Core/Auras: Proc flag updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/02979daf761a5122efa7b8fa3e70509ecd69789e)
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@@ -798,7 +798,7 @@ namespace Game.Entities
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if (!victim.IsCritter())
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{
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ProcSkillsAndAuras(attacker, victim, new ProcFlagsInit(ProcFlags.Kill), new ProcFlagsInit(ProcFlags.Killed), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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ProcSkillsAndAuras(attacker, victim, new ProcFlagsInit(ProcFlags.Kill), new ProcFlagsInit(ProcFlags.Heartbeat), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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if (player != null && player.GetGroup() != null)
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{
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for (GroupReference itr = player.GetGroup().GetFirstMember(); itr != null; itr = itr.Next())
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@@ -1053,12 +1053,12 @@ namespace Game.Entities
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switch (attackType)
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{
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case WeaponAttackType.BaseAttack:
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damageInfo.ProcAttacker = new ProcFlagsInit(ProcFlags.DoneMeleeAutoAttack | ProcFlags.DoneMainHandAttack);
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damageInfo.ProcVictim = new ProcFlagsInit(ProcFlags.TakenMeleeAutoAttack);
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damageInfo.ProcAttacker = new ProcFlagsInit(ProcFlags.DealMeleeSwing | ProcFlags.MainHandWeaponSwing);
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damageInfo.ProcVictim = new ProcFlagsInit(ProcFlags.TakeMeleeSwing);
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break;
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case WeaponAttackType.OffAttack:
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damageInfo.ProcAttacker = new ProcFlagsInit(ProcFlags.DoneMeleeAutoAttack | ProcFlags.DoneOffHandAttack);
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damageInfo.ProcVictim = new ProcFlagsInit(ProcFlags.TakenMeleeAutoAttack);
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damageInfo.ProcAttacker = new ProcFlagsInit(ProcFlags.DealMeleeSwing | ProcFlags.OffHandWeaponSwing);
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damageInfo.ProcVictim = new ProcFlagsInit(ProcFlags.TakeMeleeSwing);
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damageInfo.HitInfo = HitInfo.OffHand;
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break;
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default:
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@@ -1197,7 +1197,7 @@ namespace Game.Entities
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// Calculate absorb resist
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if (damageInfo.Damage > 0)
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{
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damageInfo.ProcVictim.Or(ProcFlags.TakenDamage);
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damageInfo.ProcVictim.Or(ProcFlags.TakeAnyDamage);
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// Calculate absorb & resists
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DamageInfo dmgInfo = new(damageInfo);
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CalcAbsorbResist(dmgInfo);
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