Core/Arenas: Remove doors in RL, NA and BE when arena has begun
Port From (https://github.com/TrinityCore/TrinityCore/commit/46c0f0d8fe9c9880b7e8cf12b589b06aa757fc80)
This commit is contained in:
@@ -16,6 +16,7 @@
|
||||
*/
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Dynamic;
|
||||
using Game.BattleGrounds;
|
||||
using Game.Entities;
|
||||
using Game.Guilds;
|
||||
@@ -26,7 +27,9 @@ using System.Collections.Generic;
|
||||
namespace Game.Arenas
|
||||
{
|
||||
public class Arena : Battleground
|
||||
{
|
||||
{
|
||||
protected TaskScheduler taskScheduler = new();
|
||||
|
||||
public Arena(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate)
|
||||
{
|
||||
StartDelayTimes[BattlegroundConst.EventIdFirst] = BattlegroundStartTimeIntervals.Delay1m;
|
||||
|
||||
Reference in New Issue
Block a user