Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported

Port From (https://github.com/TrinityCore/TrinityCore/commit/c968dedfee59db53fc912ac166309f3d87470821)
This commit is contained in:
Hondacrx
2024-08-26 16:15:18 -04:00
parent 40db30bc58
commit f908481bce
9 changed files with 131 additions and 127 deletions
@@ -1702,7 +1702,7 @@ namespace Framework.Constants
ToggleFarSight = 0x2000, // Toggle Far Sight (Client Only)
TrackTargetInChannel = 0x4000, // Track Target In Channel Description While Channeling, Adjust Facing To Face Target
ImmunityPurgesEffect = 0x8000, // Immunity Purges Effect Description For Immunity Spells, Cancel All Auras That This Spell Would Make You Immune To When The Spell Is Applied
ImmunityToHostileAndFriendlyEffects = 0x10000, /*Wrong Impl*/ // Immunity To Hostile & Friendly Effects Description Will Not Pierce Divine Shield, Ice Block And Other Full Invulnerabilities
ImmunityToHostileAndFriendlyEffects = 0x10000, // Immunity applied by this aura will also be checked for friendly spells (school immunity only) - used by Cyclone for example to cause friendly spells and healing over time to be immuned
NoAutocastAi = 0x20000, // No Autocast (Ai)
PreventsAnim = 0x40000, /*Nyi*/ // Prevents Anim Description Auras Apply UnitFlagPreventEmotesFromChatText
ExcludeCaster = 0x80000, // Exclude Caster
@@ -2683,7 +2683,7 @@ namespace Framework.Constants
Marked = 5, // C T| Nyi
Wounded25Percent = 6, // T |
Defensive2 = 7, // Cc | Nyi
Banished = 8, // C | Nyi
Banished = 8, // C |
Dazed = 9, // T|
Victorious = 10, // C |
Rampage = 11, // | Nyi
+2 -2
View File
@@ -474,7 +474,7 @@ namespace Framework.Constants
Root = 0x400,
Confused = 0x800,
Distracted = 0x1000,
Isolated = 0x2000, // Area Auras Do Not Affect Other Players
Isolated_Deprecated = 0x2000, // REUSE
AttackPlayer = 0x4000,
Casting = 0x8000,
Possessed = 0x10000, // being possessed by another unit
@@ -494,7 +494,7 @@ namespace Framework.Constants
AllStateSupported = Died | MeleeAttacking | Charmed | Stunned | Roaming | Chase
| Focusing | Fleeing | InFlight | Follow | Root | Confused
| Distracted | Isolated | AttackPlayer | Casting
| Distracted | AttackPlayer | Casting
| Possessed | Charging | Jumping | Move | Rotating
| Evade | RoamingMove | ConfusedMove | FleeingMove
| ChaseMove | FollowMove | IgnorePathfinding | FollowFormationMove,