Core/World: Refactor World::LoadConfigSettings to unify validation of all config options and reduce its impact on compile time
Port From (https://github.com/TrinityCore/TrinityCore/commit/b6d64447ba3a9aa4e3759e2c3582b07438da8633)
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@@ -247,7 +247,7 @@ namespace Game.Entities
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InitRunes();
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.Coinage), (ulong)WorldConfig.GetIntValue(WorldCfg.StartPlayerMoney));
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SetUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.Coinage), WorldConfig.GetUInt64Value(WorldCfg.StartPlayerMoney));
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// Played time
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m_Last_tick = GameTime.GetGameTime();
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