From f8fd31b8c3115aa634cdfa45f1e07b3a7f49b08e Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 29 Sep 2021 18:31:25 -0400 Subject: [PATCH] Core/Spells: Make some spells negative Port From (https://github.com/TrinityCore/TrinityCore/commit/4c6e89942f86b0b2cfa650c28a10e16a44a95d7f) --- Source/Game/Spells/SpellInfo.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Source/Game/Spells/SpellInfo.cs b/Source/Game/Spells/SpellInfo.cs index 71f28990b..da725c0ee 100644 --- a/Source/Game/Spells/SpellInfo.cs +++ b/Source/Game/Spells/SpellInfo.cs @@ -3276,6 +3276,8 @@ namespace Game.Spells { case 61987: // Avenging Wrath Marker case 61988: // Divine Shield exclude aura + case 72410: // Rune of Blood, Saurfang, Icecrown Citadel + case 71204: // Touch of Insignificance, Lady Deathwhisper, Icecrown Citadel return false; case 30877: // Tag Murloc case 61716: // Rabbit Costume @@ -3355,6 +3357,8 @@ namespace Game.Spells case AuraType.SchoolHealAbsorb: case AuraType.ChannelDeathItem: case AuraType.Empathy: + case AuraType.ModSpellDamageFromCaster: + case AuraType.PreventsFleeing: return false; default: break; @@ -3488,6 +3492,7 @@ namespace Game.Spells case AuraType.ModChargeCooldown: case AuraType.ModPowerCostSchool: case AuraType.ModPowerCostSchoolPct: + case AuraType.ModMechanicDamageTakenPercent: if (bp > 0) return false; break;