Core/Spells: Added helper function to select random injured healing spell targets

Port From (https://github.com/TrinityCore/TrinityCore/commit/c0f976d23d7fd9ef687d47ae41bed0924bfdd5c7)
This commit is contained in:
hondacrx
2022-02-24 21:04:12 -05:00
parent 67a79c3777
commit f66e622f1d
2 changed files with 78 additions and 13 deletions
+17 -13
View File
@@ -177,7 +177,7 @@ namespace Scripts.Spells.Shaman
void ResizeTargets(List<WorldObject> targets)
{
targets.Resize(3);
SelectRandomInjuredTargets(targets, 3, true);
}
public override void Register()
@@ -310,12 +310,7 @@ namespace Scripts.Spells.Shaman
void FilterTargets(List<WorldObject> targets)
{
uint maxTargets = 6;
if (targets.Count > maxTargets)
{
targets.Sort(new HealthPctOrderPred());
targets.Resize(maxTargets);
}
SelectRandomInjuredTargets(targets, 6, true);
}
void CountEffectivelyHealedTarget()
@@ -586,18 +581,27 @@ namespace Scripts.Spells.Shaman
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleEffectPeriodic, 1, AuraType.PeriodicDummy));
}
}
[Script] // 73921 - Healing Rain
class spell_sha_healing_rain_target_limit : SpellScript
{
void SelectTargets(List<WorldObject> targets)
{
SelectRandomInjuredTargets(targets, 6, true);
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(SelectTargets, 0, Targets.UnitDestAreaAlly));
}
}
[Script] // 52042 - Healing Stream Totem
class spell_sha_healing_stream_totem_heal : SpellScript
{
void SelectTargets(List<WorldObject> targets)
{
targets.RemoveAll(target => !target.ToUnit() || target.ToUnit().IsFullHealth());
targets.RandomResize(1);
if (targets.Empty())
targets.Add(GetOriginalCaster());
SelectRandomInjuredTargets(targets, 1, true);
}
public override void Register()