Core/Movement: Define new spline flag name
Port From (https://github.com/TrinityCore/TrinityCore/commit/ebf8f46aed96f4c10673e4f07ff8aabaad15a35c)
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@@ -127,7 +127,7 @@ namespace Game.Movement
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// limit the speed in the same way the client does
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float speedLimit()
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{
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if (args.flags.HasFlag(SplineFlag.Unknown_0x20000000))
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if (args.flags.HasFlag(SplineFlag.UnlimitedSpeed))
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return float.MaxValue;
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if (args.flags.HasFlag(SplineFlag.Falling) || args.flags.HasFlag(SplineFlag.Catmullrom) || args.flags.HasFlag(SplineFlag.Flying) || args.flags.HasFlag(SplineFlag.Parabolic))
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