From f6606dfd48118cac7ec5349193a9dd598929780c Mon Sep 17 00:00:00 2001 From: hondacrx Date: Thu, 7 Nov 2019 14:35:21 -0500 Subject: [PATCH] fix gameobject nodes, they did not despawn after you mined them. --- Source/Game/Entities/Player/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 375a86477..dedc1a9bb 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -6076,7 +6076,7 @@ namespace Game.Entities // But exclude stoppable elevators from this hack - they would be teleporting from one end to another // if affected transports move so far horizontally that it causes them to run out of visibility range then you are out of luck // fix visibility instead of adding hacks here - if (target.ToGameObject().IsDynTransport()) + if (!target.ToGameObject().IsDynTransport()) s64.Add(target.GetGUID()); break; case TypeId.Unit: