Core/World: Refactor World::LoadConfigSettings to unify validation of all config options and reduce its impact on compile time
Port From (https://github.com/TrinityCore/TrinityCore/commit/b6d64447ba3a9aa4e3759e2c3582b07438da8633)
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@@ -39,8 +39,8 @@ namespace Game.Garrisons
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public override void InitVisibilityDistance()
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{
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//init visibility distance for instances
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m_VisibleDistance = Global.WorldMgr.GetMaxVisibleDistanceInInstances();
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m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodInInstances();
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m_VisibleDistance = WorldConfig.GetFloatValue(WorldCfg.MaxVisibilityDistanceInstance);
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m_VisibilityNotifyPeriod = WorldConfig.GetIntValue(WorldCfg.VisibilityNotifyPeriodInstance);
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}
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public override bool AddPlayerToMap(Player player, bool initPlayer = true)
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