Fixes crashes when character dies, and when teleporting.
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@@ -2448,12 +2448,12 @@ namespace Game.Entities
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public override void BuildValuesUpdateWithFlag(WorldPacket data, UpdateFieldFlag flags, Player target)
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{
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UpdateMask valuesMask = new(14);
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UpdateMask valuesMask = new((int)TypeId.Max);
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valuesMask.Set((int)TypeId.Unit);
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WorldPacket buffer = new();
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UpdateMask mask = new(194);
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UpdateMask mask = m_unitData.GetStaticUpdateMask();
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m_unitData.AppendAllowedFieldsMaskForFlag(mask, flags);
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m_unitData.WriteUpdate(buffer, mask, true, this, target);
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