Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
Port From (https://github.com/TrinityCore/TrinityCore/commit/c968dedfee59db53fc912ac166309f3d87470821)
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@@ -474,7 +474,7 @@ namespace Framework.Constants
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Root = 0x400,
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Confused = 0x800,
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Distracted = 0x1000,
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Isolated = 0x2000, // Area Auras Do Not Affect Other Players
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Isolated_Deprecated = 0x2000, // REUSE
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AttackPlayer = 0x4000,
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Casting = 0x8000,
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Possessed = 0x10000, // being possessed by another unit
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@@ -494,7 +494,7 @@ namespace Framework.Constants
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AllStateSupported = Died | MeleeAttacking | Charmed | Stunned | Roaming | Chase
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| Focusing | Fleeing | InFlight | Follow | Root | Confused
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| Distracted | Isolated | AttackPlayer | Casting
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| Distracted | AttackPlayer | Casting
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| Possessed | Charging | Jumping | Move | Rotating
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| Evade | RoamingMove | ConfusedMove | FleeingMove
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| ChaseMove | FollowMove | IgnorePathfinding | FollowFormationMove,
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