MMaps Updates, Needs tested.
Port From (https://github.com/TrinityCore/TrinityCore)
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@@ -3377,7 +3377,7 @@ namespace Game.Entities
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stmt.AddValue(0, GetGUID().GetCounter());
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characterTransaction.Append(stmt);
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static float finiteAlways(float f) { return !float.IsInfinity(f) ? f : 0.0f; };
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static float finiteAlways(float f) { return !float.IsFinite(f) ? f : 0.0f; };
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if (create)
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{
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