hondacrx
2023-08-21 07:22:33 -04:00
parent 794ff2bb99
commit f6807e152c
76 changed files with 3149 additions and 2233 deletions
@@ -10,10 +10,25 @@ namespace Game.Networking.Packets
{
class ScenarioState : ServerPacket
{
public ObjectGuid ScenarioGUID;
public int ScenarioID;
public int CurrentStep = -1;
public uint DifficultyID;
public uint WaveCurrent;
public uint WaveMax;
public uint TimerDuration;
public List<CriteriaProgressPkt> CriteriaProgress = new();
public List<BonusObjectiveData> BonusObjectives = new();
public List<uint> PickedSteps = new();
public List<ScenarioSpellUpdate> Spells = new();
public ObjectGuid PlayerGUID;
public bool ScenarioComplete;
public ScenarioState() : base(ServerOpcodes.ScenarioState, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ScenarioGUID);
_worldPacket.WriteInt32(ScenarioID);
_worldPacket.WriteInt32(CurrentStep);
_worldPacket.WriteUInt32(DifficultyID);
@@ -41,35 +56,24 @@ namespace Game.Networking.Packets
foreach (ScenarioSpellUpdate spell in Spells)
spell.Write(_worldPacket);
}
public int ScenarioID;
public int CurrentStep = -1;
public uint DifficultyID;
public uint WaveCurrent;
public uint WaveMax;
public uint TimerDuration;
public List<CriteriaProgressPkt> CriteriaProgress = new();
public List<BonusObjectiveData> BonusObjectives = new();
public List<uint> PickedSteps = new();
public List<ScenarioSpellUpdate> Spells = new();
public ObjectGuid PlayerGUID;
public bool ScenarioComplete = false;
}
class ScenarioProgressUpdate : ServerPacket
{
public CriteriaProgressPkt CriteriaProgress;
public ScenarioProgressUpdate() : base(ServerOpcodes.ScenarioProgressUpdate, ConnectionType.Instance) { }
public override void Write()
{
CriteriaProgress.Write(_worldPacket);
}
public CriteriaProgressPkt CriteriaProgress;
}
class ScenarioCompleted : ServerPacket
{
public uint ScenarioID;
public ScenarioCompleted(uint scenarioId) : base(ServerOpcodes.ScenarioCompleted, ConnectionType.Instance)
{
ScenarioID = scenarioId;
@@ -79,29 +83,31 @@ namespace Game.Networking.Packets
{
_worldPacket.WriteUInt32(ScenarioID);
}
public uint ScenarioID;
}
class ScenarioVacate : ServerPacket
{
public ObjectGuid ScenarioGUID;
public int ScenarioID;
public int Unk1;
public byte Unk2;
public ScenarioVacate() : base(ServerOpcodes.ScenarioVacate, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(ScenarioGUID);
_worldPacket.WriteInt32(ScenarioID);
_worldPacket.WriteInt32(Unk1);
_worldPacket.WriteBits(Unk2, 2);
_worldPacket.FlushBits();
}
public int ScenarioID;
public int Unk1;
public byte Unk2;
}
class QueryScenarioPOI : ClientPacket
{
public Array<int> MissingScenarioPOIs = new(50);
public QueryScenarioPOI(WorldPacket packet) : base(packet) { }
public override void Read()
@@ -110,12 +116,12 @@ namespace Game.Networking.Packets
for (var i = 0; i < count; ++i)
MissingScenarioPOIs[i] = _worldPacket.ReadInt32();
}
public Array<int> MissingScenarioPOIs = new(50);
}
class ScenarioPOIs : ServerPacket
{
public List<ScenarioPOIData> ScenarioPOIDataStats = new();
public ScenarioPOIs() : base(ServerOpcodes.ScenarioPois) { }
public override void Write()
@@ -148,34 +154,32 @@ namespace Game.Networking.Packets
}
}
}
public List<ScenarioPOIData> ScenarioPOIDataStats = new();
}
struct BonusObjectiveData
{
public int BonusObjectiveID;
public bool ObjectiveComplete;
public void Write(WorldPacket data)
{
data.WriteInt32(BonusObjectiveID);
data.WriteBit(ObjectiveComplete);
data.FlushBits();
}
public int BonusObjectiveID;
public bool ObjectiveComplete;
}
class ScenarioSpellUpdate
{
public uint SpellID;
public bool Usable = true;
public void Write(WorldPacket data)
{
data.WriteUInt32(SpellID);
data.WriteBit(Usable);
data.FlushBits();
}
public uint SpellID;
public bool Usable = true;
}
struct ScenarioPOIData