Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported

Port From (https://github.com/TrinityCore/TrinityCore/commit/c968dedfee59db53fc912ac166309f3d87470821)
This commit is contained in:
Hondacrx
2024-08-26 16:15:18 -04:00
parent 40db30bc58
commit f908481bce
9 changed files with 131 additions and 127 deletions
+1 -1
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@@ -2189,7 +2189,7 @@ namespace Game.Entities
// Damage immunity is only checked if the spell has damage effects, this immunity must not prevent aura apply
// returns SPELL_MISS_IMMUNE in that case, for other spells, the SMSG_SPELL_GO must show hit
if (spellInfo.HasOnlyDamageEffects() && victim.IsImmunedToDamage(spellInfo))
if (spellInfo.HasOnlyDamageEffects() && victim.IsImmunedToDamage(this, spellInfo))
return SpellMissInfo.Immune;
// All positive spells can`t miss
+96 -47
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@@ -1339,11 +1339,13 @@ namespace Game.Entities
if (immuneSpellInfo == null || !immuneSpellInfo.HasAttribute(SpellAttr1.ImmunityPurgesEffect))
continue;
// Consider the school immune if any of these conditions are not satisfied.
// In case of no immuneSpellInfo, ignore that condition and check only the other conditions
if ((immuneSpellInfo != null && !immuneSpellInfo.IsPositive()) || !spellInfo.IsPositive() || caster == null || !IsFriendlyTo(caster))
if (!spellInfo.CanPierceImmuneAura(immuneSpellInfo))
schoolImmunityMask |= pair.Key;
if (immuneSpellInfo != null && !immuneSpellInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) && caster != null && !caster.IsFriendlyTo(this))
continue;
if (spellInfo.CanPierceImmuneAura(immuneSpellInfo))
continue;
schoolImmunityMask |= pair.Key;
}
if ((schoolImmunityMask & schoolMask) == schoolMask)
@@ -1392,6 +1394,69 @@ namespace Game.Entities
return mask;
}
public bool IsImmunedToDamage(SpellSchoolMask schoolMask)
{
if (schoolMask == SpellSchoolMask.None)
return false;
// If m_immuneToSchool type contain this school type, IMMUNE damage.
uint schoolImmunityMask = GetSchoolImmunityMask();
if (((SpellSchoolMask)schoolImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
// If m_immuneToDamage type contain magic, IMMUNE damage.
uint damageImmunityMask = GetDamageImmunityMask();
if (((SpellSchoolMask)damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
return false;
}
public bool IsImmunedToDamage(WorldObject caster, SpellInfo spellInfo, SpellEffectInfo spellEffectInfo = null)
{
if (spellInfo == null)
return false;
if (spellInfo.HasAttribute(SpellAttr0.NoImmunities) && spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities))
return false;
if (spellEffectInfo != null && spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes.NoImmunity))
return false;
uint schoolMask = (uint)spellInfo.GetSchoolMask();
if (schoolMask != 0)
{
bool hasImmunity(MultiMap<uint, uint> container)
{
uint schoolImmunityMask = 0;
foreach (var (immunitySchoolMask, immunityAuraId) in container)
{
SpellInfo immuneAuraInfo = Global.SpellMgr.GetSpellInfo(immunityAuraId, GetMap().GetDifficultyID());
if (immuneAuraInfo != null && !immuneAuraInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) && caster != null && caster.IsFriendlyTo(this))
continue;
if (immuneAuraInfo != null && spellInfo.CanPierceImmuneAura(immuneAuraInfo))
continue;
schoolImmunityMask |= immunitySchoolMask;
}
// // We need to be immune to all types
return (schoolImmunityMask & schoolMask) == schoolMask;
};
// If m_immuneToSchool type contain this school type, IMMUNE damage.
if (hasImmunity(m_spellImmune[(int)SpellImmunity.School]))
return true;
// If m_immuneToDamage type contain magic, IMMUNE damage.
if (hasImmunity(m_spellImmune[(int)SpellImmunity.Damage]))
return true;
}
return false;
}
public virtual bool IsImmunedToSpellEffect(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, WorldObject caster, bool requireImmunityPurgesEffectAttribute = false)
{
if (spellInfo == null)
@@ -1445,46 +1510,26 @@ namespace Game.Entities
if (!spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities))
{
// Check for immune to application of harmful magical effects
var immuneAuraApply = GetAuraEffectsByType(AuraType.ModImmuneAuraApplySchool);
foreach (var auraEffect in immuneAuraApply)
if (Convert.ToBoolean(auraEffect.GetMiscValue() & (int)spellInfo.GetSchoolMask()) && // Check school
((caster != null && !IsFriendlyTo(caster)) || !spellInfo.IsPositiveEffect(spellEffectInfo.EffectIndex))) // Harmful
foreach (AuraEffect immuneAuraApply in GetAuraEffectsByType(AuraType.ModImmuneAuraApplySchool))
{
if ((immuneAuraApply.GetMiscValue() & (int)spellInfo.GetSchoolMask()) == 0) // Check school
continue;
if (spellInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) || (caster != null && !IsFriendlyTo(caster))) // Harmful
return true;
}
}
}
return false;
}
public bool IsImmunedToDamage(SpellSchoolMask schoolMask)
{
if (schoolMask == SpellSchoolMask.None)
return false;
// If m_immuneToSchool type contain this school type, IMMUNE damage.
uint schoolImmunityMask = GetSchoolImmunityMask();
if (((SpellSchoolMask)schoolImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
// If m_immuneToDamage type contain magic, IMMUNE damage.
uint damageImmunityMask = GetDamageImmunityMask();
if (((SpellSchoolMask)damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
return true;
return false;
}
public bool IsImmunedToDamage(SpellInfo spellInfo, SpellEffectInfo spellEffectInfo = null)
public bool IsImmunedToAuraPeriodicTick(WorldObject caster, SpellInfo spellInfo, SpellEffectInfo spellEffectInfo = null)
{
if (spellInfo == null)
return false;
// for example 40175
if (spellInfo.HasAttribute(SpellAttr0.NoImmunities) && spellInfo.HasAttribute(SpellAttr3.AlwaysHit))
return false;
if (spellInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) || spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities))
if (spellInfo.HasAttribute(SpellAttr0.NoImmunities) || spellInfo.HasAttribute(SpellAttr2.NoSchoolImmunities) /*only school immunities are checked in this function*/)
return false;
if (spellEffectInfo != null && spellEffectInfo.EffectAttributes.HasFlag(SpellEffectAttributes.NoImmunity))
@@ -1493,20 +1538,24 @@ namespace Game.Entities
uint schoolMask = (uint)spellInfo.GetSchoolMask();
if (schoolMask != 0)
{
bool hasImmunity(MultiMap<uint, uint> container)
{
uint schoolImmunityMask = 0;
foreach (var (immunitySchoolMask, immunityAuraId) in container)
{
SpellInfo immuneAuraInfo = Global.SpellMgr.GetSpellInfo(immunityAuraId, GetMap().GetDifficultyID());
if (immuneAuraInfo != null && !immuneAuraInfo.HasAttribute(SpellAttr1.ImmunityToHostileAndFriendlyEffects) && caster != null && caster.IsFriendlyTo(this))
continue;
schoolImmunityMask |= immunitySchoolMask;
}
// // We need to be immune to all types
return (schoolImmunityMask & schoolMask) == schoolMask;
}
// If m_immuneToSchool type contain this school type, IMMUNE damage.
uint schoolImmunityMask = 0;
var schoolList = m_spellImmune[(int)SpellImmunity.School];
foreach (var pair in schoolList)
if (Convert.ToBoolean(pair.Key & schoolMask) && !spellInfo.CanPierceImmuneAura(Global.SpellMgr.GetSpellInfo(pair.Value, GetMap().GetDifficultyID())))
schoolImmunityMask |= pair.Key;
// // We need to be immune to all types
if ((schoolImmunityMask & schoolMask) == schoolMask)
return true;
// If m_immuneToDamage type contain magic, IMMUNE damage.
uint damageImmunityMask = GetDamageImmunityMask();
if ((damageImmunityMask & schoolMask) == schoolMask) // We need to be immune to all types
if (hasImmunity(m_spellImmune[(int)SpellImmunity.School]))
return true;
}
+1 -1
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@@ -3100,7 +3100,7 @@ namespace Game.Entities
}
// ...or immuned
if (IsImmunedToDamage(spellInfo))
if (IsImmunedToDamage(this, spellInfo))
{
victim.SendSpellDamageImmune(this, spellInfo.Id, false);
continue;