Core/Movement: Define new spline flag name

Port From (https://github.com/TrinityCore/TrinityCore/commit/ebf8f46aed96f4c10673e4f07ff8aabaad15a35c)
This commit is contained in:
hondacrx
2021-11-15 20:55:11 -05:00
parent 1dfb1dcf05
commit f7b73e5ff0
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -127,7 +127,7 @@ namespace Game.Movement
// limit the speed in the same way the client does
float speedLimit()
{
if (args.flags.HasFlag(SplineFlag.Unknown_0x20000000))
if (args.flags.HasFlag(SplineFlag.UnlimitedSpeed))
return float.MaxValue;
if (args.flags.HasFlag(SplineFlag.Falling) || args.flags.HasFlag(SplineFlag.Catmullrom) || args.flags.HasFlag(SplineFlag.Flying) || args.flags.HasFlag(SplineFlag.Parabolic))