MMaps Updates, Needs tested.
Port From (https://github.com/TrinityCore/TrinityCore)
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@@ -80,6 +80,11 @@ public static partial class Detour
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DT_RAYCAST_USE_COSTS = 0x01, ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost
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};
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enum dtDetailTriEdgeFlags
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{
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DT_DETAIL_EDGE_BOUNDARY = 0x01, ///< Detail triangle edge is part of the poly boundary
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};
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/// Flags representing the type of a navigation mesh polygon.
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public enum dtPolyTypes
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{
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@@ -616,7 +621,8 @@ public static partial class Detour
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/// The detail mesh's unique vertices. [(x, y, z) * dtMeshHeader::detailVertCount]
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public float[] detailVerts;
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/// The detail mesh's triangles. [(vertA, vertB, vertC) * dtMeshHeader::detailTriCount]
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/// The detail mesh's triangles. [(vertA, vertB, vertC, triFlags) * dtMeshHeader::detailTriCount].
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/// See dtDetailTriEdgeFlags and dtGetDetailTriEdgeFlags.
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public byte[] detailTris;
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/// The tile bounding volume nodes. [Size: dtMeshHeader::bvNodeCount]
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@@ -631,6 +637,15 @@ public static partial class Detour
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public dtMeshTile next; //< The next free tile, or the next tile in the spatial grid.
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};
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/// Get flags for edge in detail triangle.
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/// @param triFlags[in] The flags for the triangle (last component of detail vertices above).
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/// @param edgeIndex[in] The index of the first vertex of the edge. For instance, if 0,
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/// returns flags for edge AB.
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public static int dtGetDetailTriEdgeFlags(byte triFlags, int edgeIndex)
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{
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return (triFlags >> (edgeIndex * 2)) & 0x3;
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}
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/// Configuration parameters used to define multi-tile navigation meshes.
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/// The values are used to allocate space during the initialization of a navigation mesh.
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// @see dtNavMesh::init()
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