Fix build and loading crashes
Port From (https://github.com/TrinityCore/TrinityCore/commit/)
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@@ -261,7 +261,7 @@ namespace Game.Collision
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parentMapId = vm.GetParentMapId((uint)parentMapId);
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}
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return null;
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return result;
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}
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public static LoadResult CanLoadMap(string vmapPath, uint mapID, uint tileX, uint tileY, VMapManager vm)
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