Core/Quests: Updated quest future status checks to include all variants of that status

Port From (https://github.com/TrinityCore/TrinityCore/commit/5875058ed813b90aa37c403a044d471e6ab39a89)
This commit is contained in:
Hondacrx
2025-06-08 18:23:04 -04:00
parent af8a76387c
commit f5f5de1c86
3 changed files with 4 additions and 3 deletions
+2
View File
@@ -464,6 +464,8 @@ namespace Framework.Constants
LegendaryRewardCompletePOI = 0x100000000000,
ImportantQuestRewardCompleteNoPOI = 0x200000000000,
ImportantQuestRewardCompletePOI = 0x400000000000,
FutureMask = Future | FutureJourneyQuest | FutureLegendaryQuest | FutureImportantQuest
}
[Flags]
@@ -1395,8 +1395,7 @@ namespace Game.Entities
switch (GetGoType())
{
case GameObjectTypes.QuestGiver:
QuestGiverStatus questStatus = target.GetQuestDialogStatus(this);
if (questStatus != QuestGiverStatus.None && questStatus != QuestGiverStatus.Future)
if ((target.GetQuestDialogStatus(this) & ~QuestGiverStatus.FutureMask) != QuestGiverStatus.None)
return true;
break;
case GameObjectTypes.Chest:
+1 -1
View File
@@ -3222,7 +3222,7 @@ namespace Game.Entities
packet.LaunchGossip = quest.HasFlag(QuestFlags.LaunchGossipComplete);
if (questGiver.IsQuestGiver())
packet.LaunchQuest = (GetQuestDialogStatus(questGiver) & ~QuestGiverStatus.Future) != QuestGiverStatus.None;
packet.LaunchQuest = (GetQuestDialogStatus(questGiver) & ~QuestGiverStatus.FutureMask) != QuestGiverStatus.None;
if (!quest.HasFlag(QuestFlags.AutoComplete))
{