Core/Quests: Updated quest future status checks to include all variants of that status
Port From (https://github.com/TrinityCore/TrinityCore/commit/5875058ed813b90aa37c403a044d471e6ab39a89)
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@@ -1395,8 +1395,7 @@ namespace Game.Entities
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switch (GetGoType())
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{
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case GameObjectTypes.QuestGiver:
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QuestGiverStatus questStatus = target.GetQuestDialogStatus(this);
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if (questStatus != QuestGiverStatus.None && questStatus != QuestGiverStatus.Future)
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if ((target.GetQuestDialogStatus(this) & ~QuestGiverStatus.FutureMask) != QuestGiverStatus.None)
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return true;
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break;
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case GameObjectTypes.Chest:
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