Core/Auras: Proc flag updates
Port From (https://github.com/TrinityCore/TrinityCore/commit/02979daf761a5122efa7b8fa3e70509ecd69789e)
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@@ -484,7 +484,7 @@ namespace Game.Entities
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}
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// always trigger for these types
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if (eventInfo.GetTypeMask().HasFlag(ProcFlags.Killed | ProcFlags.Kill | ProcFlags.Death))
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if (eventInfo.GetTypeMask().HasFlag(ProcFlags.Heartbeat | ProcFlags.Kill | ProcFlags.Death))
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return true;
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// check school mask (if set) for other trigger types
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