diff --git a/Source/Framework/Constants/SmartAIConst.cs b/Source/Framework/Constants/SmartAIConst.cs index f53e6052f..ff7c7edbd 100644 --- a/Source/Framework/Constants/SmartAIConst.cs +++ b/Source/Framework/Constants/SmartAIConst.cs @@ -166,13 +166,13 @@ namespace Framework.Constants Range = 9, // Mindist, Maxdist, Repeatmin, Repeatmax OocLos = 10, // HostilityMode, Maxrnage, Cooldownmin, Cooldownmax Respawn = 11, // Type, Mapid, Zoneid - TargetHealthPct = 12, // UNUSED, do not reuse + TargetHealthPct = 12, // UNUSED, DO NOT REUSE VictimCasting = 13, // Repeatmin, Repeatmax - FriendlyHealth = 14, // UNUSED, do not reuse + FriendlyHealth = 14, // UNUSED, DO NOT REUSE FriendlyIsCc = 15, // Radius, Repeatmin, Repeatmax FriendlyMissingBuff = 16, // Spellid, Radius, Repeatmin, Repeatmax SummonedUnit = 17, // Creatureid(0 All), Cooldownmin, Cooldownmax - TargetManaPct = 18, // UNUSED, do not reuse + TargetManaPct = 18, // UNUSED, DO NOT REUSE AcceptedQuest = 19, // QuestID (0 = any), CooldownMin, CooldownMax RewardQuest = 20, // QuestID (0 = any), CooldownMin, CooldownMax ReachedHome = 21, // None @@ -184,7 +184,7 @@ namespace Framework.Constants PassengerBoarded = 27, // Cooldownmin, Cooldownmax PassengerRemoved = 28, // Cooldownmin, Cooldownmax Charmed = 29, // onRemove (0 - on apply, 1 - on remove) - CharmedTarget = 30, // None + CharmedTarget = 30, // UNUSED, DO NOT REUSE SpellHitTarget = 31, // Spellid, School, Cooldownmin, Cooldownmax Damaged = 32, // Mindmg, Maxdmg, Cooldownmin, Cooldownmax DamagedTarget = 33, // Mindmg, Maxdmg, Cooldownmin, Cooldownmax @@ -193,7 +193,7 @@ namespace Framework.Constants CorpseRemoved = 36, // None AiInit = 37, // None DataSet = 38, // Id, Value, Cooldownmin, Cooldownmax - WaypointStart = 39, // Pointid(0any), Pathid(0any) + WaypointStart = 39, // UNUSED, DO NOT REUSE WaypointReached = 40, // Pointid(0any), Pathid(0any) TransportAddplayer = 41, // None TransportAddcreature = 42, // Entry (0 Any) @@ -220,8 +220,8 @@ namespace Framework.Constants JustCreated = 63, // None GossipHello = 64, // noReportUse (for GOs) FollowCompleted = 65, // None - PhaseChange = 66, - IsBehindTarget = 67, // UNUSED, do not reuse + PhaseChange = 66, //UNUSED, DO NOT REUSE + IsBehindTarget = 67, // UNUSED, DO NOT REUSE GameEventStart = 68, // GameEvent.Entry GameEventEnd = 69, // GameEvent.Entry GoLootStateChanged = 70, // Go State @@ -261,8 +261,8 @@ namespace Framework.Constants CallAreaexploredoreventhappens = 15, // Questid SetIngamePhaseGroup = 16, // phaseGroupId, apply SetEmoteState = 17, // Emoteid - SetUnitFlag = 18, // UNUSED, do not reuse - RemoveUnitFlag = 19, // UNUSED, do not reuse + SetUnitFlag = 18, // UNUSED, DO NOT REUSE + RemoveUnitFlag = 19, // UNUSED, DO NOT REUSE AutoAttack = 20, // Allowattackstate (0 = Stop Attack, Anything Else Means Continue Attacking) AllowCombatMovement = 21, // Allowcombatmovement (0 = Stop Combat Based Movement, Anything Else Continue Attacking) SetEventPhase = 22, // Phase @@ -301,10 +301,10 @@ namespace Framework.Constants WpStop = 55, // Despawntime, Quest, Fail? AddItem = 56, // Itemid, Count RemoveItem = 57, // Itemid, Count - InstallAITemplate = 58, // UNUSED, do not reuse + InstallAITemplate = 58, // UNUSED, DO NOT REUSE SetRun = 59, // 0/1 SetDisableGravity = 60, // 0/1 - SetSwim = 61, // 0/1 + SetSwim = 61, // UNUSED, DO NOT REUSE Teleport = 62, // Mapid, SetCounter = 63, // id, value, reset (0/1) StoreTargetList = 64, // Varid, @@ -319,8 +319,8 @@ namespace Framework.Constants TriggerTimedEvent = 73, // Id(>1) RemoveTimedEvent = 74, // Id(>1) AddAura = 75, // UNUSED, DO NOT REUSE - OverrideScriptBaseObject = 76, // Warning: Can Crash Core, Do Not Use If You Dont Know What You Are Doing - ResetScriptBaseObject = 77, // None + OverrideScriptBaseObject = 76, // UNUSED, DO NOT REUSE + ResetScriptBaseObject = 77, // UNUSED, DO NOT REUSE CallScriptReset = 78, // None SetRangedMovement = 79, // Distance, Angle CallTimedActionlist = 80, // Id (Overwrites Already Running Actionlist), Stop After Combat?(0/1), Timer Update Type(0-Ooc, 1-Ic, 2-Always) @@ -337,9 +337,9 @@ namespace Framework.Constants RemoveUnitFieldBytes1 = 91, // Bytes, Target InterruptSpell = 92, SendGoCustomAnim = 93, // Anim Id - SetDynamicFlag = 94, // UNUSED, do not reuse - AddDynamicFlag = 95, // UNUSED, do not reuse - RemoveDynamicFlag = 96, // UNUSED, do not reuse + SetDynamicFlag = 94, // UNUSED, DO NOT REUSE + AddDynamicFlag = 95, // UNUSED, DO NOT REUSE + RemoveDynamicFlag = 96, // UNUSED, DO NOT REUSE JumpToPos = 97, // Speedxy, Speedz, Targetx, Targety, Targetz SendGossipMenu = 98, // Menuid, optionIndex GoSetLootState = 99, // State @@ -362,14 +362,14 @@ namespace Framework.Constants SetCorpseDelay = 116, // timer DisableEvade = 117, // 0/1 (1 = disabled, 0 = enabled) GoSetGoState = 118, - SetCanFly = 119, // 0/1 - RemoveAurasByType = 120, // type - SetSightDist = 121, // sightDistance - Flee = 122, // fleeTime + SetCanFly = 119, // UNUSED, DO NOT REUSE + RemoveAurasByType = 120, // UNUSED, DO NOT REUSE + SetSightDist = 121, // UNUSED, DO NOT REUSE + Flee = 122, // UNUSED, DO NOT REUSE AddThreat = 123, // +threat, -threat LoadEquipment = 124, // id TriggerRandomTimedEvent = 125, // id min range, id max range - RemoveAllGameobjects = 126, + RemoveAllGameobjects = 126, // UNUSED, DO NOT REUSE PauseMovement = 127, // MovementSlot (default = 0, active = 1, controlled = 2), PauseTime (ms), Force PlayAnimkit = 128, ScenePlay = 129, // sceneId diff --git a/Source/Game/AI/SmartScripts/SmartAI.cs b/Source/Game/AI/SmartScripts/SmartAI.cs index 555552f2c..0f9b67617 100644 --- a/Source/Game/AI/SmartScripts/SmartAI.cs +++ b/Source/Game/AI/SmartScripts/SmartAI.cs @@ -401,11 +401,6 @@ namespace Game.AI return true; } - public override void WaypointStarted(uint nodeId, uint pathId) - { - GetScript().ProcessEventsFor(SmartEvents.WaypointStart, null, nodeId, pathId); - } - public override void WaypointReached(uint nodeId, uint pathId) { if (!HasEscortState(SmartEscortState.Escorting)) @@ -801,16 +796,6 @@ namespace Game.AI me.SetDisableGravity(disable); } - public void SetCanFly(bool fly = true) - { - me.SetCanFly(fly); - } - - public void SetSwim(bool swim) - { - me.SetSwim(swim); - } - public void SetEvadeDisabled(bool disable) { _evadeDisabled = disable; diff --git a/Source/Game/AI/SmartScripts/SmartAIManager.cs b/Source/Game/AI/SmartScripts/SmartAIManager.cs index ea448e167..458b83fba 100644 --- a/Source/Game/AI/SmartScripts/SmartAIManager.cs +++ b/Source/Game/AI/SmartScripts/SmartAIManager.cs @@ -580,7 +580,6 @@ namespace Game.AI SmartEvents.PassengerBoarded => Marshal.SizeOf(typeof(SmartEvent.MinMax)), SmartEvents.PassengerRemoved => Marshal.SizeOf(typeof(SmartEvent.MinMax)), SmartEvents.Charmed => Marshal.SizeOf(typeof(SmartEvent.Charm)), - SmartEvents.CharmedTarget => 0, SmartEvents.SpellHitTarget => Marshal.SizeOf(typeof(SmartEvent.SpellHit)), SmartEvents.Damaged => Marshal.SizeOf(typeof(SmartEvent.MinMaxRepeat)), SmartEvents.DamagedTarget => Marshal.SizeOf(typeof(SmartEvent.MinMaxRepeat)), @@ -589,7 +588,6 @@ namespace Game.AI SmartEvents.CorpseRemoved => 0, SmartEvents.AiInit => 0, SmartEvents.DataSet => Marshal.SizeOf(typeof(SmartEvent.DataSet)), - SmartEvents.WaypointStart => Marshal.SizeOf(typeof(SmartEvent.Waypoint)), SmartEvents.WaypointReached => Marshal.SizeOf(typeof(SmartEvent.Waypoint)), SmartEvents.TransportAddplayer => 0, SmartEvents.TransportAddcreature => Marshal.SizeOf(typeof(SmartEvent.TransportAddCreature)), @@ -616,7 +614,6 @@ namespace Game.AI SmartEvents.JustCreated => 0, SmartEvents.GossipHello => Marshal.SizeOf(typeof(SmartEvent.GossipHello)), SmartEvents.FollowCompleted => 0, - SmartEvents.PhaseChange => Marshal.SizeOf(typeof(SmartEvent.EventPhaseChange)), SmartEvents.GameEventStart => Marshal.SizeOf(typeof(SmartEvent.GameEvent)), SmartEvents.GameEventEnd => Marshal.SizeOf(typeof(SmartEvent.GameEvent)), SmartEvents.GoLootStateChanged => Marshal.SizeOf(typeof(SmartEvent.GoLootStateChanged)), @@ -729,7 +726,6 @@ namespace Game.AI SmartActions.RemoveItem => Marshal.SizeOf(typeof(SmartAction.Item)), SmartActions.SetRun => Marshal.SizeOf(typeof(SmartAction.SetRun)), SmartActions.SetDisableGravity => Marshal.SizeOf(typeof(SmartAction.SetDisableGravity)), - SmartActions.SetSwim => Marshal.SizeOf(typeof(SmartAction.SetSwim)), SmartActions.Teleport => Marshal.SizeOf(typeof(SmartAction.Teleport)), SmartActions.SetCounter => Marshal.SizeOf(typeof(SmartAction.SetCounter)), SmartActions.StoreTargetList => Marshal.SizeOf(typeof(SmartAction.StoreTargets)), @@ -744,8 +740,6 @@ namespace Game.AI SmartActions.TriggerTimedEvent => Marshal.SizeOf(typeof(SmartAction.TimeEvent)), SmartActions.RemoveTimedEvent => Marshal.SizeOf(typeof(SmartAction.TimeEvent)), SmartActions.AddAura => Marshal.SizeOf(typeof(SmartAction.AddAura)), - SmartActions.OverrideScriptBaseObject => 0, - SmartActions.ResetScriptBaseObject => 0, SmartActions.CallScriptReset => 0, SmartActions.SetRangedMovement => Marshal.SizeOf(typeof(SmartAction.SetRangedMovement)), SmartActions.CallTimedActionlist => Marshal.SizeOf(typeof(SmartAction.TimedActionList)), @@ -786,14 +780,9 @@ namespace Game.AI SmartActions.SetCorpseDelay => Marshal.SizeOf(typeof(SmartAction.CorpseDelay)), SmartActions.DisableEvade => Marshal.SizeOf(typeof(SmartAction.DisableEvade)), SmartActions.GoSetGoState => Marshal.SizeOf(typeof(SmartAction.GoState)), - SmartActions.SetCanFly => Marshal.SizeOf(typeof(SmartAction.SetFly)), - SmartActions.RemoveAurasByType => Marshal.SizeOf(typeof(SmartAction.AuraType)), - SmartActions.SetSightDist => Marshal.SizeOf(typeof(SmartAction.SightDistance)), - SmartActions.Flee => Marshal.SizeOf(typeof(SmartAction.Flee)), SmartActions.AddThreat => Marshal.SizeOf(typeof(SmartAction.Threat)), SmartActions.LoadEquipment => Marshal.SizeOf(typeof(SmartAction.LoadEquipment)), SmartActions.TriggerRandomTimedEvent => Marshal.SizeOf(typeof(SmartAction.RandomTimedEvent)), - SmartActions.RemoveAllGameobjects => 0, SmartActions.PauseMovement => Marshal.SizeOf(typeof(SmartAction.PauseMovement)), SmartActions.PlayAnimkit => Marshal.SizeOf(typeof(SmartAction.AnimKit)), SmartActions.ScenePlay => Marshal.SizeOf(typeof(SmartAction.Scene)), @@ -1141,27 +1130,6 @@ namespace Game.AI return false; break; } - case SmartEvents.PhaseChange: - { - if (e.Event.eventPhaseChange.phasemask == 0) - { - Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} has no param set, event won't be executed!."); - return false; - } - - if (e.Event.eventPhaseChange.phasemask > (uint)SmartEventPhaseBits.All) - { - Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} uses invalid phasemask {e.Event.eventPhaseChange.phasemask}, skipped."); - return false; - } - - if (e.Event.event_phase_mask != 0 && (e.Event.event_phase_mask & e.Event.eventPhaseChange.phasemask) == 0) - { - Log.outError(LogFilter.Sql, $"SmartAIMgr: {e} uses event phasemask {e.Event.event_phase_mask} and incompatible event_param1 {e.Event.eventPhaseChange.phasemask}, skipped."); - return false; - } - break; - } case SmartEvents.GameEventStart: case SmartEvents.GameEventEnd: { @@ -1304,7 +1272,6 @@ namespace Game.AI case SmartEvents.TimedEventTriggered: case SmartEvents.InstancePlayerEnter: case SmartEvents.TransportRelocate: - case SmartEvents.CharmedTarget: case SmartEvents.CorpseRemoved: case SmartEvents.AiInit: case SmartEvents.TransportAddplayer: @@ -1314,7 +1281,6 @@ namespace Game.AI case SmartEvents.Evade: case SmartEvents.ReachedHome: case SmartEvents.JustSummoned: - case SmartEvents.WaypointStart: case SmartEvents.WaypointReached: case SmartEvents.WaypointPaused: case SmartEvents.WaypointResumed: @@ -1335,6 +1301,9 @@ namespace Game.AI case SmartEvents.TargetHealthPct: case SmartEvents.FriendlyHealth: case SmartEvents.TargetManaPct: + case SmartEvents.CharmedTarget: + case SmartEvents.WaypointStart: + case SmartEvents.PhaseChange: case SmartEvents.IsBehindTarget: Log.outError(LogFilter.Sql, $"SmartAIMgr: Unused event_type {e} skipped."); return false; @@ -1342,19 +1311,6 @@ namespace Game.AI Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled event_type({0}), Entry {1} SourceType {2} Event {3} Action {4}, skipped.", e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType()); return false; } - - // Additional check for deprecated - switch (e.GetEventType()) - { - // Deprecated - case SmartEvents.PhaseChange: - case SmartEvents.WaypointStart: - case SmartEvents.CharmedTarget: - Log.outWarn(LogFilter.Sql, "SmartAIMgr: Deprecated event_type: {e}, it might be removed in the future, loaded for now."); - break; - default: - break; - } } if (!CheckUnusedEventParams(e)) @@ -1826,15 +1782,6 @@ namespace Game.AI break; } - case SmartActions.RemoveAurasByType: - { - if (e.Action.auraType.type >= (uint)AuraType.Total) - { - Log.outError(LogFilter.Sql, $"Entry {e.EntryOrGuid} SourceType {e.GetScriptType()} Event {e.EventId} Action {e.GetActionType()} uses invalid data type {e.Action.auraType.type} (value range 0-TOTAL_AURAS), skipped."); - return false; - } - break; - } case SmartActions.RespawnBySpawnId: { if (Global.ObjectMgr.GetSpawnData((SpawnObjectType)e.Action.respawnData.spawnType, e.Action.respawnData.spawnId) == null) @@ -1985,16 +1932,6 @@ namespace Game.AI TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setDisableGravity.disable); break; } - case SmartActions.SetCanFly: - { - TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setFly.fly); - break; - } - case SmartActions.SetSwim: - { - TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setSwim.swim); - break; - } case SmartActions.SetCounter: { TC_SAI_IS_BOOLEAN_VALID(e, e.Action.setCounter.reset); @@ -2113,8 +2050,6 @@ namespace Game.AI case SmartActions.CloseGossip: case SmartActions.TriggerTimedEvent: case SmartActions.RemoveTimedEvent: - case SmartActions.OverrideScriptBaseObject: - case SmartActions.ResetScriptBaseObject: case SmartActions.ActivateGobject: case SmartActions.CallScriptReset: case SmartActions.SetRangedMovement: @@ -2138,11 +2073,8 @@ namespace Game.AI case SmartActions.SummonCreatureGroup: case SmartActions.MoveOffset: case SmartActions.SetCorpseDelay: - case SmartActions.SetSightDist: - case SmartActions.Flee: case SmartActions.AddThreat: case SmartActions.TriggerRandomTimedEvent: - case SmartActions.RemoveAllGameobjects: case SmartActions.SpawnSpawngroup: case SmartActions.AddToStoredTargetList: break; @@ -2159,32 +2091,22 @@ namespace Game.AI case SmartActions.SetUnitFlag: case SmartActions.RemoveUnitFlag: case SmartActions.InstallAITemplate: - case SmartActions.SetDynamicFlag: - case SmartActions.AddDynamicFlag: - case SmartActions.RemoveDynamicFlag: - Log.outError(LogFilter.Sql, $"SmartAIMgr: Unused action_type: {e} Skipped."); - return false; - default: - Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled action_type({0}), event_type({1}), Entry {2} SourceType {3} Event {4}, skipped.", e.GetActionType(), e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId); - return false; - } - - // Additional check for deprecated - switch (e.GetActionType()) - { - // Deprecated case SmartActions.SetSwim: case SmartActions.OverrideScriptBaseObject: case SmartActions.ResetScriptBaseObject: + case SmartActions.SetDynamicFlag: + case SmartActions.AddDynamicFlag: + case SmartActions.RemoveDynamicFlag: case SmartActions.SetCanFly: case SmartActions.RemoveAurasByType: case SmartActions.SetSightDist: case SmartActions.Flee: case SmartActions.RemoveAllGameobjects: - Log.outWarn(LogFilter.Sql, $"SmartAIMgr: Deprecated action_type: {e}, it might be removed in the future, loaded for now."); - break; + Log.outError(LogFilter.Sql, $"SmartAIMgr: Unused action_type: {e} Skipped."); + return false; default: - break; + Log.outError(LogFilter.ScriptsAi, "SmartAIMgr: Not handled action_type({0}), event_type({1}), Entry {2} SourceType {3} Event {4}, skipped.", e.GetActionType(), e.GetEventType(), e.EntryOrGuid, e.GetScriptType(), e.EventId); + return false; } if (!CheckUnusedActionParams(e)) @@ -2654,9 +2576,6 @@ namespace Game.AI [FieldOffset(16)] public Gossip gossip; - [FieldOffset(16)] - public EventPhaseChange eventPhaseChange; - [FieldOffset(16)] public GameEvent gameEvent; @@ -2833,10 +2752,6 @@ namespace Game.AI public uint sender; public uint action; } - public struct EventPhaseChange - { - public uint phasemask; - } public struct GameEvent { public uint gameEventId; @@ -3040,12 +2955,6 @@ namespace Game.AI [FieldOffset(4)] public SetDisableGravity setDisableGravity; - [FieldOffset(4)] - public SetFly setFly; - - [FieldOffset(4)] - public SetSwim setSwim; - [FieldOffset(4)] public Teleport teleport; @@ -3094,9 +3003,6 @@ namespace Game.AI [FieldOffset(4)] public FleeAssist fleeAssist; - [FieldOffset(4)] - public Flee flee; - [FieldOffset(4)] public EnableTempGO enableTempGO; @@ -3154,9 +3060,6 @@ namespace Game.AI [FieldOffset(4)] public AuraType auraType; - [FieldOffset(4)] - public SightDistance sightDistance; - [FieldOffset(4)] public LoadEquipment loadEquipment; @@ -3479,14 +3382,6 @@ namespace Game.AI { public uint disable; } - public struct SetFly - { - public uint fly; - } - public struct SetSwim - { - public uint swim; - } public struct Teleport { public uint mapID; @@ -3575,10 +3470,6 @@ namespace Game.AI { public uint withEmote; } - public struct Flee - { - public uint fleeTime; - } public struct EnableTempGO { public uint duration; @@ -3672,14 +3563,6 @@ namespace Game.AI public uint maxDelay; public uint spawnflags; } - public struct AuraType - { - public uint type; - } - public struct SightDistance - { - public uint dist; - } public struct LoadEquipment { public uint id; diff --git a/Source/Game/AI/SmartScripts/SmartScript.cs b/Source/Game/AI/SmartScripts/SmartScript.cs index f262f98a6..f33b62160 100644 --- a/Source/Game/AI/SmartScripts/SmartScript.cs +++ b/Source/Game/AI/SmartScripts/SmartScript.cs @@ -1261,14 +1261,6 @@ namespace Game.AI ((SmartAI)_me.GetAI()).SetDisableGravity(e.Action.setDisableGravity.disable != 0); break; } - case SmartActions.SetCanFly: - { - if (!IsSmart()) - break; - - ((SmartAI)_me.GetAI()).SetCanFly(e.Action.setFly.fly != 0); - break; - } case SmartActions.SetRun: { if (!IsSmart()) @@ -1277,14 +1269,6 @@ namespace Game.AI ((SmartAI)_me.GetAI()).SetRun(e.Action.setRun.run != 0); break; } - case SmartActions.SetSwim: - { - if (!IsSmart()) - break; - - ((SmartAI)_me.GetAI()).SetSwim(e.Action.setSwim.swim != 0); - break; - } case SmartActions.SetCounter: { if (!targets.Empty()) @@ -1534,36 +1518,6 @@ namespace Game.AI case SmartActions.RemoveTimedEvent: _remIDs.Add(e.Action.timeEvent.id); break; - case SmartActions.OverrideScriptBaseObject: - { - foreach (var target in targets) - { - if (IsCreature(target)) - { - if (_meOrigGUID.IsEmpty() && _me) - _meOrigGUID = _me.GetGUID(); - if (_goOrigGUID.IsEmpty() && _go) - _goOrigGUID = _go.GetGUID(); - _go = null; - _me = target.ToCreature(); - break; - } - else if (IsGameObject(target)) - { - if (_meOrigGUID.IsEmpty() && _me) - _meOrigGUID = _me.GetGUID(); - if (_goOrigGUID.IsEmpty() && _go) - _goOrigGUID = _go.GetGUID(); - _go = target.ToGameObject(); - _me = null; - break; - } - } - break; - } - case SmartActions.ResetScriptBaseObject: - ResetBaseObject(); - break; case SmartActions.CallScriptReset: SetPhase(0); OnReset(); @@ -2222,30 +2176,6 @@ namespace Game.AI ((SmartAI)_me.GetAI()).SetEvadeDisabled(e.Action.disableEvade.disable != 0); break; } - case SmartActions.RemoveAurasByType: // can be used to exit vehicle for example - { - foreach (var target in targets) - if (IsUnit(target)) - target.ToUnit().RemoveAurasByType((AuraType)e.Action.auraType.type); - - break; - } - case SmartActions.SetSightDist: - { - foreach (var target in targets) - if (IsCreature(target)) - target.ToCreature().m_SightDistance = e.Action.sightDistance.dist; - - break; - } - case SmartActions.Flee: - { - foreach (var target in targets) - if (IsCreature(target)) - target.ToCreature().GetMotionMaster().MoveFleeing(_me, e.Action.flee.fleeTime); - - break; - } case SmartActions.AddThreat: { if (!_me.CanHaveThreatList()) @@ -2271,15 +2201,6 @@ namespace Game.AI ProcessEventsFor(SmartEvents.TimedEventTriggered, null, eventId); break; } - - case SmartActions.RemoveAllGameobjects: - { - foreach (var target in targets) - if (IsUnit(target)) - target.ToUnit().RemoveAllGameObjects(); - - break; - } case SmartActions.PauseMovement: { foreach (var target in targets) @@ -3244,7 +3165,6 @@ namespace Game.AI case SmartEvents.Death: case SmartEvents.Evade: case SmartEvents.ReachedHome: - case SmartEvents.CharmedTarget: case SmartEvents.CorpseRemoved: case SmartEvents.AiInit: case SmartEvents.TransportAddplayer: @@ -3405,7 +3325,6 @@ namespace Game.AI ProcessAction(e, unit, var0); break; } - case SmartEvents.WaypointStart: case SmartEvents.WaypointReached: case SmartEvents.WaypointResumed: case SmartEvents.WaypointPaused: @@ -3494,14 +3413,6 @@ namespace Game.AI ProcessAction(e, unit, var0, var1); break; } - case SmartEvents.PhaseChange: - { - if (!IsInPhase(e.Event.eventPhaseChange.phasemask)) - return; - - ProcessAction(e, GetLastInvoker()); - break; - } case SmartEvents.GameEventStart: case SmartEvents.GameEventEnd: { @@ -4399,12 +4310,7 @@ namespace Game.AI } void SetPhase(uint p) { - uint oldPhase = _eventPhase; - _eventPhase = p; - - if (oldPhase != _eventPhase) - ProcessEventsFor(SmartEvents.PhaseChange); } bool IsInPhase(uint p) {