Core/Auras: Proc flag updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/02979daf761a5122efa7b8fa3e70509ecd69789e)
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@@ -5873,6 +5873,8 @@ namespace Game.Entities
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Item pItem = StoreNewItem(dest, lootItem.itemid, true, lootItem.randomBonusListId, null, lootItem.context, lootItem.BonusListIDs);
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SendNewItem(pItem, lootItem.count, false, createdByPlayer, broadcast);
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}
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Unit.ProcSkillsAndAuras(this, null, new ProcFlagsInit(ProcFlags.Looted), new ProcFlagsInit(ProcFlags.None), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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}
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public byte GetInventorySlotCount() { return m_activePlayerData.NumBackpackSlots; }
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