Fixes crashes when character dies, and when teleporting.

This commit is contained in:
hondacrx
2024-02-22 16:17:27 -05:00
parent 15d714f050
commit f6b1c24297
7 changed files with 25 additions and 19 deletions
@@ -1267,7 +1267,6 @@ namespace Game.Entities
public UpdateFieldArray<int> BonusResistanceMods = new(7, 195, 203);
public UpdateFieldArray<int> ManaCostModifier = new(7, 195, 210);
public UnitData() : base(0, TypeId.Unit, ChangeMaskLength) { }
public void WriteCreate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Unit owner, Player receiver)
@@ -1408,7 +1407,7 @@ namespace Game.Entities
data.WriteUInt32(BaseHealth);
data.WriteUInt8(SheatheState);
data.WriteUInt8((byte)GetViewerDependentPvpFlags(this, owner, receiver));
data.WriteUInt8(GetViewerDependentPvpFlags(this, owner, receiver));
data.WriteUInt8(PetFlags);
data.WriteUInt8(ShapeshiftForm);
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.Owner))
@@ -2890,7 +2889,7 @@ namespace Game.Entities
public void WriteUpdate(WorldPacket data, UpdateFieldFlag fieldVisibilityFlags, Player owner, Player receiver)
{
UpdateMask allowedMaskForTarget = new(261, [0xFFFFFFDDu, 0x00003FFFu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xC0000000u, 0xFFFFFFFFu, 0x00001FFFu]);
UpdateMask allowedMaskForTarget = new(269, [0xFFFFFFDDu, 0x00003FFFu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xC0000000u, 0xFFFFFFFFu, 0x00001FFFu]);
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
WriteUpdate(data, _changesMask & allowedMaskForTarget, false, owner, receiver);
}
@@ -2898,12 +2897,12 @@ namespace Game.Entities
public void AppendAllowedFieldsMaskForFlag(UpdateMask allowedMaskForTarget, UpdateFieldFlag fieldVisibilityFlags)
{
if (fieldVisibilityFlags.HasFlag(UpdateFieldFlag.PartyMember))
allowedMaskForTarget.OR(new UpdateMask(261, new[] { 0x00000022u, 0xFFFFC000u, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x3FFFFFFFu, 0x00000000u, 0x00000000u }));
allowedMaskForTarget.OR(new UpdateMask(269, new[] { 0x00000022u, 0xFFFFC000u, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0xFFFFFFFFu, 0x3FFFFFFFu, 0x00000000u, 0x00000000u }));
}
public void FilterDisallowedFieldsMaskForFlag(UpdateMask changesMask, UpdateFieldFlag fieldVisibilityFlags)
{
UpdateMask allowedMaskForTarget = new(261, new[] { 0xFFFFFFDDu, 0x00003FFFu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xC0000000u, 0xFFFFFFFFu, 0x00001FFFu });
UpdateMask allowedMaskForTarget = new(269, new[] { 0xFFFFFFDDu, 0x00003FFFu, 0x00000000u, 0x00000000u, 0x00000000u, 0x00000000u, 0xC0000000u, 0xFFFFFFFFu, 0x00001FFFu });
AppendAllowedFieldsMaskForFlag(allowedMaskForTarget, fieldVisibilityFlags);
changesMask.AND(allowedMaskForTarget);
}
@@ -3064,15 +3063,15 @@ namespace Game.Entities
}
if (changesMask[19])
{
data.WriteUInt32(Inebriation);
data.WriteUInt8(Inebriation);
}
if (changesMask[20])
{
data.WriteInt32(PvpTitle);
data.WriteUInt8(PvpTitle);
}
if (changesMask[21])
{
data.WriteUInt32(ArenaFaction);
data.WriteUInt8(ArenaFaction);
}
if (changesMask[22])
{
@@ -3104,7 +3103,7 @@ namespace Game.Entities
}
if (changesMask[29])
{
data.WriteInt32(CurrentBattlePetBreedQuality);
data.WriteUInt8(CurrentBattlePetBreedQuality);
}
if (changesMask[30])
{