Core/Spells: Implemented new SpellMisc field, MinDuration that controls minimum spell missile travel time

Port From (https://github.com/TrinityCore/TrinityCore/commit/a63d404e7bf2dce3b15ce5f66ac98fe71a41f51c)
This commit is contained in:
Hondacrx
2025-08-13 21:35:10 -04:00
parent dcfe78ba77
commit f6c56c3293
4 changed files with 14 additions and 12 deletions
+2 -2
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@@ -2943,9 +2943,9 @@ namespace Game.Entities
// Set up missile speed based delay // Set up missile speed based delay
float hitDelay = spellInfo.LaunchDelay; float hitDelay = spellInfo.LaunchDelay;
if (spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec)) if (spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
hitDelay += spellInfo.Speed; hitDelay += Math.Max(spellInfo.Speed, spellInfo.MinDuration);
else if (spellInfo.Speed > 0.0f) else if (spellInfo.Speed > 0.0f)
hitDelay += Math.Max(victim.GetDistance(this), 5.0f) / spellInfo.Speed; hitDelay += Math.Max(Math.Max(victim.GetDistance(this), 5.0f) / spellInfo.Speed, spellInfo.MinDuration);
uint delay = (uint)Math.Floor(hitDelay * 1000.0f); uint delay = (uint)Math.Floor(hitDelay * 1000.0f);
// Schedule charge drop // Schedule charge drop
+9 -9
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@@ -338,15 +338,15 @@ namespace Game.Spells
{ {
float speed = m_targets.GetSpeedXY(); float speed = m_targets.GetSpeedXY();
if (speed > 0.0f) if (speed > 0.0f)
return (ulong)(Math.Floor((m_targets.GetDist2d() / speed + launchDelay) * 1000.0f)); return (ulong)(Math.Floor((Math.Max(m_targets.GetDist2d() / speed, m_spellInfo.MinDuration) + launchDelay) * 1000.0f));
} }
else if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec)) else if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
return (ulong)(Math.Floor((m_spellInfo.Speed + launchDelay) * 1000.0f)); return (ulong)(Math.Floor((Math.Max(m_spellInfo.Speed, m_spellInfo.MinDuration) + launchDelay) * 1000.0f));
else if (m_spellInfo.Speed > 0.0f) else if (m_spellInfo.Speed > 0.0f)
{ {
// We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP) // We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
float dist = m_caster.GetExactDist(m_targets.GetDstPos()); float dist = m_caster.GetExactDist(m_targets.GetDstPos());
return (ulong)(Math.Floor((dist / m_spellInfo.Speed + launchDelay) * 1000.0f)); return (ulong)(Math.Floor((Math.Max(dist / m_spellInfo.Speed, m_spellInfo.MinDuration) + launchDelay) * 1000.0f));
} }
return (ulong)Math.Floor(launchDelay * 1000.0f); return (ulong)Math.Floor(launchDelay * 1000.0f);
@@ -2001,13 +2001,13 @@ namespace Game.Spells
} }
if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec)) if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
hitDelay += m_spellInfo.Speed; hitDelay += Math.Max(m_spellInfo.Speed, m_spellInfo.MinDuration);
else if (m_spellInfo.Speed > 0.0f) else if (m_spellInfo.Speed > 0.0f)
{ {
// calculate spell incoming interval // calculate spell incoming interval
/// @todo this is a hack /// @todo this is a hack
float dist = Math.Max(missileSource.GetDistance(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ()), 5.0f); float dist = Math.Max(missileSource.GetDistance(target.GetPositionX(), target.GetPositionY(), target.GetPositionZ()), 5.0f);
hitDelay += dist / m_spellInfo.Speed; hitDelay += Math.Max(dist / m_spellInfo.Speed, m_spellInfo.MinDuration);
} }
targetInfo.TimeDelay += (ulong)Math.Floor(hitDelay * 1000.0f); targetInfo.TimeDelay += (ulong)Math.Floor(hitDelay * 1000.0f);
@@ -2070,12 +2070,12 @@ namespace Game.Spells
{ {
float hitDelay = m_spellInfo.LaunchDelay; float hitDelay = m_spellInfo.LaunchDelay;
if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec)) if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
hitDelay += m_spellInfo.Speed; hitDelay += Math.Max(m_spellInfo.Speed, m_spellInfo.MinDuration);
else if (m_spellInfo.Speed > 0.0f) else if (m_spellInfo.Speed > 0.0f)
{ {
// calculate spell incoming interval // calculate spell incoming interval
float dist = Math.Max(m_caster.GetDistance(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ()), 5.0f); float dist = Math.Max(m_caster.GetDistance(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ()), 5.0f);
hitDelay += dist / m_spellInfo.Speed; hitDelay += Math.Max(dist / m_spellInfo.Speed, m_spellInfo.MinDuration);
} }
target.TimeDelay = (ulong)Math.Floor(hitDelay * 1000.0f); target.TimeDelay = (ulong)Math.Floor(hitDelay * 1000.0f);
@@ -2150,12 +2150,12 @@ namespace Game.Spells
{ {
float hitDelay = m_spellInfo.LaunchDelay; float hitDelay = m_spellInfo.LaunchDelay;
if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec)) if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
hitDelay += m_spellInfo.Speed; hitDelay += Math.Max(m_spellInfo.Speed, m_spellInfo.MinDuration);
else if (m_spellInfo.Speed > 0.0f) else if (m_spellInfo.Speed > 0.0f)
{ {
// calculate spell incoming interval // calculate spell incoming interval
float dist = Math.Max(m_caster.GetDistance(corpse.GetPositionX(), corpse.GetPositionY(), corpse.GetPositionZ()), 5.0f); float dist = Math.Max(m_caster.GetDistance(corpse.GetPositionX(), corpse.GetPositionY(), corpse.GetPositionZ()), 5.0f);
hitDelay += dist / m_spellInfo.Speed; hitDelay += Math.Max(dist / m_spellInfo.Speed, m_spellInfo.MinDuration);
} }
target.TimeDelay = (ulong)Math.Floor(hitDelay * 1000.0f); target.TimeDelay = (ulong)Math.Floor(hitDelay * 1000.0f);
+2
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@@ -63,6 +63,7 @@ namespace Game.Spells
RangeEntry = CliDB.SpellRangeStorage.LookupByKey(_misc.RangeIndex); RangeEntry = CliDB.SpellRangeStorage.LookupByKey(_misc.RangeIndex);
Speed = _misc.Speed; Speed = _misc.Speed;
LaunchDelay = _misc.LaunchDelay; LaunchDelay = _misc.LaunchDelay;
MinDuration = _misc.MinDuration;
SchoolMask = (SpellSchoolMask)_misc.SchoolMask; SchoolMask = (SpellSchoolMask)_misc.SchoolMask;
IconFileDataId = _misc.SpellIconFileDataID; IconFileDataId = _misc.SpellIconFileDataID;
ActiveIconFileDataId = _misc.ActiveIconFileDataID; ActiveIconFileDataId = _misc.ActiveIconFileDataID;
@@ -3937,6 +3938,7 @@ namespace Game.Spells
public SpellRangeRecord RangeEntry { get; set; } public SpellRangeRecord RangeEntry { get; set; }
public float Speed { get; set; } public float Speed { get; set; }
public float LaunchDelay { get; set; } public float LaunchDelay { get; set; }
public float MinDuration { get; set; }
public uint StackAmount { get; set; } public uint StackAmount { get; set; }
public uint[] Totem = new uint[SpellConst.MaxTotems]; public uint[] Totem = new uint[SpellConst.MaxTotems];
public uint[] TotemCategory = new uint[SpellConst.MaxTotems]; public uint[] TotemCategory = new uint[SpellConst.MaxTotems];
+1 -1
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@@ -2493,7 +2493,7 @@ namespace Game.Entities
var existingSpellBounds = _GetSpellInfo(spellId); var existingSpellBounds = _GetSpellInfo(spellId);
if (existingSpellBounds == null) if (existingSpellBounds == null)
{ {
Log.outError(LogFilter.Sql, $"Serverside spell {spellId} difficulty {difficulty} effext index {effect.EffectIndex} references a regular spell loaded from file. Adding serverside effects to existing spells is not allowed."); Log.outError(LogFilter.Sql, $"Serverside spell {spellId} difficulty {difficulty} effect index {effect.EffectIndex} references a regular spell loaded from file. Adding serverside effects to existing spells is not allowed.");
continue; continue;
} }