Core/DataStores: Updated hotfix packet structures to 9.1.5

Port From (https://github.com/TrinityCore/TrinityCore/commit/78e627e413cb4ff34402fbb2e7a4668d434cd226)
This commit is contained in:
hondacrx
2021-11-07 16:29:55 -05:00
parent 7b052d7594
commit f6fd48e57f
2 changed files with 143 additions and 123 deletions
+141 -121
View File
@@ -663,7 +663,7 @@ namespace Game.DataStorage
{
uint oldMSTime = Time.GetMSTime();
SQLResult result = DB.Hotfix.Query("SELECT Id, TableHash, RecordId, Status FROM hotfix_data ORDER BY Id");
SQLResult result = DB.Hotfix.Query("SELECT Id, UniqueId, TableHash, RecordId, Status FROM hotfix_data ORDER BY Id");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 hotfix info entries.");
@@ -676,9 +676,10 @@ namespace Game.DataStorage
do
{
int id = result.Read<int>(0);
uint tableHash = result.Read<uint>(1);
int recordId = result.Read<int>(2);
HotfixRecord.Status status = (HotfixRecord.Status)result.Read<byte>(3);
uint uniqueId = result.Read<uint>(1);
uint tableHash = result.Read<uint>(2);
int recordId = result.Read<int>(3);
HotfixRecord.Status status = (HotfixRecord.Status)result.Read<byte>(4);
if (status == HotfixRecord.Status.Valid && !_storage.ContainsKey(tableHash))
{
if (!_hotfixBlob.Any(p => p.ContainsKey((tableHash, recordId))))
@@ -687,11 +688,12 @@ namespace Game.DataStorage
continue;
}
}
HotfixRecord hotfixRecord = new();
hotfixRecord.TableHash = tableHash;
hotfixRecord.RecordID = recordId;
hotfixRecord.HotfixID = id;
hotfixRecord.ID.PushID = id;
hotfixRecord.ID.UniqueID = uniqueId;
hotfixRecord.HotfixStatus = status;
_hotfixData.Add(id, hotfixRecord);
deletedRecords[(tableHash, recordId)] = status == HotfixRecord.Status.RecordRemoved;
@@ -829,9 +831,9 @@ namespace Game.DataStorage
{
return data.Length == 8 + 16;
}
public uint GetHotfixCount() { return (uint)_hotfixData.Count; }
public MultiMap<int, HotfixRecord> GetHotfixData() { return _hotfixData; }
public byte[] GetHotfixBlobData(uint tableHash, int recordId, Locale locale)
@@ -847,7 +849,7 @@ namespace Game.DataStorage
return _hotfixOptionalData[(int)locale].LookupByKey((tableHash, (int)recordId));
}
public uint GetEmptyAnimStateID()
{
return (uint)AnimationDataStorage.Count;
@@ -963,13 +965,13 @@ namespace Game.DataStorage
{
return _broadcastTextDurations.LookupByKey((broadcastTextId, SharedConst.WowLocaleToCascLocaleBit[(int)locale]));
}
public ChrClassUIDisplayRecord GetUiDisplayForClass(Class unitClass)
{
Cypher.Assert(unitClass < Class.Max);
return _uiDisplayByClass[(int)unitClass];
}
public string GetClassName(Class class_, Locale locale = Locale.enUS)
{
ChrClassesRecord classEntry = ChrClassesStorage.LookupByKey(class_);
@@ -1088,7 +1090,7 @@ namespace Game.DataStorage
return null;
}
static CurveInterpolationMode DetermineCurveType(CurveRecord curve, List<CurvePointRecord> points)
{
switch (curve.Type)
@@ -1096,22 +1098,22 @@ namespace Game.DataStorage
case 1:
return points.Count < 4 ? CurveInterpolationMode.Cosine : CurveInterpolationMode.CatmullRom;
case 2:
{
switch (points.Count)
{
switch (points.Count)
{
case 1:
return CurveInterpolationMode.Constant;
case 2:
return CurveInterpolationMode.Linear;
case 3:
return CurveInterpolationMode.Bezier3;
case 4:
return CurveInterpolationMode.Bezier4;
default:
break;
}
return CurveInterpolationMode.Bezier;
case 1:
return CurveInterpolationMode.Constant;
case 2:
return CurveInterpolationMode.Linear;
case 3:
return CurveInterpolationMode.Bezier3;
case 4:
return CurveInterpolationMode.Bezier4;
default:
break;
}
return CurveInterpolationMode.Bezier;
}
case 3:
return CurveInterpolationMode.Cosine;
default:
@@ -1131,96 +1133,96 @@ namespace Game.DataStorage
switch (DetermineCurveType(curve, points))
{
case CurveInterpolationMode.Linear:
{
int pointIndex = 0;
while (pointIndex < points.Count && points[pointIndex].Pos.X <= x)
++pointIndex;
if (pointIndex == 0)
return points[0].Pos.Y;
if (pointIndex >= points.Count)
return points.Last().Pos.Y;
float xDiff = points[pointIndex].Pos.X - points[pointIndex - 1].Pos.X;
if (xDiff == 0.0)
return points[pointIndex].Pos.Y;
return (((x - points[pointIndex - 1].Pos.X) / xDiff) * (points[pointIndex].Pos.Y - points[pointIndex - 1].Pos.Y)) + points[pointIndex - 1].Pos.Y;
}
{
int pointIndex = 0;
while (pointIndex < points.Count && points[pointIndex].Pos.X <= x)
++pointIndex;
if (pointIndex == 0)
return points[0].Pos.Y;
if (pointIndex >= points.Count)
return points.Last().Pos.Y;
float xDiff = points[pointIndex].Pos.X - points[pointIndex - 1].Pos.X;
if (xDiff == 0.0)
return points[pointIndex].Pos.Y;
return (((x - points[pointIndex - 1].Pos.X) / xDiff) * (points[pointIndex].Pos.Y - points[pointIndex - 1].Pos.Y)) + points[pointIndex - 1].Pos.Y;
}
case CurveInterpolationMode.Cosine:
{
int pointIndex = 0;
while (pointIndex < points.Count && points[pointIndex].Pos.X <= x)
++pointIndex;
if (pointIndex == 0)
return points[0].Pos.Y;
if (pointIndex >= points.Count)
return points.Last().Pos.Y;
float xDiff = points[pointIndex].Pos.X - points[pointIndex - 1].Pos.X;
if (xDiff == 0.0)
return points[pointIndex].Pos.Y;
return (float)((points[pointIndex].Pos.Y - points[pointIndex - 1].Pos.Y) * (1.0f - Math.Cos((x - points[pointIndex - 1].Pos.X) / xDiff * Math.PI)) * 0.5f) + points[pointIndex - 1].Pos.Y;
}
{
int pointIndex = 0;
while (pointIndex < points.Count && points[pointIndex].Pos.X <= x)
++pointIndex;
if (pointIndex == 0)
return points[0].Pos.Y;
if (pointIndex >= points.Count)
return points.Last().Pos.Y;
float xDiff = points[pointIndex].Pos.X - points[pointIndex - 1].Pos.X;
if (xDiff == 0.0)
return points[pointIndex].Pos.Y;
return (float)((points[pointIndex].Pos.Y - points[pointIndex - 1].Pos.Y) * (1.0f - Math.Cos((x - points[pointIndex - 1].Pos.X) / xDiff * Math.PI)) * 0.5f) + points[pointIndex - 1].Pos.Y;
}
case CurveInterpolationMode.CatmullRom:
{
int pointIndex = 1;
while (pointIndex < points.Count && points[pointIndex].Pos.X <= x)
++pointIndex;
if (pointIndex == 1)
return points[1].Pos.Y;
if (pointIndex >= points.Count - 1)
return points[^2].Pos.Y;
float xDiff = points[pointIndex].Pos.X - points[pointIndex - 1].Pos.X;
if (xDiff == 0.0)
return points[pointIndex].Pos.Y;
{
int pointIndex = 1;
while (pointIndex < points.Count && points[pointIndex].Pos.X <= x)
++pointIndex;
if (pointIndex == 1)
return points[1].Pos.Y;
if (pointIndex >= points.Count - 1)
return points[^2].Pos.Y;
float xDiff = points[pointIndex].Pos.X - points[pointIndex - 1].Pos.X;
if (xDiff == 0.0)
return points[pointIndex].Pos.Y;
float mu = (x - points[pointIndex - 1].Pos.X) / xDiff;
float a0 = -0.5f * points[pointIndex - 2].Pos.Y + 1.5f * points[pointIndex - 1].Pos.Y - 1.5f * points[pointIndex].Pos.Y + 0.5f * points[pointIndex + 1].Pos.Y;
float a1 = points[pointIndex - 2].Pos.Y - 2.5f * points[pointIndex - 1].Pos.Y + 2.0f * points[pointIndex].Pos.Y - 0.5f * points[pointIndex + 1].Pos.Y;
float a2 = -0.5f * points[pointIndex - 2].Pos.Y + 0.5f * points[pointIndex].Pos.Y;
float a3 = points[pointIndex - 1].Pos.Y;
float mu = (x - points[pointIndex - 1].Pos.X) / xDiff;
float a0 = -0.5f * points[pointIndex - 2].Pos.Y + 1.5f * points[pointIndex - 1].Pos.Y - 1.5f * points[pointIndex].Pos.Y + 0.5f * points[pointIndex + 1].Pos.Y;
float a1 = points[pointIndex - 2].Pos.Y - 2.5f * points[pointIndex - 1].Pos.Y + 2.0f * points[pointIndex].Pos.Y - 0.5f * points[pointIndex + 1].Pos.Y;
float a2 = -0.5f * points[pointIndex - 2].Pos.Y + 0.5f * points[pointIndex].Pos.Y;
float a3 = points[pointIndex - 1].Pos.Y;
return a0 * mu * mu * mu + a1 * mu * mu + a2 * mu + a3;
}
return a0 * mu * mu * mu + a1 * mu * mu + a2 * mu + a3;
}
case CurveInterpolationMode.Bezier3:
{
float xDiff = points[2].Pos.X - points[0].Pos.X;
if (xDiff == 0.0)
return points[1].Pos.Y;
float mu = (x - points[0].Pos.X) / xDiff;
return ((1.0f - mu) * (1.0f - mu) * points[0].Pos.Y) + (1.0f - mu) * 2.0f * mu * points[1].Pos.Y + mu * mu * points[2].Pos.Y;
}
{
float xDiff = points[2].Pos.X - points[0].Pos.X;
if (xDiff == 0.0)
return points[1].Pos.Y;
float mu = (x - points[0].Pos.X) / xDiff;
return ((1.0f - mu) * (1.0f - mu) * points[0].Pos.Y) + (1.0f - mu) * 2.0f * mu * points[1].Pos.Y + mu * mu * points[2].Pos.Y;
}
case CurveInterpolationMode.Bezier4:
{
float xDiff = points[3].Pos.X - points[0].Pos.X;
if (xDiff == 0.0)
return points[1].Pos.Y;
float mu = (x - points[0].Pos.X) / xDiff;
return (1.0f - mu) * (1.0f - mu) * (1.0f - mu) * points[0].Pos.Y
+ 3.0f * mu * (1.0f - mu) * (1.0f - mu) * points[1].Pos.Y
+ 3.0f * mu * mu * (1.0f - mu) * points[2].Pos.Y
+ mu * mu * mu * points[3].Pos.Y;
}
{
float xDiff = points[3].Pos.X - points[0].Pos.X;
if (xDiff == 0.0)
return points[1].Pos.Y;
float mu = (x - points[0].Pos.X) / xDiff;
return (1.0f - mu) * (1.0f - mu) * (1.0f - mu) * points[0].Pos.Y
+ 3.0f * mu * (1.0f - mu) * (1.0f - mu) * points[1].Pos.Y
+ 3.0f * mu * mu * (1.0f - mu) * points[2].Pos.Y
+ mu * mu * mu * points[3].Pos.Y;
}
case CurveInterpolationMode.Bezier:
{
float xDiff = points.Last().Pos.X - points[0].Pos.X;
if (xDiff == 0.0f)
return points.Last().Pos.Y;
float[] tmp = new float[points.Count];
for (int c = 0; c < points.Count; ++c)
tmp[c] = points[c].Pos.Y;
float mu = (x - points[0].Pos.X) / xDiff;
int i = points.Count - 1;
while (i > 0)
{
float xDiff = points.Last().Pos.X - points[0].Pos.X;
if (xDiff == 0.0f)
return points.Last().Pos.Y;
float[] tmp = new float[points.Count];
for (int c = 0; c < points.Count; ++c)
tmp[c] = points[c].Pos.Y;
float mu = (x - points[0].Pos.X) / xDiff;
int i = points.Count - 1;
while (i > 0)
for (int k = 0; k < i; ++k)
{
for (int k = 0; k < i; ++k)
{
float val = tmp[k] + mu * (tmp[k + 1] - tmp[k]);
tmp[k] = val;
}
--i;
float val = tmp[k] + mu * (tmp[k + 1] - tmp[k]);
tmp[k] = val;
}
return tmp[0];
--i;
}
return tmp[0];
}
case CurveInterpolationMode.Constant:
return points[0].Pos.Y;
default:
@@ -1285,7 +1287,7 @@ namespace Game.DataStorage
// int32 MythicPlusSubSeason = 0;
}
public float EvaluateExpectedStat(ExpectedStatType stat, uint level, int expansion, uint contentTuningId, Class unitClass)
{
var expectedStatRecord = _expectedStatsByLevel.LookupByKey(Tuple.Create(level, expansion));
@@ -1397,7 +1399,7 @@ namespace Game.DataStorage
{
return _friendshipRepReactions.LookupByKey(friendshipRepID);
}
public uint GetGlobalCurveId(GlobalCurve globalCurveType)
{
foreach (var globalCurveEntry in GlobalCurveStorage.Values)
@@ -1406,7 +1408,7 @@ namespace Game.DataStorage
return 0;
}
public List<uint> GetGlyphBindableSpells(uint glyphPropertiesId)
{
return _glyphBindableSpells.LookupByKey(glyphPropertiesId);
@@ -1547,7 +1549,7 @@ namespace Game.DataStorage
});
return bonusListIDs;
}
void LoadAzeriteEmpoweredItemUnlockMappings(MultiMap<uint, AzeriteUnlockMappingRecord> azeriteUnlockMappingsBySet, uint itemId)
{
var itemIdRange = _itemToBonusTree.LookupByKey(itemId);
@@ -1651,7 +1653,7 @@ namespace Game.DataStorage
return _journalTiersByIndex[(int)index];
return null;
}
public LFGDungeonsRecord GetLfgDungeon(uint mapId, Difficulty difficulty)
{
foreach (LFGDungeonsRecord dungeon in LFGDungeonsStorage.Values)
@@ -1753,7 +1755,7 @@ namespace Game.DataStorage
{
return _mapDifficultyConditions.LookupByKey(mapDifficultyId);
}
public MountRecord GetMount(uint spellId)
{
return _mountsBySpellId.LookupByKey(spellId);
@@ -1822,7 +1824,7 @@ namespace Game.DataStorage
{
return _paragonReputations.LookupByKey(factionId);
}
public PvpDifficultyRecord GetBattlegroundBracketByLevel(uint mapid, uint level)
{
PvpDifficultyRecord maxEntry = null; // used for level > max listed level case
@@ -1886,10 +1888,10 @@ namespace Game.DataStorage
{
return _questsByQuestLine.LookupByKey(questLineId);
}
public List<QuestPackageItemRecord> GetQuestPackageItems(uint questPackageID)
{
if( _questPackages.ContainsKey(questPackageID))
if (_questPackages.ContainsKey(questPackageID))
return _questPackages[questPackageID].Item1;
return null;
@@ -1957,7 +1959,7 @@ namespace Game.DataStorage
{
return _chrCustomizationChoicesForShapeshifts.LookupByKey(Tuple.Create((byte)race, (byte)gender, (byte)form));
}
public List<SkillLineRecord> GetSkillLinesForParentSkill(uint parentSkillId)
{
return _skillLinesByParentSkillLine.LookupByKey(parentSkillId);
@@ -1967,7 +1969,7 @@ namespace Game.DataStorage
{
return _skillLineAbilitiesBySkillupSkill.LookupByKey(skillId);
}
public SkillRaceClassInfoRecord GetSkillRaceClassInfo(uint skill, Race race, Class class_)
{
var bounds = _skillRaceClassInfoBySkill.LookupByKey(skill);
@@ -2340,7 +2342,7 @@ namespace Game.DataStorage
MultiMap<int, HotfixRecord> _hotfixData = new();
Dictionary<(uint tableHash, int recordId), byte[]>[] _hotfixBlob = new Dictionary<(uint tableHash, int recordId), byte[]>[(int)Locale.Total];
MultiMap<uint, Tuple<uint, AllowedHotfixOptionalData>> _allowedHotfixOptionalData = new();
MultiMap<(uint tableHash, int recordId), HotfixOptionalData>[]_hotfixOptionalData = new MultiMap<(uint tableHash, int recordId), HotfixOptionalData>[(int)Locale.Total];
MultiMap<(uint tableHash, int recordId), HotfixOptionalData>[] _hotfixOptionalData = new MultiMap<(uint tableHash, int recordId), HotfixOptionalData>[(int)Locale.Total];
MultiMap<uint, uint> _areaGroupMembers = new();
MultiMap<uint, ArtifactPowerRecord> _artifactPowers = new();
@@ -2378,7 +2380,7 @@ namespace Game.DataStorage
Dictionary<uint, ItemChildEquipmentRecord> _itemChildEquipment = new();
ItemClassRecord[] _itemClassByOldEnum = new ItemClassRecord[19];
List<uint> _itemsWithCurrencyCost = new();
MultiMap<uint, ItemLimitCategoryConditionRecord> _itemCategoryConditions = new();
MultiMap<uint, ItemLimitCategoryConditionRecord> _itemCategoryConditions = new();
MultiMap<uint, ItemLevelSelectorQualityRecord> _itemLevelQualitySelectorQualities = new();
Dictionary<uint, ItemModifiedAppearanceRecord> _itemModifiedAppearancesByItem = new();
MultiMap<uint, uint> _itemToBonusTree = new();
@@ -2586,21 +2588,21 @@ namespace Game.DataStorage
{
public uint TableHash;
public int RecordID;
public int HotfixID;
public HotfixId ID;
public Status HotfixStatus = Status.Invalid;
public void Write(WorldPacket data)
{
ID.Write(data);
data.WriteUInt32(TableHash);
data.WriteInt32(RecordID);
data.WriteInt32(HotfixID);
}
public void Read(WorldPacket data)
{
ID.Read(data);
TableHash = data.ReadUInt32();
RecordID = data.ReadInt32();
HotfixID = data.ReadInt32();
}
public enum Status
@@ -2613,6 +2615,24 @@ namespace Game.DataStorage
}
}
public struct HotfixId
{
public int PushID;
public uint UniqueID;
public void Write(WorldPacket data)
{
data.WriteInt32(PushID);
data.WriteUInt32(UniqueID);
}
public void Read(WorldPacket data)
{
PushID = data.ReadInt32();
UniqueID = data.ReadUInt32();
}
}
public class HotfixOptionalData
{
public uint Key;