Port to WoW client 12.0.7 (build 68453)
Adapt CypherCore from 11.2.5.63796 to 12.0.7.68453 using TrinityCore as byte-exact reference. - Fase 1: build gate 68453 (build_info + build_auth_key SQL, keys from TC) - Fase 2: Opcodes.cs remapped by name to 12.0.7 values - Fase 3: 32 DB2 structs + HotfixDatabase.cs SELECTs realigned; fixed ReputationManager/SpellInfo refs - Fase 4: UpdateFields ported (GameObject/Conversation/AreaTrigger/Player/ Unit/ActivePlayer + nested VisibleItem/QuestLog/BitVectors/CraftingOrderItem/ SkillInfo) - Critical protocol fixes: CreateObject header +3 bits (Room/Decor/MeshObject); EntityFragment enum renumbered to 12.0.7 (was 11.2.5 values, breaking every object packet) - New-entity foundation: TypeId/TypeMask/HighGuid.MeshObject, fragment tags - MeshObject entity scaffold (Midnight features are wire-format only) Builds clean (dotnet build -c Release, 0 errors). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -100,6 +100,7 @@ namespace Game.DataStorage
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public string GameType;
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public string ShortDescription;
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public string LongDescription;
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public sbyte InstanceType;
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public int PvpType;
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public byte MinLevel;
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public byte MaxLevel;
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@@ -63,10 +63,10 @@ namespace Game.DataStorage
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public sealed class CharacterLoadoutRecord
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{
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public uint Id;
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public long RaceMask;
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public sbyte ChrClassID;
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public int Purpose;
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public byte ItemContext;
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public long RaceMask;
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public bool IsForNewCharacter() { return Purpose == 9; }
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}
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@@ -216,7 +216,6 @@ namespace Game.DataStorage
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public sealed class ChrCustomizationReqRecord
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{
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public uint Id;
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public long RaceMask;
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public string ReqSource;
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public int Flags;
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public int ClassMask;
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@@ -225,6 +224,7 @@ namespace Game.DataStorage
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public int QuestID;
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public int OverrideArchive; // -1: allow any, otherwise must match OverrideArchive cvar
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public uint ItemModifiedAppearanceID;
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public long RaceMask;
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public bool HasFlag(ChrCustomizationReqFlag chrCustomizationReqFlag) { return (Flags & (int)chrCustomizationReqFlag) != 0; }
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}
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@@ -382,6 +382,7 @@ namespace Game.DataStorage
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public int OrderIndex;
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public int RedirectContentTuningID;
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public int RedirectFlag;
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public int RedirectEnum;
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public uint ParentContentTuningID;
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}
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@@ -639,6 +640,9 @@ namespace Game.DataStorage
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public uint RechargingCycleDurationMS;
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public float AccountTransferPercentage;
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public byte OrderIndex;
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public float RecraftReagentCountPercentage;
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public byte OrderSource;
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public int MCRCurrencyID;
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public int[] Flags = new int[2];
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public bool HasFlag(CurrencyTypesFlags currencyTypesFlags) { return (Flags[0] & (int)currencyTypesFlags) != 0; }
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@@ -6,7 +6,6 @@ namespace Game.DataStorage
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public sealed class EmotesRecord
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{
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public uint Id;
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public long RaceMask;
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public string EmoteSlashCommand;
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public short AnimID;
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public int EmoteFlags;
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@@ -15,6 +14,7 @@ namespace Game.DataStorage
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public uint EventSoundID;
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public uint SpellVisualKitId;
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public int ClassMask;
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public long RaceMask;
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}
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public sealed class EmotesTextRecord
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@@ -8,7 +8,6 @@ namespace Game.DataStorage
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public sealed class FactionRecord
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{
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public uint Id;
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public long[] ReputationRaceMask = new long[4];
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public LocalizedString Name;
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public string Description;
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public short ReputationIndex;
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@@ -25,8 +24,15 @@ namespace Game.DataStorage
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public int[] ReputationMax = new int[4];
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public float[] ParentFactionMod = new float[2]; // Faction outputs rep * ParentFactionModOut as spillover reputation
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public byte[] ParentFactionCap = new byte[2]; // The highest rank the faction will profit from incoming spillover
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public long ReputationRaceMask1;
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public long ReputationRaceMask2;
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public long ReputationRaceMask3;
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public long ReputationRaceMask4;
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// helpers
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// 12.0.7: client stores ReputationRaceMask as 4 separate RaceMask<int32,2> columns; expose as array for existing code
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public long[] ReputationRaceMask => new long[] { ReputationRaceMask1, ReputationRaceMask2, ReputationRaceMask3, ReputationRaceMask4 };
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public bool CanHaveReputation()
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{
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return ReputationIndex >= 0;
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@@ -219,7 +219,6 @@ namespace Game.DataStorage
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public uint HordeConstructObjID;
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public uint AllianceConstructObjID;
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public byte Flags;
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public byte UiCategoryID;
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public uint[] UpgradeRequirement = new uint[2];
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}
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@@ -332,6 +331,7 @@ namespace Game.DataStorage
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public int TraitTreeID;
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public int ProfessionID;
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public int Unknown_1002_14;
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public int NeighborhoodMapID;
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public int SkillLineID;
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}
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@@ -46,7 +46,11 @@ namespace Game.DataStorage
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public uint ItemGroupSoundsID;
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public int ContentTuningID;
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public int ModifiedCraftingReagentItemID;
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public byte Unknown1200;
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public int CraftingQualityID;
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public int ItemSquishEraID;
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public float RecraftReagentCountPercentage;
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public byte OrderSource;
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}
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public sealed class ItemAppearanceRecord
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@@ -227,13 +231,15 @@ namespace Game.DataStorage
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public ushort SpellCategoryID;
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public int SpellID;
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public ushort ChrSpecializationID;
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public int PlayerConditionID;
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}
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public sealed class ItemExtendedCostRecord
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{
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public uint Id;
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public ulong Money;
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public ushort RequiredArenaRating;
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public byte ArenaBracket; // arena slot restrictions (min slot value)
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public byte ArenaBracket; // arena slot restrictions (min slot value)
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public int Flags;
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public byte MinFactionID;
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public int MinReputation;
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@@ -337,12 +343,12 @@ namespace Game.DataStorage
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public int ItemLevel;
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public int RequiredLevel;
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public int Unknown1125;
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public int Flags;
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}
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public sealed class ItemSearchNameRecord
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{
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public uint Id;
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public long AllowableRace;
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public string Display;
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public byte OverallQualityID;
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public int ExpansionID;
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@@ -355,6 +361,7 @@ namespace Game.DataStorage
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public uint RequiredAbility;
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public ushort ItemLevel;
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public int[] Flags = new int[5];
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public long AllowableRace;
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}
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public sealed class ItemSetRecord
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@@ -382,7 +389,6 @@ namespace Game.DataStorage
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public sealed class ItemSparseRecord
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{
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public uint Id;
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public long AllowableRace;
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public string Description;
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public string Display3;
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public string Display2;
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@@ -404,6 +410,7 @@ namespace Game.DataStorage
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public uint MaxCount;
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public uint MinReputation;
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public uint RequiredAbility;
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public long AllowableRace;
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public uint SellPrice;
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public uint BuyPrice;
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public uint VendorStackCount;
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@@ -416,6 +423,7 @@ namespace Game.DataStorage
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public uint PlayerLevelToItemLevelCurveID;
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public int ItemLevelOffsetCurveID;
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public int ItemLevelOffsetItemLevel;
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public int ItemSquishEraID;
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public ushort ItemNameDescriptionID;
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public ushort RequiredTransmogHoliday;
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public ushort RequiredHoliday;
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@@ -94,8 +94,8 @@ namespace Game.DataStorage
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public byte MaterialID;
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public int MinimapStaticCol;
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public byte[] FrameCountTexture = new byte[6];
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public int[] Color = new int[2];
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public float[] Float = new float[18];
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public int[] Color = new int[3];
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public float[] Float = new float[38];
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public uint[] Int = new uint[4];
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public float[] Coefficient = new float[4];
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}
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@@ -116,9 +116,10 @@ namespace Game.DataStorage
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public uint Id;
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public ushort MapID;
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public int Flags;
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public int MaxMedals;
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public uint ExpansionLevel;
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public int RequiredWorldStateID; // maybe?
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public short[] CriteriaCount = new short[3];
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public short[] CriteriaCount = new short[5];
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public int[] FirstRewardQuestID = new int[6];
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public int[] RewardQuestID = new int[6];
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}
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@@ -248,6 +249,7 @@ namespace Game.DataStorage
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public sealed class MovieRecord
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{
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public uint Id;
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public LocalizedString Summary;
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public byte Volume;
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public byte KeyID;
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public uint AudioFileDataID;
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@@ -15,6 +15,7 @@ namespace Game.DataStorage
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public byte Type;
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public byte Flags;
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public uint UiTextureKitID;
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public uint UiScenarioDisplayInfoID;
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}
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public sealed class ScenarioStepRecord
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@@ -59,6 +60,7 @@ namespace Game.DataStorage
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{
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public uint Id;
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public string Name;
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public int Flags;
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public int Unknown915;
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}
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@@ -98,7 +100,6 @@ namespace Game.DataStorage
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public sealed class SkillLineAbilityRecord
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{
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public long RaceMask;
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public string AbilityVerb;
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public string AbilityAllVerb;
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public uint Id;
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@@ -115,6 +116,7 @@ namespace Game.DataStorage
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public short UniqueBit;
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public short TradeSkillCategoryID;
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public ushort SkillupSkillLineID;
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public long RaceMask;
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public bool HasFlag(SkillLineAbilityFlags skillLineAbilityFlags) { return (Flags & (int)skillLineAbilityFlags) != 0; }
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}
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@@ -130,13 +132,13 @@ namespace Game.DataStorage
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public sealed class SkillRaceClassInfoRecord
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{
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public uint Id;
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public long RaceMask;
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public ushort SkillID;
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public int ClassMask;
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public int Flags;
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public int Availability;
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public sbyte MinLevel;
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public ushort SkillTierID;
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public long RaceMask;
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public bool HasFlag(SkillRaceClassInfoFlags skillRaceClassInfoFlags) { return (Flags & (int)skillRaceClassInfoFlags) != 0; }
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}
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@@ -245,6 +247,7 @@ namespace Game.DataStorage
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public byte DifficultyID;
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public ushort Category;
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public int DefenseType;
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public int DiminishType;
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public sbyte DispelType;
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public sbyte Mechanic;
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public int PreventionType;
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@@ -291,6 +294,7 @@ namespace Game.DataStorage
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public uint Id;
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public int Duration;
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public int MaxDuration;
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public int DurationPerResource;
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}
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public sealed class SpellEffectRecord
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@@ -320,6 +324,7 @@ namespace Game.DataStorage
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public float GroupSizeBasePointsCoefficient;
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public float EffectBasePoints;
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public int ScalingClass;
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public int TargetNodeGraph;
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public int[] EffectMiscValue = new int[2];
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public uint[] EffectRadiusIndex = new uint[2];
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public FlagArray128 EffectSpellClassMask;
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@@ -446,7 +451,7 @@ namespace Game.DataStorage
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public sealed class SpellMiscRecord
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{
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public uint Id;
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public int[] Attributes = new int[16];
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public int[] Attributes = new int[17];
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public byte DifficultyID;
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public ushort CastingTimeIndex;
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public ushort DurationIndex;
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@@ -551,6 +556,8 @@ namespace Game.DataStorage
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public int SpellID;
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public ushort CurrencyTypesID;
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public ushort CurrencyCount;
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public int OverrideRecraftCurrencyCount;
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public byte OrderSource;
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}
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public sealed class SpellScalingRecord
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@@ -559,7 +566,6 @@ namespace Game.DataStorage
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public uint SpellID;
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public uint MinScalingLevel;
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public uint MaxScalingLevel;
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public ushort ScalesFromItemLevel;
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}
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public sealed class SpellShapeshiftRecord
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@@ -614,6 +620,7 @@ namespace Game.DataStorage
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public uint Id;
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public float[] MissileCastOffset = new float[3];
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public float[] MissileImpactOffset = new float[3];
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public int StateKit;
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public uint AnimEventSoundID;
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public int Flags;
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public sbyte MissileAttachment;
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@@ -316,6 +316,7 @@ namespace Game.DataStorage
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public sealed class TraitTreeRecord
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{
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public LocalizedString TitleText;
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public uint Id;
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public uint TraitSystemID;
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public int Unused1000_1;
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@@ -324,6 +325,7 @@ namespace Game.DataStorage
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public int Flags;
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public float Unused1000_2;
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public float Unused1000_3;
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public int UiTextureKitID;
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public bool HasFlag(TraitTreeFlag traitTreeFlag) { return (Flags & (int)traitTreeFlag) != 0; }
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}
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@@ -16,7 +16,6 @@ namespace Game.DataStorage
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public UiMapType Type;
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public int BountySetID;
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public uint BountyDisplayLocation;
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public int VisibilityPlayerConditionID2; // if not met then map is skipped when evaluating UiMapAssignment
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public int VisibilityPlayerConditionID; // if not met then client checks other maps with the same AlternateUiMapGroup, not re-evaluating UiMapAssignment for them
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public sbyte HelpTextPosition;
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public int BkgAtlasID;
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