Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported

Port From (https://github.com/TrinityCore/TrinityCore/commit/c968dedfee59db53fc912ac166309f3d87470821)
This commit is contained in:
Hondacrx
2024-08-26 16:15:18 -04:00
parent 40db30bc58
commit f908481bce
9 changed files with 131 additions and 127 deletions
@@ -1702,7 +1702,7 @@ namespace Framework.Constants
ToggleFarSight = 0x2000, // Toggle Far Sight (Client Only)
TrackTargetInChannel = 0x4000, // Track Target In Channel Description While Channeling, Adjust Facing To Face Target
ImmunityPurgesEffect = 0x8000, // Immunity Purges Effect Description For Immunity Spells, Cancel All Auras That This Spell Would Make You Immune To When The Spell Is Applied
ImmunityToHostileAndFriendlyEffects = 0x10000, /*Wrong Impl*/ // Immunity To Hostile & Friendly Effects Description Will Not Pierce Divine Shield, Ice Block And Other Full Invulnerabilities
ImmunityToHostileAndFriendlyEffects = 0x10000, // Immunity applied by this aura will also be checked for friendly spells (school immunity only) - used by Cyclone for example to cause friendly spells and healing over time to be immuned
NoAutocastAi = 0x20000, // No Autocast (Ai)
PreventsAnim = 0x40000, /*Nyi*/ // Prevents Anim Description Auras Apply UnitFlagPreventEmotesFromChatText
ExcludeCaster = 0x80000, // Exclude Caster
@@ -2683,7 +2683,7 @@ namespace Framework.Constants
Marked = 5, // C T| Nyi
Wounded25Percent = 6, // T |
Defensive2 = 7, // Cc | Nyi
Banished = 8, // C | Nyi
Banished = 8, // C |
Dazed = 9, // T|
Victorious = 10, // C |
Rampage = 11, // | Nyi