Core/Objects: Support corpses in ObjectAccessor::GetObjectByTypeMask
Port From (https://github.com/TrinityCore/TrinityCore/commit/77fe805d250c23e83026a05019ced4c3d38ccbfb)
This commit is contained in:
@@ -88,6 +88,8 @@ public class ObjectAccessor : Singleton<ObjectAccessor>
|
||||
return GetConversation(p, guid);
|
||||
break;
|
||||
case HighGuid.Corpse:
|
||||
if (typemask.HasAnyFlag(TypeMask.Corpse))
|
||||
return GetCorpse(p, guid);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -123,7 +125,7 @@ public class ObjectAccessor : Singleton<ObjectAccessor>
|
||||
{
|
||||
return u.GetMap().GetSceneObject(guid);
|
||||
}
|
||||
|
||||
|
||||
public static Conversation GetConversation(WorldObject u, ObjectGuid guid)
|
||||
{
|
||||
return u.GetMap().GetConversation(guid);
|
||||
|
||||
Reference in New Issue
Block a user