpcFlags(NPCFlags.None);
me.ReplaceAllNpcFlags2(NPCFlags2.None);
AddFollowState(FollowState.Inprogress);
+2 -2
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@@ -114,7 +114,7 @@ namespace Game.AI
if (invoker && invoker.IsPlayer())
{
_escortNPCFlags = me.m_unitData.NpcFlags[0];
me.SetNpcFlags(0);
me.ReplaceAllNpcFlags(0);
}
me.GetMotionMaster().MovePath(_path, _repeatWaypointPath);
@@ -239,7 +239,7 @@ namespace Game.AI
if (_escortNPCFlags != 0)
{
me.SetNpcFlags((NPCFlags)_escortNPCFlags);
me.ReplaceAllNpcFlags((NPCFlags)_escortNPCFlags);
_escortNPCFlags = 0;
}
+1 -1
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@@ -1582,7 +1582,7 @@ namespace Game.AI
{
foreach (var target in targets)
if (IsUnit(target))
target.ToUnit().SetNpcFlags((NPCFlags)e.Action.flag.flag);
target.ToUnit().ReplaceAllNpcFlags((NPCFlags)e.Action.flag.flag);
break;
}
case SmartActions.AddNpcFlag:
+4 -4
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@@ -147,10 +147,10 @@ namespace Game.Chat
handler.SendSysMessage(CypherStrings.YouChangeFaction, target.GetGUID().ToString(), factionid, flag, npcflag, dyflag);
target.SetFaction(factionid);
target.SetUnitFlags((UnitFlags)flag);
target.SetNpcFlags((NPCFlags)(npcflag & 0xFFFFFFFF));
target.SetNpcFlags2((NPCFlags2)(npcflag >> 32));
target.SetDynamicFlags((UnitDynFlags)dyflag);
target.ReplaceAllUnitFlags((UnitFlags)flag);
target.ReplaceAllNpcFlags((NPCFlags)(npcflag & 0xFFFFFFFF));
target.ReplaceAllNpcFlags2((NPCFlags2)(npcflag >> 32));
target.ReplaceAllDynamicFlags((UnitDynFlags)dyflag);
return true;
}
+2 -2
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@@ -1131,8 +1131,8 @@ namespace Game.Chat
return false;
}
creature.SetNpcFlags(npcFlags);
creature.SetNpcFlags2(npcFlags2);
creature.ReplaceAllNpcFlags(npcFlags);
creature.ReplaceAllNpcFlags2(npcFlags2);
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_NPCFLAG);
stmt.AddValue(0, (ulong)npcFlags | ((ulong)npcFlags2 << 32));
+2 -2
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@@ -79,9 +79,9 @@ namespace Game.Chat
if (player.GetShapeshiftForm() == ShapeShiftForm.None)
player.InitDisplayIds();
player.SetPvpFlags(UnitPVPStateFlags.PvP);
player.ReplaceAllPvpFlags(UnitPVPStateFlags.PvP);
player.SetUnitFlags(UnitFlags.PlayerControlled);
player.ReplaceAllUnitFlags(UnitFlags.PlayerControlled);
//-1 is default value
player.SetWatchedFactionIndex(0xFFFFFFFF);
+5 -4
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@@ -186,8 +186,8 @@ namespace Game.Entities
SetRace(field.Read<byte>(7));
SetClass(field.Read<byte>(8));
SetSex(field.Read<byte>(9));
SetFlags((CorpseFlags)field.Read<byte>(10));
SetCorpseDynamicFlags((CorpseDynFlags)field.Read<byte>(11));
ReplaceAllFlags((CorpseFlags)field.Read<byte>(10));
ReplaceAllCorpseDynamicFlags((CorpseDynFlags)field.Read<byte>(11));
SetOwnerGUID(ObjectGuid.Create(HighGuid.Player, field.Read<ulong>(15)));
SetFactionTemplate(CliDB.ChrRacesStorage.LookupByKey(m_corpseData.RaceID).FactionID);
@@ -285,9 +285,10 @@ namespace Game.Entities
base.ClearUpdateMask(remove);
}
public CorpseDynFlags GetCorpseDynamicFlags() { return (CorpseDynFlags)(uint)m_corpseData.DynamicFlags; }
public void AddCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
public void RemoveCorpseDynamicFlag(CorpseDynFlags dynamicFlags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
public void SetCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
public void ReplaceAllCorpseDynamicFlags(CorpseDynFlags dynamicFlags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.DynamicFlags), (uint)dynamicFlags); }
public override ObjectGuid GetOwnerGUID() { return m_corpseData.Owner; }
public void SetOwnerGUID(ObjectGuid owner) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Owner), owner); }
public void SetPartyGUID(ObjectGuid partyGuid) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.PartyGUID), partyGuid); }
@@ -296,7 +297,7 @@ namespace Game.Entities
public void SetRace(byte race) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.RaceID), race); }
public void SetClass(byte classId) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Class), classId); }
public void SetSex(byte sex) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Sex), sex); }
public void SetFlags(CorpseFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Flags), (uint)flags); }
public void ReplaceAllFlags(CorpseFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.Flags), (uint)flags); }
public void SetFactionTemplate(int factionTemplate) { SetUpdateFieldValue(m_values.ModifyValue(m_corpseData).ModifyValue(m_corpseData.FactionTemplate), factionTemplate); }
public override uint GetFaction() { return (uint)(int)m_corpseData.FactionTemplate; }
public override void SetFaction(uint faction) { SetFactionTemplate((int)faction); }
+18 -18
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@@ -349,19 +349,19 @@ namespace Game.Entities
if (cInfo.FlagsExtra.HasAnyFlag(CreatureFlagsExtra.Worldevent))
npcFlags |= Global.GameEventMgr.GetNPCFlag(this);
SetNpcFlags((NPCFlags)(npcFlags & 0xFFFFFFFF));
SetNpcFlags2((NPCFlags2)(npcFlags >> 32));
ReplaceAllNpcFlags((NPCFlags)(npcFlags & 0xFFFFFFFF));
ReplaceAllNpcFlags2((NPCFlags2)(npcFlags >> 32));
// if unit is in combat, keep this flag
unitFlags &= ~(uint)UnitFlags.InCombat;
if (IsInCombat())
unitFlags |= (uint)UnitFlags.InCombat;
SetUnitFlags((UnitFlags)unitFlags);
SetUnitFlags2((UnitFlags2)unitFlags2);
SetUnitFlags3((UnitFlags3)unitFlags3);
ReplaceAllUnitFlags((UnitFlags)unitFlags);
ReplaceAllUnitFlags2((UnitFlags2)unitFlags2);
ReplaceAllUnitFlags3((UnitFlags3)unitFlags3);
SetDynamicFlags((UnitDynFlags)dynamicFlags);
ReplaceAllDynamicFlags((UnitDynFlags)dynamicFlags);
SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.StateAnimID), Global.DB2Mgr.GetEmptyAnimStateID());
@@ -1120,7 +1120,7 @@ namespace Game.Entities
ClearUnitState(UnitState.AttackPlayer);
if (IsAlive() && HasDynamicFlag(UnitDynFlags.Tapped))
SetDynamicFlags((UnitDynFlags)GetCreatureTemplate().DynamicFlags);
ReplaceAllDynamicFlags((UnitDynFlags)GetCreatureTemplate().DynamicFlags);
if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed
{
@@ -1863,8 +1863,8 @@ namespace Game.Entities
DoNotReacquireSpellFocusTarget(); // cancel delayed re-target
SetTarget(ObjectGuid.Empty); // drop target - dead mobs shouldn't ever target things
SetNpcFlags(NPCFlags.None);
SetNpcFlags2(NPCFlags2.None);
ReplaceAllNpcFlags(NPCFlags.None);
ReplaceAllNpcFlags2(NPCFlags2.None);
SetMountDisplayId(0); // if creature is mounted on a virtual mount, remove it at death
@@ -1911,13 +1911,13 @@ namespace Game.Entities
if (cInfo.FlagsExtra.HasAnyFlag(CreatureFlagsExtra.Worldevent))
npcFlags |= Global.GameEventMgr.GetNPCFlag(this);
SetNpcFlags((NPCFlags)(npcFlags & 0xFFFFFFFF));
SetNpcFlags2((NPCFlags2)(npcFlags >> 32));
ReplaceAllNpcFlags((NPCFlags)(npcFlags & 0xFFFFFFFF));
ReplaceAllNpcFlags2((NPCFlags2)(npcFlags >> 32));
SetUnitFlags((UnitFlags)unitFlags);
SetUnitFlags2((UnitFlags2)unitFlags2);
SetUnitFlags3((UnitFlags3)unitFlags3);
SetDynamicFlags((UnitDynFlags)dynamicFlags);
ReplaceAllUnitFlags((UnitFlags)unitFlags);
ReplaceAllUnitFlags2((UnitFlags2)unitFlags2);
ReplaceAllUnitFlags3((UnitFlags3)unitFlags3);
ReplaceAllDynamicFlags((UnitDynFlags)dynamicFlags);
RemoveUnitFlag(UnitFlags.InCombat);
@@ -2408,7 +2408,7 @@ namespace Game.Entities
// 3 StandMiscFlags
SetStandState((UnitStandStateType)(cainfo.bytes1 & 0xFF));
SetVisFlags((UnitVisFlags)((cainfo.bytes1 >> 16) & 0xFF));
ReplaceAllVisFlags((UnitVisFlags)((cainfo.bytes1 >> 16) & 0xFF));
SetAnimTier((AnimTier)((cainfo.bytes1 >> 24) & 0xFF), false);
//! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2:
@@ -2428,8 +2428,8 @@ namespace Game.Entities
// 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
SetSheath((SheathState)(cainfo.bytes2 & 0xFF));
SetPvpFlags(UnitPVPStateFlags.None);
SetPetFlags(UnitPetFlags.None);
ReplaceAllPvpFlags(UnitPVPStateFlags.None);
ReplaceAllPetFlags(UnitPetFlags.None);
SetShapeshiftForm(ShapeShiftForm.None);
}
@@ -265,7 +265,7 @@ namespace Game.Entities
if (goOverride != null)
{
SetFaction(goOverride.Faction);
SetFlags(goOverride.Flags);
ReplaceAllFlags(goOverride.Flags);
}
if (m_goTemplateAddon != null)
@@ -529,7 +529,7 @@ namespace Game.Entities
if (caster != null && caster.IsTypeId(TypeId.Player))
{
SetGoState(GameObjectState.Active);
SetFlags(GameObjectFlags.NoDespawn);
ReplaceAllFlags(GameObjectFlags.NoDespawn);
UpdateData udata = new(caster.GetMapId());
UpdateObject packet;
@@ -903,7 +903,7 @@ namespace Game.Entities
//reset flags
GameObjectOverride goOverride = GetGameObjectOverride();
if (goOverride != null)
SetFlags(goOverride.Flags);
ReplaceAllFlags(goOverride.Flags);
}
if (m_respawnDelayTime == 0)
@@ -1003,7 +1003,7 @@ namespace Game.Entities
SetGoState(GameObjectState.Ready);
GameObjectOverride goOverride = GetGameObjectOverride();
if (goOverride != null)
SetFlags(goOverride.Flags);
ReplaceAllFlags(goOverride.Flags);
uint poolid = GetSpawnId() != 0 ? Global.PoolMgr.IsPartOfAPool<GameObject>(GetSpawnId()) : 0;
if (poolid != 0)
@@ -3309,7 +3309,7 @@ namespace Game.Entities
public bool HasFlag(GameObjectFlags flags) { return (m_gameObjectData.Flags & (uint)flags) != 0; }
public void AddFlag(GameObjectFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
public void RemoveFlag(GameObjectFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
public void SetFlags(GameObjectFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
public void ReplaceAllFlags(GameObjectFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Flags), (uint)flags); }
public void SetLevel(uint level) { SetUpdateFieldValue(m_values.ModifyValue(m_gameObjectData).ModifyValue(m_gameObjectData.Level), level); }
public GameObjectTypes GetGoType() { return (GameObjectTypes)(sbyte)m_gameObjectData.TypeID; }
+4 -4
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@@ -444,7 +444,7 @@ namespace Game.Entities
need_save = true;
}
SetItemFlags((ItemFieldFlags)itemFlags);
ReplaceAllItemFlags((ItemFieldFlags)itemFlags);
uint durability = fields.Read<uint>(10);
SetDurability(durability);
@@ -1237,7 +1237,7 @@ namespace Game.Entities
newItem.SetCreator(GetCreator());
newItem.SetGiftCreator(GetGiftCreator());
newItem.SetItemFlags((ItemFieldFlags)(m_itemData.DynamicFlags & ~(uint)(ItemFieldFlags.Refundable | ItemFieldFlags.BopTradeable)));
newItem.ReplaceAllItemFlags((ItemFieldFlags)(m_itemData.DynamicFlags & ~(uint)(ItemFieldFlags.Refundable | ItemFieldFlags.BopTradeable)));
newItem.SetExpiration(m_itemData.Expiration);
// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
if (player != null)
@@ -2574,11 +2574,11 @@ namespace Game.Entities
public bool HasItemFlag(ItemFieldFlags flag) { return (m_itemData.DynamicFlags & (uint)flag) != 0; }
public void AddItemFlag(ItemFieldFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
public void RemoveItemFlag(ItemFieldFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
public void SetItemFlags(ItemFieldFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
public void ReplaceAllItemFlags(ItemFieldFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags), (uint)flags); }
public bool HasItemFlag2(ItemFieldFlags2 flag) { return (m_itemData.DynamicFlags2 & (uint)flag) != 0; }
public void AddItemFlag2(ItemFieldFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
public void RemoveItemFlag2(ItemFieldFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
public void SetItemFlags2(ItemFieldFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
public void ReplaceAllItemFlags2(ItemFieldFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_itemData).ModifyValue(m_itemData.DynamicFlags2), (uint)flags); }
public Bag ToBag() { return IsBag() ? this as Bag : null; }
public AzeriteItem ToAzeriteItem() { return IsAzeriteItem() ? this as AzeriteItem : null; }
+4 -3
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@@ -1456,8 +1456,9 @@ namespace Game.Entities
Map map = GetMap();
if (map != null)
{
if (map.IsDungeon())
m_zoneScript = ((InstanceMap)map).GetInstanceScript();
InstanceMap instanceMap = map.ToInstanceMap();
if (instanceMap != null)
m_zoneScript = (ZoneScript)instanceMap.GetInstanceScript();
else if (!map.IsBattlegroundOrArena())
{
BattleField bf = Global.BattleFieldMgr.GetBattlefieldToZoneId(GetZoneId());
@@ -2938,7 +2939,7 @@ namespace Game.Entities
public bool HasDynamicFlag(UnitDynFlags flag) { return (m_objectData.DynamicFlags & (uint)flag) != 0; }
public void AddDynamicFlag(UnitDynFlags flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
public void RemoveDynamicFlag(UnitDynFlags flag) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
public void SetDynamicFlags(UnitDynFlags flag) { SetUpdateFieldValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
public void ReplaceAllDynamicFlags(UnitDynFlags flag) { SetUpdateFieldValue(m_values.ModifyValue(m_objectData).ModifyValue(m_objectData.DynamicFlags), (uint)flag); }
public TypeId GetTypeId() { return ObjectTypeId; }
public bool IsTypeId(TypeId typeId) { return GetTypeId() == typeId; }
+9 -9
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@@ -220,8 +220,8 @@ namespace Game.Entities
SetDisplayId(petInfo.DisplayId);
SetNativeDisplayId(petInfo.DisplayId);
uint petlevel = petInfo.Level;
SetNpcFlags(NPCFlags.None);
SetNpcFlags2(NPCFlags2.None);
ReplaceAllNpcFlags(NPCFlags.None);
ReplaceAllNpcFlags2(NPCFlags2.None);
SetName(petInfo.Name);
switch (GetPetType())
@@ -230,14 +230,14 @@ namespace Game.Entities
petlevel = owner.GetLevel();
SetClass(Class.Mage);
SetUnitFlags(UnitFlags.PlayerControlled); // this enables popup window (pet dismiss, cancel)
ReplaceAllUnitFlags(UnitFlags.PlayerControlled); // this enables popup window (pet dismiss, cancel)
break;
case PetType.Hunter:
SetClass(Class.Warrior);
SetGender(Gender.None);
SetSheath(SheathState.Melee);
SetPetFlags(petInfo.WasRenamed ? UnitPetFlags.CanBeAbandoned : UnitPetFlags.CanBeRenamed | UnitPetFlags.CanBeAbandoned);
SetUnitFlags(UnitFlags.PlayerControlled); // this enables popup window (pet abandon, cancel)
ReplaceAllPetFlags(petInfo.WasRenamed ? UnitPetFlags.CanBeAbandoned : UnitPetFlags.CanBeRenamed | UnitPetFlags.CanBeAbandoned);
ReplaceAllUnitFlags(UnitFlags.PlayerControlled); // this enables popup window (pet abandon, cancel)
break;
default:
if (!IsPetGhoul())
@@ -565,7 +565,7 @@ namespace Game.Entities
if (GetPetType() == PetType.Hunter)
{
// pet corpse non lootable and non skinnable
SetDynamicFlags(UnitDynFlags.None);
ReplaceAllDynamicFlags(UnitDynFlags.None);
RemoveUnitFlag(UnitFlags.Skinnable);
}
}
@@ -771,8 +771,8 @@ namespace Game.Entities
SetPetNameTimestamp(0);
SetPetExperience(0);
SetPetNextLevelExperience((uint)(Global.ObjectMgr.GetXPForLevel(GetLevel() + 1) * PetXPFactor));
SetNpcFlags(NPCFlags.None);
SetNpcFlags2(NPCFlags2.None);
ReplaceAllNpcFlags(NPCFlags.None);
ReplaceAllNpcFlags2(NPCFlags2.None);
if (cinfo.CreatureType == CreatureType.Beast)
{
@@ -780,7 +780,7 @@ namespace Game.Entities
SetGender(Gender.None);
SetPowerType(PowerType.Focus);
SetSheath(SheathState.Melee);
SetPetFlags(UnitPetFlags.CanBeRenamed | UnitPetFlags.CanBeAbandoned);
ReplaceAllPetFlags(UnitPetFlags.CanBeRenamed | UnitPetFlags.CanBeAbandoned);
}
return true;
+2 -2
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@@ -2733,8 +2733,8 @@ namespace Game.Entities
SetBankBagSlotCount(bankSlots);
SetNativeGender(gender);
SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.Inebriation), drunk);
SetPlayerFlags(playerFlags);
SetPlayerFlagsEx(playerFlagsEx);
ReplaceAllPlayerFlags(playerFlags);
ReplaceAllPlayerFlagsEx(playerFlagsEx);
SetWatchedFactionIndex(watchedFaction);
atLoginFlags = (AtLoginFlags)at_login;
+7 -7
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@@ -4456,7 +4456,7 @@ namespace Game.Entities
SetDeathState(DeathState.Corpse);
SetDynamicFlags(UnitDynFlags.None);
ReplaceAllDynamicFlags(UnitDynFlags.None);
if (!CliDB.MapStorage.LookupByKey(GetMapId()).Instanceable() && !HasAuraType(AuraType.PreventResurrection))
AddPlayerLocalFlag(PlayerLocalFlags.ReleaseTimer);
else
@@ -4512,7 +4512,7 @@ namespace Game.Entities
corpse.SetSex((byte)GetNativeGender());
corpse.SetClass((byte)GetClass());
corpse.SetCustomizations(m_playerData.Customizations);
corpse.SetFlags(flags);
corpse.ReplaceAllFlags(flags);
corpse.SetDisplayId(GetNativeDisplayId());
corpse.SetFactionTemplate(CliDB.ChrRacesStorage.LookupByKey(GetRace()).FactionID);
@@ -4761,8 +4761,8 @@ namespace Game.Entities
pet.SetCreatorGUID(GetGUID());
pet.SetFaction(GetFaction());
pet.SetNpcFlags(NPCFlags.None);
pet.SetNpcFlags2(NPCFlags2.None);
pet.ReplaceAllNpcFlags(NPCFlags.None);
pet.ReplaceAllNpcFlags2(NPCFlags2.None);
pet.InitStatsForLevel(GetLevel());
SetMinion(pet, true);
@@ -7598,12 +7598,12 @@ namespace Game.Entities
public bool HasPlayerFlag(PlayerFlags flags) { return (m_playerData.PlayerFlags & (uint)flags) != 0; }
public void AddPlayerFlag(PlayerFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
public void RemovePlayerFlag(PlayerFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
public void SetPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
public void ReplaceAllPlayerFlags(PlayerFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlags), (uint)flags); }
public bool HasPlayerFlagEx(PlayerFlagsEx flags) { return (m_playerData.PlayerFlagsEx & (uint)flags) != 0; }
public void AddPlayerFlagEx(PlayerFlagsEx flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
public void RemovePlayerFlagEx(PlayerFlagsEx flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
public void SetPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
public void ReplaceAllPlayerFlagsEx(PlayerFlagsEx flags) { SetUpdateFieldValue(m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.PlayerFlagsEx), (uint)flags); }
public void SetAverageItemLevelTotal(float newItemLevel) { SetUpdateFieldValue(ref m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.AvgItemLevel, 0), newItemLevel); }
public void SetAverageItemLevelEquipped(float newItemLevel) { SetUpdateFieldValue(ref m_values.ModifyValue(m_playerData).ModifyValue(m_playerData.AvgItemLevel, 1), newItemLevel); }
@@ -7692,7 +7692,7 @@ namespace Game.Entities
public bool HasPlayerLocalFlag(PlayerLocalFlags flags) { return (m_activePlayerData.LocalFlags & (int)flags) != 0; }
public void AddPlayerLocalFlag(PlayerLocalFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
public void RemovePlayerLocalFlag(PlayerLocalFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
public void SetPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
public void ReplaceAllPlayerLocalFlags(PlayerLocalFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.LocalFlags), (uint)flags); }
public byte GetNumRespecs() { return m_activePlayerData.NumRespecs; }
public void SetNumRespecs(byte numRespecs) { SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.NumRespecs), numRespecs); }
+1 -1
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@@ -119,7 +119,7 @@ namespace Game.Entities
if (goOverride != null)
{
SetFaction(goOverride.Faction);
SetFlags(goOverride.Flags);
ReplaceAllFlags(goOverride.Flags);
}
m_goValue.Transport.PathProgress = 0;
+4 -4
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@@ -181,7 +181,7 @@ namespace Game.Entities
}
// PvP, FFAPvP
minion.SetPvpFlags(GetPvpFlags());
minion.ReplaceAllPvpFlags(GetPvpFlags());
// FIXME: hack, speed must be set only at follow
if (IsTypeId(TypeId.Player) && minion.IsPet())
@@ -589,7 +589,7 @@ namespace Game.Entities
charm.m_ControlledByPlayer = false;
// PvP, FFAPvP
charm.SetPvpFlags(GetPvpFlags());
charm.ReplaceAllPvpFlags(GetPvpFlags());
Cypher.Assert(charm.GetCharmerGUID().IsEmpty(), $"Unit {charm.GetEntry()} is being charmed, but it already has a charmer {charm.GetCharmerGUID()}");
charm.SetUpdateFieldValue(charm.m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.CharmedBy), GetGUID());
@@ -628,13 +628,13 @@ namespace Game.Entities
{
charm.m_ControlledByPlayer = true;
charm.AddUnitFlag(UnitFlags.PlayerControlled);
charm.SetPvpFlags(player.GetPvpFlags());
charm.ReplaceAllPvpFlags(player.GetPvpFlags());
}
else
{
charm.m_ControlledByPlayer = false;
charm.RemoveUnitFlag(UnitFlags.PlayerControlled);
charm.SetPvpFlags(UnitPVPStateFlags.None);
charm.ReplaceAllPvpFlags(UnitPVPStateFlags.None);
}
if (charm.IsWalking() != _isWalkingBeforeCharm)
+8 -8
View File
@@ -803,11 +803,11 @@ namespace Game.Entities
public bool HasNpcFlag(NPCFlags flags) { return (m_unitData.NpcFlags[0] & (uint)flags) != 0; }
public void AddNpcFlag(NPCFlags flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
public void RemoveNpcFlag(NPCFlags flags) { RemoveUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
public void SetNpcFlags(NPCFlags flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
public void ReplaceAllNpcFlags(NPCFlags flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 0), (uint)flags); }
public bool HasNpcFlag2(NPCFlags2 flags) { return (m_unitData.NpcFlags[1] & (uint)flags) != 0; }
public void AddNpcFlag2(NPCFlags2 flags) { SetUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
public void RemoveNpcFlag2(NPCFlags2 flags) { RemoveUpdateFieldFlagValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
public void SetNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
public void ReplaceAllNpcFlags2(NPCFlags2 flags) { SetUpdateFieldValue(ref m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.NpcFlags, 1), (uint)flags); }
public bool IsVendor() { return HasNpcFlag(NPCFlags.Vendor); }
public bool IsTrainer() { return HasNpcFlag(NPCFlags.Trainer); }
@@ -1984,15 +1984,15 @@ namespace Game.Entities
public bool HasUnitFlag(UnitFlags flags) { return (m_unitData.Flags & (uint)flags) != 0; }
public void AddUnitFlag(UnitFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
public void RemoveUnitFlag(UnitFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
public void SetUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
public void ReplaceAllUnitFlags(UnitFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags), (uint)flags); }
public bool HasUnitFlag2(UnitFlags2 flags) { return (m_unitData.Flags2 & (uint)flags) != 0; }
public void AddUnitFlag2(UnitFlags2 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
public void RemoveUnitFlag2(UnitFlags2 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
public void SetUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
public void ReplaceAllUnitFlags2(UnitFlags2 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags2), (uint)flags); }
public bool HasUnitFlag3(UnitFlags3 flags) { return (m_unitData.Flags3 & (uint)flags) != 0; }
public void AddUnitFlag3(UnitFlags3 flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
public void RemoveUnitFlag3(UnitFlags3 flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
public void SetUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
public void ReplaceAllUnitFlags3(UnitFlags3 flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.Flags3), (uint)flags); }
public void SetCreatedBySpell(uint spellId) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.CreatedBySpell), spellId); }
@@ -2005,7 +2005,7 @@ namespace Game.Entities
public bool HasPvpFlag(UnitPVPStateFlags flags) { return (m_unitData.PvpFlags & (uint)flags) != 0; }
public void AddPvpFlag(UnitPVPStateFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
public void RemovePvpFlag(UnitPVPStateFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
public void SetPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
public void ReplaceAllPvpFlags(UnitPVPStateFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PvpFlags), (byte)flags); }
public bool IsInSanctuary() { return HasPvpFlag(UnitPVPStateFlags.Sanctuary); }
public bool IsPvP() { return HasPvpFlag(UnitPVPStateFlags.PvP); }
public bool IsFFAPvP() { return HasPvpFlag(UnitPVPStateFlags.FFAPvp); }
@@ -2017,7 +2017,7 @@ namespace Game.Entities
public bool HasPetFlag(UnitPetFlags flags) { return (m_unitData.PetFlags & (byte)flags) != 0; }
public void AddPetFlag(UnitPetFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
public void RemovePetFlag(UnitPetFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
public void SetPetFlags(UnitPetFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
public void ReplaceAllPetFlags(UnitPetFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetFlags), (byte)flags); }
public void SetPetNumberForClient(uint petNumber) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetNumber), petNumber); }
public void SetPetNameTimestamp(uint timestamp) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.PetNameTimestamp), timestamp); }
@@ -2165,7 +2165,7 @@ namespace Game.Entities
public UnitStandStateType GetStandState() { return (UnitStandStateType)(byte)m_unitData.StandState; }
public void AddVisFlags(UnitVisFlags flags) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
public void RemoveVisFlags(UnitVisFlags flags) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
public void SetVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
public void ReplaceAllVisFlags(UnitVisFlags flags) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.VisFlags), (byte)flags); }
public bool IsSitState()
{
+2 -2
View File
@@ -1141,8 +1141,8 @@ namespace Game
if (creatureTemplate != null)
npcflag |= (ulong)creatureTemplate.Npcflag;
creature.SetNpcFlags((NPCFlags)(npcflag & 0xFFFFFFFF));
creature.SetNpcFlags2((NPCFlags2)(npcflag >> 32));
creature.ReplaceAllNpcFlags((NPCFlags)(npcflag & 0xFFFFFFFF));
creature.ReplaceAllNpcFlags2((NPCFlags2)(npcflag >> 32));
// reset gossip options, since the flag change might have added / removed some
//cr.ResetGossipOptions();
}
+1 -1
View File
@@ -757,7 +757,7 @@ namespace Game
}
item.SetGiftCreator(GetPlayer().GetGUID());
item.SetItemFlags(ItemFieldFlags.Wrapped);
item.ReplaceAllItemFlags(ItemFieldFlags.Wrapped);
item.SetState(ItemUpdateState.Changed, GetPlayer());
if (item.GetState() == ItemUpdateState.New) // save new item, to have alway for `character_gifts` record in `item_instance`
+1 -1
View File
@@ -223,7 +223,7 @@ namespace Game
item.SetGiftCreator(ObjectGuid.Empty);
item.SetEntry(entry);
item.SetItemFlags((ItemFieldFlags)flags);
item.ReplaceAllItemFlags((ItemFieldFlags)flags);
item.SetMaxDurability(item.GetTemplate().MaxDurability);
item.SetState(ItemUpdateState.Changed, GetPlayer());
+2 -2
View File
@@ -3392,7 +3392,7 @@ namespace Game.Maps
bones = new Corpse();
bones.Create(corpse.GetGUID().GetCounter(), this);
bones.SetCorpseDynamicFlags((CorpseDynFlags)(byte)corpse.m_corpseData.DynamicFlags);
bones.ReplaceAllCorpseDynamicFlags((CorpseDynFlags)(byte)corpse.m_corpseData.DynamicFlags);
bones.SetOwnerGUID(corpse.m_corpseData.Owner);
bones.SetPartyGUID(corpse.m_corpseData.PartyGUID);
bones.SetGuildGUID(corpse.m_corpseData.GuildGUID);
@@ -3401,7 +3401,7 @@ namespace Game.Maps
bones.SetSex(corpse.m_corpseData.Sex);
bones.SetClass(corpse.m_corpseData.Class);
bones.SetCustomizations(corpse.m_corpseData.Customizations);
bones.SetFlags((CorpseFlags)(corpse.m_corpseData.Flags | (uint)CorpseFlags.Bones));
bones.ReplaceAllFlags((CorpseFlags)(corpse.m_corpseData.Flags | (uint)CorpseFlags.Bones));
bones.SetFactionTemplate(corpse.m_corpseData.FactionTemplate);
for (int i = 0; i < EquipmentSlot.End; ++i)
bones.SetItem((uint)i, corpse.m_corpseData.Items[i]);
+1 -1
View File
@@ -3954,7 +3954,7 @@ namespace Game.Spells
pet.Relocate(x, y, z, player.GetOrientation()); // This is needed so SaveStayPosition() will get the proper coords.
}
pet.SetDynamicFlags(UnitDynFlags.None);
pet.ReplaceAllDynamicFlags(UnitDynFlags.None);
pet.RemoveUnitFlag(UnitFlags.Skinnable);
pet.SetDeathState(DeathState.Alive);
pet.ClearUnitState(UnitState.AllErasable);