Core/Unit: unambiguosly define PLAYER_FIELD_MOD_DAMAGE_DONE_ fields as signed - They were used both signed and unsignedly
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@@ -5802,16 +5802,16 @@ namespace Game.Entities
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SetFloatValue(PlayerFields.ModPeriodicHealingDonePercent, 1.0f);
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SetFloatValue(PlayerFields.ModPeriodicHealingDonePercent, 1.0f);
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for (byte i = 0; i < 7; ++i)
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for (byte i = 0; i < 7; ++i)
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{
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{
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SetUInt32Value(PlayerFields.ModDamageDoneNeg + i, 0);
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SetInt32Value(PlayerFields.ModDamageDoneNeg + i, 0);
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SetUInt32Value(PlayerFields.ModDamageDonePos + i, 0);
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SetInt32Value(PlayerFields.ModDamageDonePos + i, 0);
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SetFloatValue(PlayerFields.ModDamageDonePct + i, 1.0f);
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SetFloatValue(PlayerFields.ModDamageDonePct + i, 1.0f);
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}
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}
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SetFloatValue(PlayerFields.ModSpellPowerPct, 1.0f);
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SetFloatValue(PlayerFields.ModSpellPowerPct, 1.0f);
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//reset attack power, damage and attack speed fields
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//reset attack power, damage and attack speed fields
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SetBaseAttackTime(WeaponAttackType.BaseAttack, SharedConst.BaseAttackTime);
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for (byte i = 0; i < (int)WeaponAttackType.Max; ++i)
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SetBaseAttackTime(WeaponAttackType.OffAttack, SharedConst.BaseAttackTime);
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SetFloatValue(UnitFields.BaseAttackTime + i, SharedConst.BaseAttackTime);
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SetBaseAttackTime(WeaponAttackType.RangedAttack, SharedConst.BaseAttackTime);
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SetFloatValue(UnitFields.MinDamage, 0.0f);
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SetFloatValue(UnitFields.MinDamage, 0.0f);
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SetFloatValue(UnitFields.MaxDamage, 0.0f);
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SetFloatValue(UnitFields.MaxDamage, 0.0f);
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@@ -5852,11 +5852,11 @@ namespace Game.Entities
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SetResistanceBuffMods(SpellSchools.Normal, true, 0.0f);
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SetResistanceBuffMods(SpellSchools.Normal, true, 0.0f);
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SetResistanceBuffMods(SpellSchools.Normal, false, 0.0f);
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SetResistanceBuffMods(SpellSchools.Normal, false, 0.0f);
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// set other resistance to original value (0)
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// set other resistance to original value (0)
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for (var i = 1; i < (int)SpellSchools.Max; ++i)
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for (var spellSchool = SpellSchools.Holy; spellSchool < SpellSchools.Max; ++spellSchool)
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{
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{
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SetResistance((SpellSchools)i, 0);
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SetResistance(spellSchool, 0);
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SetResistanceBuffMods((SpellSchools)i, true, 0.0f);
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SetResistanceBuffMods(spellSchool, true, 0.0f);
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SetResistanceBuffMods((SpellSchools)i, false, 0.0f);
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SetResistanceBuffMods(spellSchool, false, 0.0f);
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}
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}
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SetUInt32Value(PlayerFields.ModTargetResistance, 0);
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SetUInt32Value(PlayerFields.ModTargetResistance, 0);
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@@ -871,8 +871,8 @@ namespace Game.Entities
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//demons benefit from warlocks shadow or fire damage
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//demons benefit from warlocks shadow or fire damage
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else if (IsPet())
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else if (IsPet())
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{
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{
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int fire = (int)((owner.GetUInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Fire)) + owner.GetUInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Fire));
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int fire = owner.GetInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Fire) - owner.GetInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Fire);
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int shadow = (int)((owner.GetUInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Shadow)) + owner.GetUInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Shadow));
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int shadow = owner.GetInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Shadow) - owner.GetInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Shadow);
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int maximum = (fire > shadow) ? fire : shadow;
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int maximum = (fire > shadow) ? fire : shadow;
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if (maximum < 0)
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if (maximum < 0)
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maximum = 0;
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maximum = 0;
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@@ -882,7 +882,7 @@ namespace Game.Entities
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//water elementals benefit from mage's frost damage
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//water elementals benefit from mage's frost damage
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else if (GetEntry() == ENTRY_WATER_ELEMENTAL)
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else if (GetEntry() == ENTRY_WATER_ELEMENTAL)
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{
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{
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int frost = (int)((owner.GetUInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Frost)) + owner.GetUInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Frost));
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int frost = owner.GetInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Frost) - owner.GetInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Frost);
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if (frost < 0)
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if (frost < 0)
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frost = 0;
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frost = 0;
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SetBonusDamage((int)(frost * 0.4f));
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SetBonusDamage((int)(frost * 0.4f));
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@@ -915,14 +915,14 @@ namespace Game.Entities
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//force of nature
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//force of nature
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if (GetEntry() == ENTRY_TREANT)
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if (GetEntry() == ENTRY_TREANT)
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{
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{
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int spellDmg = (int)((GetOwner().GetUInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Nature)) + GetOwner().GetUInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Nature));
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int spellDmg = GetOwner().GetInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Nature) - GetOwner().GetInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Nature);
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if (spellDmg > 0)
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if (spellDmg > 0)
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bonusDamage = spellDmg * 0.09f;
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bonusDamage = spellDmg * 0.09f;
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}
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}
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//greater fire elemental
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//greater fire elemental
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else if (GetEntry() == ENTRY_FIRE_ELEMENTAL)
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else if (GetEntry() == ENTRY_FIRE_ELEMENTAL)
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{
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{
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int spellDmg = (int)((GetOwner().GetUInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Fire)) + GetOwner().GetUInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Fire));
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int spellDmg = GetOwner().GetInt32Value(PlayerFields.ModDamageDonePos + (int)SpellSchools.Fire) - GetOwner().GetInt32Value(PlayerFields.ModDamageDoneNeg + (int)SpellSchools.Fire);
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if (spellDmg > 0)
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if (spellDmg > 0)
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bonusDamage = spellDmg * 0.4f;
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bonusDamage = spellDmg * 0.4f;
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}
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}
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@@ -3912,7 +3912,7 @@ namespace Game.Spells
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for (int i = 0; i < (int)SpellSchools.Max; ++i)
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for (int i = 0; i < (int)SpellSchools.Max; ++i)
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{
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{
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if (Convert.ToBoolean(GetMiscValue() & (1 << i)))
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if (Convert.ToBoolean(GetMiscValue() & (1 << i)))
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target.ApplyModUInt32Value(baseField + i, GetAmount(), apply);
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target.ApplyModInt32Value(baseField + i, GetAmount(), apply);
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}
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}
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Guardian pet = target.ToPlayer().GetGuardianPet();
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Guardian pet = target.ToPlayer().GetGuardianPet();
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