Core/DataStores: Updated hotfix packet structures to 9.1.5

Port From (https://github.com/TrinityCore/TrinityCore/commit/78e627e413cb4ff34402fbb2e7a4668d434cd226)
This commit is contained in:
hondacrx
2021-11-07 16:29:55 -05:00
parent 7b052d7594
commit f6fd48e57f
2 changed files with 143 additions and 123 deletions
+28 -8
View File
@@ -663,7 +663,7 @@ namespace Game.DataStorage
{
uint oldMSTime = Time.GetMSTime();
SQLResult result = DB.Hotfix.Query("SELECT Id, TableHash, RecordId, Status FROM hotfix_data ORDER BY Id");
SQLResult result = DB.Hotfix.Query("SELECT Id, UniqueId, TableHash, RecordId, Status FROM hotfix_data ORDER BY Id");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 hotfix info entries.");
@@ -676,9 +676,10 @@ namespace Game.DataStorage
do
{
int id = result.Read<int>(0);
uint tableHash = result.Read<uint>(1);
int recordId = result.Read<int>(2);
HotfixRecord.Status status = (HotfixRecord.Status)result.Read<byte>(3);
uint uniqueId = result.Read<uint>(1);
uint tableHash = result.Read<uint>(2);
int recordId = result.Read<int>(3);
HotfixRecord.Status status = (HotfixRecord.Status)result.Read<byte>(4);
if (status == HotfixRecord.Status.Valid && !_storage.ContainsKey(tableHash))
{
if (!_hotfixBlob.Any(p => p.ContainsKey((tableHash, recordId))))
@@ -691,7 +692,8 @@ namespace Game.DataStorage
HotfixRecord hotfixRecord = new();
hotfixRecord.TableHash = tableHash;
hotfixRecord.RecordID = recordId;
hotfixRecord.HotfixID = id;
hotfixRecord.ID.PushID = id;
hotfixRecord.ID.UniqueID = uniqueId;
hotfixRecord.HotfixStatus = status;
_hotfixData.Add(id, hotfixRecord);
deletedRecords[(tableHash, recordId)] = status == HotfixRecord.Status.RecordRemoved;
@@ -2586,21 +2588,21 @@ namespace Game.DataStorage
{
public uint TableHash;
public int RecordID;
public int HotfixID;
public HotfixId ID;
public Status HotfixStatus = Status.Invalid;
public void Write(WorldPacket data)
{
ID.Write(data);
data.WriteUInt32(TableHash);
data.WriteInt32(RecordID);
data.WriteInt32(HotfixID);
}
public void Read(WorldPacket data)
{
ID.Read(data);
TableHash = data.ReadUInt32();
RecordID = data.ReadInt32();
HotfixID = data.ReadInt32();
}
public enum Status
@@ -2613,6 +2615,24 @@ namespace Game.DataStorage
}
}
public struct HotfixId
{
public int PushID;
public uint UniqueID;
public void Write(WorldPacket data)
{
data.WriteInt32(PushID);
data.WriteUInt32(UniqueID);
}
public void Read(WorldPacket data)
{
PushID = data.ReadInt32();
UniqueID = data.ReadUInt32();
}
}
public class HotfixOptionalData
{
public uint Key;
@@ -89,8 +89,8 @@ namespace Game.Networking.Packets
_worldPacket.WriteUInt32(VirtualRealmAddress);
_worldPacket.WriteInt32(Hotfixes.Keys.Count);
foreach (var key in Hotfixes.Keys)
_worldPacket.WriteInt32(key);
foreach (var record in Hotfixes.Values)
record.ID.Write(_worldPacket);
}
public uint VirtualRealmAddress;