Fixes crashes when character dies, and when teleporting.
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@@ -7771,11 +7771,11 @@ namespace Game.Entities
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WorldPacket buffer = new();
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UpdateMask mask = new(191);
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UpdateMask mask = m_unitData.GetStaticUpdateMask();
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m_unitData.AppendAllowedFieldsMaskForFlag(mask, flags);
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m_unitData.WriteUpdate(buffer, mask, true, this, target);
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UpdateMask mask2 = new(161);
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UpdateMask mask2 = m_playerData.GetStaticUpdateMask();
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m_playerData.AppendAllowedFieldsMaskForFlag(mask2, flags);
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m_playerData.WriteUpdate(buffer, mask2, true, this, target);
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