Fixes crashes when character dies, and when teleporting.

This commit is contained in:
hondacrx
2024-02-22 16:17:27 -05:00
parent 15d714f050
commit f6b1c24297
7 changed files with 25 additions and 19 deletions
@@ -597,7 +597,7 @@ namespace Game.Entities
if (GetTemplate() != null)
{
var conditions = Global.ConditionMgr.GetConditionsForAreaTrigger(GetTemplate().Id.Id, GetTemplate().Id.IsCustom);
if (!conditions.Empty())
if (conditions != null && !conditions.Empty())
targetList.RemoveAll(target => !Global.ConditionMgr.IsObjectMeetToConditions(target, conditions));
}