Port to WoW client 12.0.7 (build 68453)
Adapt CypherCore from 11.2.5.63796 to 12.0.7.68453 using TrinityCore as byte-exact reference. - Fase 1: build gate 68453 (build_info + build_auth_key SQL, keys from TC) - Fase 2: Opcodes.cs remapped by name to 12.0.7 values - Fase 3: 32 DB2 structs + HotfixDatabase.cs SELECTs realigned; fixed ReputationManager/SpellInfo refs - Fase 4: UpdateFields ported (GameObject/Conversation/AreaTrigger/Player/ Unit/ActivePlayer + nested VisibleItem/QuestLog/BitVectors/CraftingOrderItem/ SkillInfo) - Critical protocol fixes: CreateObject header +3 bits (Room/Decor/MeshObject); EntityFragment enum renumbered to 12.0.7 (was 11.2.5 values, breaking every object packet) - New-entity foundation: TypeId/TypeMask/HighGuid.MeshObject, fragment tags - MeshObject entity scaffold (Midnight features are wire-format only) Builds clean (dotnet build -c Release, 0 errors). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -143,6 +143,7 @@ namespace Game.Entities
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case HighGuid.Corpse:
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case HighGuid.LootObject:
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case HighGuid.SceneObject:
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case HighGuid.MeshObject:
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case HighGuid.Scenario:
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case HighGuid.AIGroup:
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case HighGuid.DynamicDoor:
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@@ -345,6 +346,8 @@ namespace Game.Entities
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return TypeId.AreaTrigger;
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case HighGuid.SceneObject:
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return TypeId.SceneObject;
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case HighGuid.MeshObject:
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return TypeId.MeshObject;
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case HighGuid.Conversation:
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return TypeId.Conversation;
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default:
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@@ -377,6 +380,7 @@ namespace Game.Entities
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case HighGuid.Corpse:
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case HighGuid.LootObject:
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case HighGuid.SceneObject:
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case HighGuid.MeshObject:
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case HighGuid.Scenario:
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case HighGuid.AIGroup:
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case HighGuid.DynamicDoor:
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@@ -605,6 +609,7 @@ namespace Game.Entities
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SET_GUID_INFO(HighGuid.Corpse, FormatWorldObject, ParseWorldObject);
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SET_GUID_INFO(HighGuid.LootObject, FormatWorldObject, ParseWorldObject);
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SET_GUID_INFO(HighGuid.SceneObject, FormatWorldObject, ParseWorldObject);
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SET_GUID_INFO(HighGuid.MeshObject, FormatWorldObject, ParseWorldObject);
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SET_GUID_INFO(HighGuid.Scenario, FormatWorldObject, ParseWorldObject);
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SET_GUID_INFO(HighGuid.AIGroup, FormatWorldObject, ParseWorldObject);
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SET_GUID_INFO(HighGuid.DynamicDoor, FormatWorldObject, ParseWorldObject);
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