Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
Port From (https://github.com/TrinityCore/TrinityCore/commit/c968dedfee59db53fc912ac166309f3d87470821)
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@@ -1702,7 +1702,7 @@ namespace Framework.Constants
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ToggleFarSight = 0x2000, // Toggle Far Sight (Client Only)
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TrackTargetInChannel = 0x4000, // Track Target In Channel Description While Channeling, Adjust Facing To Face Target
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ImmunityPurgesEffect = 0x8000, // Immunity Purges Effect Description For Immunity Spells, Cancel All Auras That This Spell Would Make You Immune To When The Spell Is Applied
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ImmunityToHostileAndFriendlyEffects = 0x10000, /*Wrong Impl*/ // Immunity To Hostile & Friendly Effects Description Will Not Pierce Divine Shield, Ice Block And Other Full Invulnerabilities
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ImmunityToHostileAndFriendlyEffects = 0x10000, // Immunity applied by this aura will also be checked for friendly spells (school immunity only) - used by Cyclone for example to cause friendly spells and healing over time to be immuned
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NoAutocastAi = 0x20000, // No Autocast (Ai)
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PreventsAnim = 0x40000, /*Nyi*/ // Prevents Anim Description Auras Apply UnitFlagPreventEmotesFromChatText
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ExcludeCaster = 0x80000, // Exclude Caster
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@@ -2683,7 +2683,7 @@ namespace Framework.Constants
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Marked = 5, // C T| Nyi
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Wounded25Percent = 6, // T |
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Defensive2 = 7, // Cc | Nyi
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Banished = 8, // C | Nyi
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Banished = 8, // C |
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Dazed = 9, // T|
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Victorious = 10, // C |
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Rampage = 11, // | Nyi
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