Port to WoW client 12.0.7 (build 68453)

Adapt CypherCore from 11.2.5.63796 to 12.0.7.68453 using TrinityCore as
byte-exact reference.

- Fase 1: build gate 68453 (build_info + build_auth_key SQL, keys from TC)
- Fase 2: Opcodes.cs remapped by name to 12.0.7 values
- Fase 3: 32 DB2 structs + HotfixDatabase.cs SELECTs realigned; fixed
  ReputationManager/SpellInfo refs
- Fase 4: UpdateFields ported (GameObject/Conversation/AreaTrigger/Player/
  Unit/ActivePlayer + nested VisibleItem/QuestLog/BitVectors/CraftingOrderItem/
  SkillInfo)
- Critical protocol fixes: CreateObject header +3 bits (Room/Decor/MeshObject);
  EntityFragment enum renumbered to 12.0.7 (was 11.2.5 values, breaking every
  object packet)
- New-entity foundation: TypeId/TypeMask/HighGuid.MeshObject, fragment tags
- MeshObject entity scaffold (Midnight features are wire-format only)

Builds clean (dotnet build -c Release, 0 errors).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
adevopg
2026-07-12 19:44:16 +02:00
parent c968aa3c39
commit f58dbf7756
23 changed files with 5858 additions and 3106 deletions
+10 -1
View File
@@ -39,7 +39,7 @@ namespace Game.Entities
m_movementInfo = new MovementInfo();
m_updateFlag.Clear();
m_entityFragments.Add((int)EntityFragment.CGObject, false);
m_entityFragments.Add(EntityFragment.CGObject, false);
m_objectData = new ObjectFieldData();
@@ -313,6 +313,9 @@ namespace Game.Entities
data.WriteBit(flags.SceneObject);
data.WriteBit(flags.ActivePlayer);
data.WriteBit(flags.Conversation);
data.WriteBit(flags.Room); // 12.0.7: new create-header bit
data.WriteBit(flags.Decor); // 12.0.7: new create-header bit
data.WriteBit(flags.MeshObject); // 12.0.7: new create-header bit
data.FlushBits();
if (flags.MovementUpdate)
@@ -4047,6 +4050,9 @@ namespace Game.Entities
public bool SceneObject;
public bool ActivePlayer;
public bool Conversation;
public bool Room; // 12.0.7: new
public bool Decor; // 12.0.7: new
public bool MeshObject; // 12.0.7: new
public void Clear()
{
@@ -4067,6 +4073,9 @@ namespace Game.Entities
SceneObject = false;
ActivePlayer = false;
Conversation = false;
Room = false;
Decor = false;
MeshObject = false;
}
}